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Issue ID
Status
In Progress
Count28
1
WL-935 - Upon talking to Round and asking for a blessing from Arkay for health regeneration I immediately fall over dead. He is sitting in the alchemy shop in solitude at the time, and upon reload the same thing happens.
2
WL-569 - All cooking stations are missing from the game, including locations that had them in the vanilla game (Frostfruit Inn, for example)
3
WL-301 - Imperial alehouse locked
4
WL-1648 - Cannot Bypass Faralda with 100+ speech
5
WL-1325 - BleakwindBasin - Floating building
6
WL-1856 - Dragonborn is too much of a ramp up in terms of difficulty
7
WL-1863 - GIST does not know what to do with Soul Tomatoes
8
WL-1876 - The sprinting power attack mechanic and the level 50 evasion sprinting attack perk does not working properly.
9
WL-1911 - neck seams on random NPCs
10
WL-916 - Hitting a fire atronach with a couple fireballs leads to the atronach attacking you
11
WL-814 - Alessandra be naked. (priestess in Riften's hall of the dead)
12
WL-407 - HJerim issues - After purchase (Items)
13
WL-1919 - H/M/S Misaligned on 21:9
14
WL-1948 - Is there some form of candle tax? bee and barb is exceptionally dark at night
15
WL-1954 - Several of the armors added by Common clothes and armors are OP for their tier.
16
WL-1964 - Sarthis Idren Bodyguard Placement
17
WL-1968 - Cannot adjust proudspire manor price
18
WL-1970 - Prevent sprint speed when changing weapons while sneaking
19
WL-1922 - Add ability to control backpacks Via IED
20
WL-1985 - Riverwood apothecary always closed during the day
21
WL-1989 - Trade and Barter - settings keep resetting
22
WL-1988 - Annoying water glitch (Riften)
23
WL-1993 - The LOD values in SkyrimPrefs.ini are weirdly inconsistent across different graphic profiles
24
WL-1996 - Horrible LOD water seams with Wildlander installed
25
WL-1999 - Inconsistency in ancient Nordic unhoned/honed weapon smithing
26
WL-1987 - on items where the description is very long, skyui shrinks it until its barely readable
27
WL-2001 - wizard-specific playthrough
28
WL-781 - Smithing resource improvements; consider one or all of - making ingots cost 3 ore instead of 5, AND/OR add timeskip ore mining
29
WL-1553 - Farms location records not setup correctly - Missives Expansion
30
WL-1564 - If you order your follower(s) to WAIT they will eventually receive a cloak. Which can be retrieved from their inventory.
31
WL-1708 - Sleeping in Hearthfire house bed gives "I feel sore from sleeping on the ground" message.
32
WL-946 - The texture of the wine bottles on the "Minstrel's Saddle -Adorned" are glitched. Regular "Minstrel's Saddle" (not Adorned) works just fine.
33
WL-363 - Bathing animations - When taking a bath in extermely cold water it can kill you beecause you cant exit animation
34
WL-925 - Using spell research book or training dummy prevents player from taking damage from Sanguine Vampiraris allowing them to become a vampire. Should have same prevention as "waiting"
35
WL-1765 - Suggestion for Barenziah's quest or Prowler's Profit effect
36
WL-1793 - MAKE FOODS GREAT AGAIN u/Responsible-Chard-91 (Feedback)
37
WL-1849 - Invisibility and Stealth in general
38
WL-1850 - Thoughts on the humble backpack and how to improve it
39
WL-1879 - Regarding elemental burst Enchantments
40
WL-1890 - Telekinetic Alteration Spells Analysis
41
WL-1903 - consider updating po3 tweaks & turn on Disable God Mode just to force TGM/TIM to always be disabled
42
WL-1915 - Balancing Series #1: Helmet of the Unburned
43
WL-1924 - Better path/access to sky haven temple?
44
WL-1925 - Completely unable to access quest item
45
WL-1934 - When bows break can they add 2 pieces of kindling to your/the npc's inventory?
46
WL-1940 - Dark Brotherhood Dawnstar Sanctuary
47
WL-1944 - Thief cache barrels are kinda underwelming and generally only contain potions and lockpicks
48
WL-1961 - TG Reqs - Immersion
49
WL-1960 - Stalleo Faction
50
WL-1963 - Riften Skooma Note
51
WL-1966 - Temple of Mara Player Storage
52
WL-1967 - Guards Attack Frost
53
WL-1965 - Frost Joins Your Herd
54
WL-1969 - Vigilents Set
55
WL-1992 - Limit or restrict studying of books and research
56
WL-1998 - change Athis to an Evasion trainer
57
WL-2000 - Quills, quills, quills
58
WL-2002 - On the Future 'Vendor Glitch' Fix
59
WL-2007 - Spell research & Training Dummies
60
WL-2012 - Various crafting feedback
61
WL-2016 - As immersive Horses is Bloated and buggy, consider switching
62
WL-1608 - Gigantic mudcrab gave too little loot; same as normal mudcrab
63
WL-294 - Dawnstar's White Hall (and interiors in general) are too reverby
64
WL-1706 - Walls on rooftops of Windhelm Gray Quarter are broken
65
WL-989 - Lightning speed has infinite duration. Unlike the doublecast bug in UltSky pressing T to wait ends the spell. However this always happens, doublecast by default.
66
WL-1392 - Some of the Animations from INSERT don't play.
67
WL-1569 - Skeletons can loot weapons from dead allies, which can break their ability to launch attacks (if they grab an incompatible weapon, such as a dagger).
68
WL-1305 - Tekla in Falkreath has old voice, young face
69
WL-1657 - Problems with the location of UI elements on a 16:10 monitor with 1920x1200 resolution
70
WL-932 - Inn Keepers greet you when exiting bath
71
WL-1578 - Enchanting skill is boosted a lot for unknown reason
72
WL-917 - Can't transfer items to horse after using Horse Inventory hotkey on controller.
73
WL-557 - Stairway into the basement area of Jorrvaskr seems to be bugged when walking UP it into the mead hall
74
WL-1559 - H/M/S bars shifted right
75
WL-1470 - boat owner in iverstead wont let me buy a ride
76
WL-912 - Mod "Thieves Guild Requirements" is broken
77
WL-606 - Chest (and I'm guessing barrels) can be placed floating in the air to block narrow passage ways. Melee will just stand and swing while you can hit them with ranged or 2 handed melee
78
WL-177 - Standing in Fire does not cause damage
79
WL-248 - Fistfights will equip a torch in the off-hand
80
WL-565 - Certain equipment don't seem to be affected by temper mod.
81
WL-1110 - Inn Keepers have 2 inventorys for sale, one from the base game and the suposted inventory
82
WL-1263 - No NPC death blood pooling /bleedout?
83
WL-1705 - Namira's Ring not working properly, can't feed on corpses
84
WL-244 - Gerda in Whiterun Dragonsreach has old-woman voice
85
WL-1591 - Honed Metal occasionally doesn't restore player smithing skill to proper value, producing permanent debuffs (or buff?)
86
WL-644 - Hunterborn isnt properly passing the amount of time that it supposed to - more details inside
87
WL-1330 - Wolfskin cloak - Dark trimmed black inventory texture does not match texture when worn on the character. It looks black on other NPC's but is brown on the player.
88
WL-1004 - Some of the collected books won't work on the bookshelves some of them duplicating
89
WL-1726 - Ebony Blade increases in power when killing enemies as well as friends
90
WL-1743 - Rest Anywhere
91
WL-1754 - Inn Privacy
92
WL-1755 - Nightingale powers weak
93
WL-1768 - Alchemy rebalance (Kits suggestion)
94
WL-1799 - Accidental theft
95
WL-1798 - Icestorm camera shake is way too intense
96
WL-1807 - Cloaks
97
WL-1809 - Performance pass for overly high poly objects
98
WL-689 - Forced Brawls (Various)
99
WL-1884 - When clearing Ragnvald, Otar the Mad was clipping through his sarcophagus
100
WL-1896 - The barrels, sacks and crates are so incredibly boring.
101
WL-1908 - Soldiers in the Imperial Patrol closest to Riften enter the city and start a massacre
102
WL-322 - Korvanjund Hall has Lighting in Draugr Areas
103
WL-628 - Water texture for blacksmith quenching bucket in Falkreath looks like jelly - does not use updated water texture.
104
WL-1932 - Chaurus egg goes beyond its placement when rotating
105
WL-1938 - giants disarm themselves and run away when player transforms into a were wolf
106
WL-1951 - Update Landscape Fixes For Grass Mods
107
WL-1959 - No Smelthing recipes show up for Eorland Greymane.
108
WL-211 - SV Mods Menu
109
WL-1818 - Missives for the good Guys
110
WL-1501 - Religion 3.0
111
WL-1495 - Starlit Lakes loading screens
112
WL-1406 - Add Aetherium Alterations
113
WL-1537 - Implement 'land surveys' the player can purchase from merchants to learn the location of a specific ore vein within a hold.
114
WL-800 - Tree growing out of the ceiling in Wolfskull Cave
115
WL-1166 - Quest Waking nightmare - when on step release the miasma - And your pretending to be casimir - you can see your player's body in front of camera (video attached)
116
WL-1568 - Benor's 'Criteria to Assist' is set to 'Helps Nobody' by default, resulting in him not assisting the player in combat while following.
117
WL-747 - Trolls - When hitted by almost mortal wound, leaving them >5% HP, they fall on knees and stay that way, even when regenerate all health. Making them perfect punchbag.
118
WL-1059 - Solitude docks, East Empire Company warehouse - Clipping Crates
119
WL-1575 - Bad description for "Electrostatic discharge", level 75 destruction perk
120
WL-218 - HJerim issues.
121
WL-466 - Bull & betty netch's have calf armor & calf netch has the adult armor.
122
WL-1605 - After completing the skooma quest in Riften, skooma keeps stolen mark
123
WL-1710 - The craftable item "Dragons Blood poison" uses werewolfs blood not dragons blood.
124
WL-1366 - Script missed scroll crafting for Requiem spells Also wrong archtypes and skills
125
WL-1342 - Body wearing Master Destruction robes can sometimes fail to spawn inside Mehrunes Dagon Shrine
126
WL-1566 - Soul Tomatoes (petty) give smithing EXP
127
WL-1653 - Both misc-items for Raw Materials recipes are named as "Show Recipes"
128
WL-1654 - More Issues with NPC's for Missives
129
WL-1352 - There is no way to identify the difference between Elder Scrolls
130
WL-377 - The travel carriage is available during the Siege of Whiterun
131
WL-1371 - f10 Start - Dragon spawn option not working correctly
132
WL-593 - Random scavenger encounter where a guy is standing over some dead people. Scavenger is apparently flagged essential. Tried console /kill and he just took a knee and got back up.
133
WL-1134 - Borkul If he dies during escape from cidhna mine - his body lies dead forever (missing cleanup script)
134
WL-430 - No 3D object visible for Iron Masterwork armor set found in chest outside High Hrothgar.
135
WL-1610 - Daedric helmet - no face
136
WL-1228 - Hardened Falmer Armor Set and Heavy Falmer Armor Set have the same AR
137
WL-884 - got a 2hander set as hotkey 1, a bow set as hotkey 2 . switching weapon works fine. If i do shoot the bow once in 3rd person view, I can't use the hotkey any more to switch to bow. equipping, unequipping
138
WL-949 - Mage armor 5 does not take effect when mage armor 4 is being used.
139
WL-1542 - NPC's factions need assessing
140
WL-464 - Pot on cooking spit at Anga's Mill is off the hook.
141
WL-1560 - Enchanting Skill Book "Twin Secrets" does not provide any experience.
142
WL-1649 - Duplicate, redundant, and poorly balanced cooking recipes
143
WL-1631 - Crafted potions have much lower value than looted/purchased potions of identical effect
144
WL-1693 - Mudcrab chowder says you will get stamina regen every second & warmth but it only gives warmth. It doesn't help to regen stamina.
145
WL-1339 - Approaching Eorlund Gray-Mane about placing a crafting order and proceeding to scroll through the items causes a CTD after a random interval of time (DDB796)
146
WL-1606 - Can't cook raw boar meat
147
WL-766 - I rejected the Boethiah questline thanks to the the choice is yours mod. I was cursed with Boethiah's curse and can not remove it by praying to a shrine. Can you remove this curse or is it bugged?
148
WL-983 - Selling the Dwarven Dagger makes the game crash. Reproduced every time I load my save. Can sell everything else from my inventory. 0x25D93E7B4C0
149
WL-1687 - You cannot craft or have a smith craft a fishing rod even if you have the appropriate smithing skills/items.
150
WL-1650 - Bestial Stew and (apparently) Skooma has a description which, verbally, makes zero sense (presumably they're missing the reference to "beast races" or "those with strong stomachs")
151
WL-1323 - Fort Neugrad - Floating laundry
152
WL-1565 - ManakinRace need's updating with the AE fixes
153
WL-1213 - Ladder to no-where (or a invisible hidden hideout)
154
WL-1644 - [Follower]Formations break follower AI and make them unusable
155
WL-1083 - Tree growing though watchtower at Fort Amol
156
WL-1643 - Raw Mudcrab Meat has no value.
157
WL-1612 - Keywords on equipment resulting in incorrect tempering values
158
WL-1552 - Follower Perk Discrepancies
159
WL-1372 - Various crafting Bugs
160
WL-1640 - [Follower]Follwers keep falling into formation after being told to ignore them
161
WL-812 - Pieces of the Past quest is broken
162
WL-990 - Stormcloacks killing guards in riverwood - I get a whiterun bounty by helping the guards
163
WL-492 - NPC idle marker inside planter in front of the Winking Skeever
164
WL-1658 - Captain wayfinder i think is his name, ship captain in dawnstar sells a lot of high tier alchemy ingredients
165
WL-1609 - Frost’s fancy armor disappears after entering whiterun
166
WL-1550 - Dwarven ruin regular chests (not boss chests) may need a teensy nerf, the Dwarven Ruins at large are like loot pinatas
167
WL-1594 - NPC unable to walk across a small area on Dawnstar boardwalk
168
WL-1592 - Some recipes still erroneously require the Skyforge Smithing global 000F46C8 and _Camp_Setting_CampfireMode 07075842
169
WL-1026 - Northern Flax is not plantable in Heartfire's garden
170
WL-1363 - Floating bed in dawnstar sanctuary sleeping quarters
171
WL-478 - Banners from JKs Skyrim and Dawn of Skyrim are both present at the top of the exterior of the Palace of the Kings in Windhelm and clip with each other.
172
WL-952 - Loading a save in Whiterun will crash to desktop after ~10 seconds. (E014EC)
173
WL-1692 - Mage circlet not visible on altmer characters
174
WL-1683 - Wylandriah in Riften sells the Illusion spell Frenzy Rune. This tome has the wrong name and description because it teaches the spell Frenzy Sphere.
175
WL-1633 - Sunhelm food poisoning can be caught by races with strong stomach,
176
WL-913 - Eorlund is erroneously able to craft Daedric gear
177
WL-1621 - Thieves guild quest The Pursuit - When they try to open the vault door
178
WL-1673 - Venamous Spittle
179
WL-1667 - Quest item spawning below the ground
180
WL-1593 - Hawks shot down disappears and can't be harvested
181
WL-447 - Ancient Mudcrab from depths of skyrim missing Requiem's natural mudcrab armor
182
WL-246 - Aela's Shield is for Sale
183
WL-222 - Windhelm Wells have no buckets
184
WL-1286 - Duplicate signpost west from Whiterun Watchtower, next to the Fort Greymoor
185
WL-908 - Recipe for potion of cleansing bugged
186
WL-279 - Inactive dummies on whiterun fortifications
187
WL-1669 - Well rested bonus applied to werewolf char.
188
WL-1696 - Cannot study some books
189
WL-1045 - Female Kadjiit Hair 44 clips though fur hood
190
WL-852 - Can't disenchant fortify alchemy ( it's says that I already know the enchantment, or I triple-checked I don't)
191
WL-1629 - Missing recipe - Linen Wrap
192
WL-435 - Plant is clipping through planter in the bathroom of the Braidwood Inn
193
WL-1697 - Phantasmal Miasma (Illusion spell) does very little damage
194
WL-1694 - Tooltip incorrect
195
WL-459 - Exiting the bathroom at the Vilemyr Inn
196
WL-1574 - Two spells with name Spectral Arrow, researching Apprentive gave the Adept spell and vice versa
197
WL-1642 - Northen Flax - Cant be tracked by instincts. Needs adding to group
198
WL-1623 - Any Crab recipe added by CC fishing is giving crafting experience and shouldnt be when using Player crafting. In addition saltwater waterskin -> salt is giving crafting XP
199
WL-1563 - The 'Scaled Cuirass of the Traveler' from RDO can be disenchanted, and the resulting enchantment cannot be applied to new items.
200
WL-1662 - The Bow of the Hunt is way too fast. It shoots about 13 arrows in 30 seconds, while a normal wooden light bow only shoots 8 arrows in 30 seconds.
201
WL-1204 - 99% of Circlets / Rings / Necklaces Missing breakdown recipes.
202
WL-1572 - Missing craffting recipes (needed for missives)
203
WL-1370 - Nordic Smithing Perk wrong description and crafting mechanic
204
WL-409 - Vindral Hall issue - Barrell clips with fertile soil after decorating. Note: barrel exists in same location before decorating.
205
WL-1189 - Janessa has Good lockpicking perks - but - Cant get her to unlock anything?
206
WL-761 - While the Blur effect is active, you are virtually invisible in first person, third person looks fine.
207
WL-1646 - warning: Property VendorItemOreIngot on script playerbookshelfcontainerscript attached to >......
208
WL-1581 - All version of Wolf Hood in tailor toolkit doesn't give EXP at all
209
WL-1360 - Active enchant table and loops from hands on table to standing up. Fort Snowhawk table.
210
WL-634 - Npcs from riverwood keep following me. specifically, the guards and a horse. they followed me as far as the mountains leading to bleakfalls. horse followed me further.
211
WL-1655 - Lock on bug
212
WL-1582 - Able to upgrade daedric artifacts with only legendary smithing perk - (not arcane/daedric smithing))
213
WL-742 - I have 33 smithing, was able to craft steel furred armor, but I am not able to improve it.
214
WL-1573 - Fur Rags - Pale count as armor, 126 armor and weights 4.5
215
WL-340 - Solitude Castle dour area. Harvestable Plant clipping though paved floor. From vittoria vici's house head though gate, then through gate on the left. plant is near the training dummies in this area
216
WL-1374 - Every time I try to load a save file my game crashes to desktop. SkyrimSE.exe+12DC5B
217
WL-272 - Morthal - Thurmatugists Hut Greenhouse Item Ownership
218
WL-1615 - Missing breakdown recipes
219
WL-1660 - Cotton Hood - Thalmor' cannot be deconstructed into materials, while the rest of the set can be turned into 'Linen Cloth - Black'. This has been an issue in various diferent saves.
220
WL-738 - Silus would not leave his house for me to go to mehrunes' shrine for his quest
221
WL-1015 - Rebuilding the Blades cannot be completed.
222
WL-1700 - Several Armors are missing the Keywords for Materiel and requiem resistances
223
WL-947 - Wuunferth the Unliving is wearing an Illusion robe (clearly visible with the retexture) but he specialises and provides training in Destruction. Should be wearing a Destruction robe for obvious thematic reasons.
224
WL-498 - Iron woodcutting axe disappears in hand. after about 1 hour 30 minutes the iron woodcutting axe just disappeared when I went to equip it
225
WL-1702 - You cannot use Elemental arrows with a enchanted bow.
226
WL-325 - The Nightmother's Coffin can be searched and is Empty
227
WL-423 - tree clipping in Shor's Watchtower
228
WL-1233 - Crushing Device has no breakdown recipe
229
WL-1349 - During the Beyond Death quest within the soulcairn. Valerica won't enter the Boneyard to give the Elder Scroll.
230
WL-1672 - Horse inventory. Easy to CTD if use it via hotkey (U)
231
WL-367 - Whiterun - Soultrapped Horker. Mithllon appears to be eaten by his flor while seated
232
WL-1473 - Staves that cast Icewinds are still named Staff of Frostbite
233
WL-736 - The unbound dremora spell summons the same dremora each time, but the random name mod gives the dremora well.. a random name each time
234
WL-1661 - Auriel's bow replica is very OP
235
WL-425 - Dawnstar missive board
236
WL-1596 - Circle armor isn't any different from Wolf armor statwise
237
WL-604 - Lowering the slider under Settings>Audio>Horse Steps does nothing. I am trying to reduce the audio of horse steps when riding.
238
WL-1617 - Can't dismiss followers (companions)
239
WL-1526 - Breton - Wrong MR Info
240
WL-368 - Whiterun Tree cliiping though Severio Pelaga's house
241
WL-1668 - Pickpocket Perk: Nightly Thief. Upon failure to steal from a sleeping target, the target will wake up despite perk description. No Heavy Armor was equipped to trigger this bug.
242
WL-1614 - Performance Nighteye needs fix
243
WL-1295 - Dunmeri Brown Hood - Cannot be dismantled.
244
WL-1675 - I got a bounty on my name for getting a document from the Thane quest for Jarl Laila in Riften.
245
WL-1519 - I cant use the dummies I crafted from the furniture workbench
246
WL-1579 - Still free loot in Nortwatch Harbor location (after 1.1.6 Hotfix)
247
WL-331 - Dragonbridge Inn Outdoor Steating Area. Plant growing through floor
248
WL-630 - It's raining in Winterhold. This has happened to me several times now. Shouldn't it be snowing? It's one of the coldest regions in Skyrim. Rain should never happen, always snow.
249
WL-1690 - Illusion spell Shadow Shield has low armor rating & attack speed doesnt scale
250
WL-1713 - Follow on from WL-1142 - Can still place Chest in sewers
251
WL-1716 - Bashing enemies with torches gives destruction exp
252
WL-1718 - Erandur has the option to trade items too early, or is unintended.
253
WL-1715 - Charmed Necklace description has a typo.
254
WL-1013 - Dawnguard questline does not continue after refusing Harkon and returning to fort dawnguard
255
WL-1723 - Sunrise/sunset doesnt match requiem effects
256
WL-1722 - SkyrimSE.exe+E014EC in Riverwood
257
WL-1724 - Reduce Hearthfire building to 1/4
258
WL-1727 - Using a soap from inventory causes the game to freeze
259
WL-1728 - When using Speechcraft training option - you get "weird" results for the choice of training skill
260
WL-1729 - Bone Staff and Forsworn Staff
261
WL-1730 - tree clipping through landscape
262
WL-1732 - Rorinolf Sitting on fishing supplies.
263
WL-1731 - found a woodpile inside the dragonsreach fireplace
264
WL-1733 - [Follower] Papyrus spam when recruiting Janessa
265
WL-1734 - In quest Deadra's Best Friend, you can kill barbas to get the replica. it does not appear as an option to craft at the forge. (I do have advanced blacksmithing)
266
WL-1738 - Contextual Crosshair breaks with crossbow
267
WL-1746 - linen cowl - talos allows you to wear it over a circlet
268
WL-1753 - Atronoch forge Feedback
269
WL-1748 - Nightvision makes No difference plus other feedback
270
WL-1751 - Make toolkits so they don't breakdown to fragments.
271
WL-1757 - Shadow Sanctuary has a very high sustained cost
272
WL-1758 - [Homes] HJerim issues - After purchase (mead keg)
273
WL-1759 - Ginda Ildram in Windhelm, the Dunmer alchemist, has Orc dialogue during the quest Forgemaster's fingers. She can be asked about the strongholds, and asked if she can make the player a blood-kin. As she is Dunmer, this should not be possible.
274
WL-1761 - Instakilled by prisoner
275
WL-1762 - Hunterborn preventing loot from being collected.
276
WL-1775 - Character has odd "blocky black" textures in cihdna Mine
277
WL-1776 - Deleted navmesh
278
WL-1779 - Doomblades reports than none of the absorb spells grant XP
279
WL-1780 - FTweaks Fear mechanics. (optional inclusion)
280
WL-1800 - Bone smooth ring seems OP
281
WL-1796 - MAKE TREES GREAT AGAIN u/Responsible-Chard-91 (Feedback)
282
WL-1803 - Marksman perks make reference to defunct Expertise mechanics.
283
WL-1805 - Rename Spell research alchemical solutions
284
WL-1808 - Dropping your torch and picking it up again restores the timer for the torch
285
WL-1811 - Soul gem Missive issues
286
WL-1814 - Dovah Sonaak Dragon Priest Masks adds craftable hoods which havent had the wildlander treatment
287
WL-1816 - Enemies are currently only sleeping after 12am.
288
WL-1819 - Requiem Polymorph spell allows players to "revive" and re-loot dead bodies
289
WL-1822 - Sigdis Guldarson from Guldur legend questline is level 1.
290
WL-1830 - Dark Missive: Frame someone
291
WL-1832 - Shopping list for alchemist
292
WL-1834 - The Heist Job
293
WL-1747 - Possible facemask oversight
294
WL-1843 - Shalidor's Mirror spellbook not being rewarded
295
WL-1847 - Boiled Cabbage and Mammoth
296
WL-1848 - Summon seeker is a master spell - but shows as adept in the UI. Similar issue with Ash Shell.
297
WL-1851 - Scroll name Inconsistency
298
WL-1853 - Nordic Curiass Black (furplate) has wrong perk requirements.
299
WL-1855 - Several hoods can incorrectly be worn with a circlet.
300
WL-1857 - Survival feedback (starting with nothing)
301
WL-1858 - Tempered Ebony Heavy Crossbow does less damage than a tempered Nordic Heavy Crossbow.
302
WL-1859 - NPCs added by Requiem/other mods should have a persistent location.
303
WL-1136 - Campfire placeable Version of the Furnature workbench
304
WL-1871 - Alchemy Perk nerf
305
WL-1872 - Ammo Weights are doubling up
306
WL-1873 - Mythic Bound Weapons - Flag as Silver like Bound Arrows
307
WL-1874 - FellglowKeep04 "Fellglow Keep" has lost its encounter cell - thus prevening the slighted from chasing you if you loot and run
308
WL-1875 - Transmute Blood is miscategorized by Spell Research as an Expert level spell.
309
WL-861 - Please fill Descriptions on crafted items that are from Frostfall, Campfire, etc
310
WL-1877 - Transparent Character During Eye of Magnus
311
WL-1878 - 5.4 requiem fixes
312
WL-1880 - Hidden hideout Shrines allow multiple stacking blessings
313
WL-1881 - Reqtificator destroys ownership data in containers
314
WL-1882 - Potema's Minion is called a vampire - but isnt actually one
315
WL-1883 - The ghostblade enchantment has not been updated to match requiems description of the item.
316
WL-1888 - Campfire cookpot not working.
317
WL-390 - Additional improvements to Follower system
318
WL-1897 - Eorland doesnt stock Galatite for sale
319
WL-1902 - Whiterun start - cannot do most side quests
320
WL-1906 - Sleeping in a coffin in player home is applying different buff to coffins in redwater den
321
WL-1910 - Spell Research uses incorrect data for the Restoration spell "Protection from Poison on Target".
322
WL-1864 - I cannot use the Thermal Vision ability after becoming a vampire. It seems non functional, I only occasionally get the "out of mana" noise
323
WL-1865 - Vamps not immune to dying of cold exposure
324
WL-1695 - Miraak won't die
325
WL-748 - Bloodskal Blade not working properly, the one that do woosh and send an red magic damage arc fly. Does not work, it seem that damage is there, but .. no distant attack woosh.
326
WL-1916 - When standing near a wall of fire or atronoch the player should be warmed likewise if wearing a flame cloak.
327
WL-1928 - items enchanted by muffle have a inaccurate description when compared to scrolls
328
WL-1930 - Vendor chest is above ground
329
WL-1931 - Regeneration perk confusing
330
WL-1933 - Soap magic effects dont have keywords
331
WL-1939 - Question about "Visual manipulation" - Illusion perk
332
WL-1941 - Sergius Turrianus, in vanilla he has flavor text saying he won't enchant anything for the player
333
WL-1562 - Setup weapon in a f1 group, set a second set in f2. Can switch between. Temper the f1 group and it can no longer be switched to
334
WL-1942 - What's a good way to get empty bottles? It's annoying that recipes requiring bottled water don't give me a bottle back, the whole bottle is consumed, and buying alcohol just to empty it for the bottles is expensive.
335
WL-1946 - Block perks different to requiem
336
WL-1947 - The take notes hotkey shares the same keybind with the enb fps lock
337
WL-1949 - Mistmen Need a hella nerf
338
WL-1952 - The miscellaneous quest to 'Deliver Adonato's Book to Giraud' is instead suggesting I 'Delivery Modern Crossbow Technolgy to Giroud'. This is a marksman skillbook and the book I most recently acquired before the quest was accepted.
339
WL-1956 - Hide Skaal Coat inconsistancy
340
WL-1957 - Skyrim Sewers hidden weapons are OP (specifically Mournblade)
341
WL-1958 - Waking a NPC's up allows you to use the speechcraft Barter their master gear off them
342
WL-1962 - Pinepeak Cavern Bear Stuck
343
WL-1971 - remove Atronach food penalities.
344
WL-1936 - Barrels and Chests act like minecraft enderchests. did purchase 2 barrels and one chest and all 3 share the same inventory.
345
WL-1975 - Poison dragon breath is irresistable
346
WL-1977 - Enchanters in the "Report" Book
347
WL-1976 - Game Options - Poisons in Solitude Fletcher
348
WL-1978 - Boethiah's Calling - Immortal Chamption
349
WL-1980 - Alchemy XP gain is extraordinarily slow
350
WL-1983 - The description for Volsung does not match the enchantment.
351
WL-1982 - The speed vaue for the Bone Masterwork War Axe is .2 lower than any other war axe making it as slow as a battle axe.
352
WL-1984 - No way to craft building glass from raw materiels
353
WL-422 - Forge at Fort Greenwall is half inside the exterior wall
354
WL-675 - There isn't anywhere (that I can see) to bathe in the College Of Winterhold.
355
WL-1357 - During the quest The Way of the Voice - Master Borri will teach you a word of power that is shows up like a rectangle when the ENB is toggled on, when toggled off it shows properly. The bloodcursed sun may have affect on this as well.
356
WL-1613 - Carriage guards not spawning because they are tied to original carriage drivers, not the replacements.
357
WL-1135 - bloody chopping block has scuffed texture
358
WL-1736 - Barter Limit Fix
359
WL-1725 - Healing a NPC on the road causes them to go hostile
360
WL-168 - Whiterun Outlaw Refuge has Static Items
361
WL-1750 - If you're a male char with a beard, the beard pokes through the masked shrouded cowl.
362
WL-1773 - Reloading game after punching a NPC reloads inventory
363
WL-1749 - Introduce the pause menu when going through cells.
364
WL-988 - NPC AI Process Position Fix
365
WL-142 - Spell Research Convenience add-on
366
WL-1577 - The dragon priest Morokei during the college of winterhold questline has his AI turned off, and does not attack you no matter what you do. I've reloaded to 3 different saves and still having the same issue.
367
WL-1840 - Add Nethers follower Framework
368
WL-1777 - Honed metal / CCOR Incompatibility
369
WL-1921 - Recall Minions
370
WL-607 - combat music plays on infinite loop sometimes despite no enemies, despite changing area (like going into an inn), or quicksave/loading. the only workaround is to close the game and boot it back up
371
WL-827 - 3 NPCs tried to kill me at different times since Whiterun Sewers
372
WL-1756 - Sound Fix for Large Sector Drives
373
WL-895 - field repair kit for weapon?
374
WL-1624 - Floating lanterns in Solitude
375
WL-915 - CandleLight spell is brighter/darker in 1st/3rd person, at night
376
WL-587 - When successful in composing a spell, I teleport to Whiterun gate (external).
377
WL-360 - Traps are visible?
378
WL-502 - Drawing weapon when stealthed increases speed
379
WL-1712 - Duplicate Armor Infinitely
380
WL-1298 - MFG Fix
381
WL-1742 - Missing furnature stations/activators for camping
382
WL-716 - Ever since Afflicted Refugees entered began spawning, it seems like they are spawning a lot. Granted, I've been traveling the roads a lot due to Thieves' Guild side quests, but they still feel over-represented in encounters.
383
WL-1841 - Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO
384
WL-2003 - Mismatched appearance & tempering - Warhammer of Inebriation
385
WL-2004 - ETAC - Sunhelm wells adds a well bucket to Kynesgrove. But the version of ETAC we use doesnt have Kynesgrove applied to it yet - therefore it has no well
386
WL-2005 - Enhanced Graphics for Spell Research Experience Book not working right
387
WL-2006 - table on right side of room in hearthfire extended training room in windstad manor is not marked as safe storage, will reset
388
WL-2008 - Silver in Vampire Lairs.
389
WL-2009 - Requiem 6.0.1 persistence changes.
390
WL-2010 - Requiem 6.0.1 other changes
391
WL-2011 - Just cuirous, what mod adds the snuff rape to fort Greenwall? - can it be removed?
392
WL-2013 - Cursed Ring of Hircine is able to be unequipped
393
WL-1549 - Running isnt draining stamina correctly when using a controller
394
WL-1077 - Half of log is invisible under bridge near largashbur
395
WL-472 - May want to adjust how quickly enemies run away as some enemies ran away after taking less than 50% damage when I was a low level which did not seem right.
396
WL-481 - near bronze water cave when heading from windhelm
397
WL-74 - ETaC interior spaces need ELE lighting templates assigned
398
WL-1584 - Weynon Stones - When killing the ice wraiths at this location the ice wraiths will teleport to/attack my character. The game will immediately black screen freeze with a high contrast HUD still visible. Still happens if skirt wraiths away.
399
WL-1420 - Examining Treasure Map IV prompts the player to place (an infinite amount) of fur bedrolls.
400
WL-670 - Lighting visible though walls (Jorrvaskr?)
401
WL-1527 - Rorikstead Mrakil (inkeeper) and his son that want to become adventurer behave weirdly
402
WL-86 - Immersive Speechcraft follow does not notify player when follow effect stops
403
WL-1132 - Hunters camp south of draginbridge Tents overgrown
404
WL-1626 - Large circular shadow tracking the player
405
WL-1303 - Grass grows through campfire at White River Watch near Whiterun
406
WL-722 - The big battles between the Empire and the stormcloaks seems to be quite buggy.
407
WL-419 - Stuck NPC - if he can't be killed then the fort won't be cleared, preventing the quest from advancing.
408
WL-350 - Marise Aravel, the produce merchant in Riften, has an idle marker inside of a barrel
409
WL-982 - Distant Animals stuck/don't move when shot at
410
WL-373 - Bear Traps reset state when leaving and re-entering a cell
411
WL-324 - Talking to Ulfric Incorrect Travel Marker to Fort Kastav
412
WL-583 - The bug is simply that the horse in the video constantly respawns out of nowhere (usually at the bridge to get to bleak falls) and walks back to his spot in the video.
413
WL-446 - Thaena, Jarl Korir's wife, is still in the Jarl's Longhouse in Winterhold after the Imperials win the Civil War.
414
WL-501 - I have noticed that when paying a blacksmith to temper a weapon you get smithing experience (I just got a level up due to it)
415
WL-448 - Falkreath outlaw refuge entrace completely overgrown. Both stairs, door and cooking pot have tress/grass growing though them (coordinates -9, -21)
416
WL-1144 - Markarth leaning inside of a support beam
417
WL-237 - Janus Mentedius in Farmer's Bounty Mercantile in Rorikstead is missing a voiced greeting.
418
WL-585 - Npcs can get stuck in the snow outside of mehrune dagons shrine, this causes them to sink slightly into the ground and are unable to move.
419
WL-1590 - Unarmed range is too short to hit Falmer and Trolls
420
WL-1021 - The game crashed when cleaning a grime covered staff, found by harvesting the surroundings. SkyrimSE.exe+2994F6
421
WL-1589 - Wooden Barrel/Wooden Chest can softlock all your controls
422
WL-163 - Carriage Drivers sit too far forward on carriages
423
WL-206 - orphans sleeping not realistic.
424
WL-1538 - Magelight buggy between saves with 1st person.
425
WL-176 - Guards should carry Torches at Night
426
WL-1619 - One of the laundry lines in the town of Rorikstead is floating off the ground and clips heavily with a tree.
427
WL-1259 - Sneak speed when walking is no slower than normal walking.
428
WL-1332 - Related to immersive patrol and hold border banners SkyrimSE.exe+264109
429
WL-1449 - Bound battleaxe does not spawn in my hands in third person view intermittently
430
WL-1000 - Water is tiling due to incorrectly forwarded Water for ENB.esm water entries
431
WL-642 - If you have a key(from the khajiit who lives there) to the solitude lighthouse, you can enter the underground tunnel system but you can't go up the ladder back up with it and will need to lockpick it
432
WL-479 - Valentine's Day holiday is supposed to give players free beds, but NPC's can sleep in the bed intended for the player. Perhaps the mod is freeing up ownership, versus assigning it to the player?
433
WL-82 - Soap Shader appearing on bathing even without soap
434
WL-457 - Issue with Paarthurnax quest line
435
WL-620 - Go over Trade Routes' Form ID lists to ensure the item groups include all pertinent items
436
WL-652 - Two things with fully furnished Honeyside (without the kid's room)
437
WL-1239 - Cannot use Mead Keg with Emtied Bottles.
438
WL-1546 - The windows of Honningbrew Meadery have a second, floating plane of glass in front of the first one
439
WL-1161 - Cracked Tusk Keep Forge area Overgrown
440
WL-1138 - Markarth Ri'saad's tent overgrown
441
WL-1411 - At the end of the Ironbind Barrow quest, killing Beem-Ja before he is able to finish reviving Warlord Gathrik will cause Gathrik to come back to life permanently
442
WL-362 - College NPC Idle marker in the Arcarnem - Leaning on invisible table
443
WL-1304 - NPC hammers window at Arcadia's in Whiterun; should hammer the wall maybe
444
WL-772 - the spigot for the sleeping tree sap is floating away from the tree
445
WL-449 - Falkreath Tree growing though greypine goods balcony & grass growing though washtub (-8, -22)
446
WL-354 - Male prostitute near ratway entrance need... clearing up (also Yikes)
447
WL-310 - Outside: Dragonbridge General store steps has grass growing though it. Inside: plant growing through door
448
WL-1479 - When scaring away skeevers in the whiterun sewers, they will fly through the ceiling and out of the map.
449
WL-424 - Dawnstar Carrige driver clip
450
WL-882 - Nordic shield conflicts with backpacks, can't confirm if the issue also occurs with other DLC shields.
451
WL-333 - Dragonbridge Lumbermill gate Staircase. Ferns growing though rock wall.
452
WL-1628 - Survival spells are preconfigured hotkey bound with no option to reset default and unavailable in the spell's menu. Needed for controller only play.
453
WL-1656 - Queen Alfsigr teleports to heartwood mill upon using the boat fast travel.
454
WL-1400 - Screen flashes blue when using night eye and encountering purple spriggans.
455
WL-408 - Windhelm - Tree growing into Hjerim
456
WL-1607 - "Waterskin (Salt water)" is unknown food
457
WL-1377 - Just randomly getting CTD. maybe once a night. This time after losing 45 minutes of gameplay, it was a bit frustrating. SkyrimSE.exe+125B14A
458
WL-1401 - CTD trying to reload after dying outside Halted Stream Camp (SkyrimSE.exe+929E90)
459
WL-1368 - when encumbered due and slowed down, holding m2 to parry/block with 2-handed weapon regenerates stamina and is slightly faster than usual "slow walk"; power attack works regardless fo stamina and is much faster as well
460
WL-1682 - When using a channeling spell in off hand (like heal-self rank 1) character attacks
461
WL-829 - Windhelm ferryman appears to be missing his boat.
462
WL-655 - Water near the guardian stones, next to the Hunter /boatman ; vanilla for records are overwriting water for enb water records. You can see a seam due to this issue.
463
WL-904 - Hulda at Bannereed Mare has a quill, a ledger and a mug in her hands
464
WL-440 - During the Main Quest Delphine directs you to ask Brynjolf about Esbern. (Maybe)
465
WL-769 - There is no way to properly disable the crosshair in 1st person view when using bows or magic - if deactivating it in the skyrim game settings, some mod brings back the crosshair after going 1st person
466
WL-85 - Kids are essential? In general, check for essential NPC's
467
WL-483 - Roadsign at fort dunstad clipping with a tree
468
WL-369 - Grass - Growing though the floor in Whiterun's entry arch
469
WL-318 - Remove Grass which looks like ingridents (near dragonbrdige)
470
WL-1618 - When zooming out into third person, a few frames are in a completely different position
471
WL-352 - Work sandbox AI Packages might do with having the "Corpses greet behavior" flag removed, so NPC's don't randomly walk up to corpses anymore
472
WL-1535 - Seems some of the NPCs taking the higher routes in grey quarter plummet to their deaths. Have had one child and one dunmer just dead around that area.
473
WL-467 - avariciousgreed's stream crash on load screen after a death SkyrimSE.exe+EC8255
474
WL-240 - Knjakr the Cannibal spawned in The Bee and Barb
475
WL-1699 - Dragon Priest mask busts in Hjerim do not return item to inventory
476
WL-486 - Holidays Issues - Multiple
477
WL-1698 - Voice of the Sky is inconsistent and dispels prematurely
478
WL-1627 - Daedric Shield Floating in Mid-Air When Placed on Shield Rack
479
WL-332 - Dragonbridge Lumbermill Gate. When gate is closed tree clips though.
480
WL-674 - road to robbers gorge has grass growing right before the bridge
481
WL-429 - Grass is clipping through the steps of the exterior of both buildings of Honningbrew Meadery.
482
WL-1636 - Breeze and Honeyside are glitchy if all opions are not purchased right away or in "incorrect" order.
483
WL-773 - Winterhold college students practicing in weird places.
484
WL-1351 - When collecting the Ancestor Moths during the quest Unseen Visions. The visual aura of the moths is in complete? bugged? overlapping? Clunky?
485
WL-575 - crossbow reload speed while in third person is significantly faster than in first person( I don't even know if I should report this because this is a bug that always happens when using morehud, no matter the modlist)
486
WL-343 - Katya's farm path is a bit overgrown for a busy farm
487
WL-751 - Level 1 Vampirism inflicts a far great sun malus than my research indicates it should. Approximately -600 HP in Sun, should be -100.
488
WL-1523 - The Nightsky brightens up if you move
489
WL-1422 - BetterDocks NPCs have bad AI Packages
490
WL-788 - Encounter of 3 imperial soldiers wich i attacked cause im a stormcloak. Suddenly i get bounty for all 3 of em. // Trevas watch questgiver gets attacked by patrols from one of the factions, the quest in Riften where u have to open the gates.
491
WL-432 - Getting placeholder Notifications when daily power is available. E.G $PowerCD{$PowerReady}{DragonSkin}
492
WL-1634 - Some harvestable plants do not display effects tooltip when targeted
493
WL-453 - On lake east of riverwood (-1, -16)
494
WL-855 - Put armor on mannequins in breezehome. Logged off for the night. Re logged in and went inside the items the mannequins were wearing was then sent directly to my inventory.
495
WL-1620 - Seam in Water -- Rift right next to Heartwood Mill
496
WL-1226 - Innkeeper menu options are in random/unprioritized order
497
WL-1326 - Grass and plants clip through floor on the inside of Hearthfire house at lakeside.
498
WL-592 - the runestones below the main building in Winterhold College (the target dummy stones) crash my game when I cast more than a few spells at it in a row. i've tried both illusion and alteration spells. 0x0
499
WL-693 - I visited Riverwood for the first time and Embry started leaning his back towards the street while standing in the air, making for a very unrealistic scene.
500
WL-347 - Rear of winterhold inn - Plant clips with wall, and in addition the "greenhouse" behind the wall doesnt have ownership set
501
WL-210 - Got a bounty for opening a unlocked door in Whiterun's halls of the dead.
502
WL-475 - There was a fallen tree near Dawnstar with some crazy mesh and texture glitches
503
WL-1645 - Ahtar won't leave Jala's house at all after the execution, forcing you to knock or console in to do his quest. If you get him outside he will follow his reg. routine, but his AI seems to get caught in Jala's house, ignoring his AI routine package.
504
WL-437 - Ground seam just to the south and west of the Falkreath Stormcloak Camp along the road.
505
WL-1664 - Receiving 2 souls per soul trap kill. Using bloodthorn to soul trap.
506
WL-1116 - Tree growing though upstairs of bannermist tower
507
WL-1090 - Tiny Frostbite spiders cant be harvested via Hunterborn
508
WL-993 - Horse teleport to me when Meridia is talking, then take lethal fall damage
509
WL-1243 - I can ride the Bees in Falkreath cemetery like an air surfboard. If I stand still and one is flying near me it pushes my character out of the way.
510
WL-1622 - Some resurrected minions do not decay when they die
511
WL-1561 - Getting hit by enemies increase my smithing XP
512
WL-1082 - Tree also growing through Darkwater crossing General stores.
513
WL-401 - There is a note from Holidays on the counter of the Bannered Mare, and I have no idea how it's supposed to work. (From Monica)
514
WL-184 - Unable to pay bounty
515
WL-383 - The carriage during Compelling Tribute quest vanishes upon immediate completion
516
WL-328 - Some vendor's dont have a inventory - example Winking skeever innkeeper
517
WL-547 - The fur backpack bought together has the same issue when first bought at a merchant: equipping it starts the menu to place a cooking pot.
518
WL-461 - Fire mesh in the Hall of Valor appears broken
519
WL-1227 - Mage hoods are clipping with clothing
520
WL-1219 - Alchemy nightvision doesnt work with the Predator vision "nightvision" keybind,
521
WL-1309 - Jaxon's allows you to pick up a NPC... So So wrong. Pocket ORC!
522
WL-909 - Azura's Star/The Black Star not anchored in place on inventory screen
523
WL-1407 - Spectral Sparring Partner in College of Winterhold does not provide Conjuration summon XP, likely because the combat state is never triggered
524
WL-1684 - When mounting a dragon, the screen goes very dark and blurry. The sun goes a dark orange. Loading a save made after this results in CTD
525
WL-185 - Trespassing in Warmaidens during opening hours
526
WL-1466 - Woodcutting Axe doesn't display on Campfire Backpack if you have an Axe Weapon.
527
WL-688 - Breezehome can be purchased for less money than stated. (might be one for Jui)
528
WL-833 - Immersive Patrols (?) is causing merchants and giants to appear wandering around Blackreach.
529
WL-1545 - CTD Inside Faendal house, while sneaking SkyrimSE.exe+3FA70E
530
WL-1703 - Mithllon, the proprietor of the Soul Trapper horker in Whiterun, does not "restock" or "reset" his inventory or gold.
531
WL-1257 - trees are too big around cities
532
WL-1169 - Horse is flying around solutude
533
WL-899 - Vampiric Grip is difficult to aim when using True Directional Movement; would likely need an option for disabling TDM during Vampire Lord/transformations
534
WL-566 - Medium Graphic, Low shaders. During Rain, there is no rain when i looking north. By looking West and East i can see wall of rain behind me. Rain is visible only at one side
535
WL-1630 - flickering campfire at a giants camps
536
WL-749 - Cannot eat Falmer with cannibalism
537
WL-1639 - Rorikstead Inn's clothes line to the left (from the from) of the building is floating above the ground at both ends.
538
WL-1080 - Campsite near steamscorch mine is overgrown
539
WL-1297 - Flying tree colliding with another tree
540
WL-134 - Some powerful/expensive items can be taken very easily by any player
541
WL-485 - Grass growing though rock - Whiterun hold near river
542
WL-281 - Cotton Cloth model collision seems to be causing massive slowdown when dropped on the floor
543
WL-1165 - Nilhiem campfire Overgrown
544
WL-673 - Robbers gorge is a little overgrown.
545
WL-953 - Upon entering Frostflow Lighthouse and finding the dead bodies, the related quest does not register.
546
WL-791 - There are two Sinmirs
547
WL-1576 - Cannot Access quest area
548
WL-792 - Near/far items in Breezehome.
549
WL-898 - Vampiric Grip when in Vampire Lord buggy with new third person controls, difficult to aim
550
WL-702 - Melaran, Sybille Stentor's replacement, can be invested in multiple times, but with no effect
551
WL-374 - Belethor's Damn Coffee Table is in the way UHGG
552
WL-697 - Shader causing game to be really bright
553
WL-1321 - Bestiary of Skyrim is not paged correctly with the current font
554
WL-710 - Trying to become thane of riften so that I can get the house for cheaper. Did the the entire skooma quest and I didn’t asked by her at all to help the people of riften.
555
WL-382 - Ulfric grants permission to purchase property, 2x dialogue options
556
WL-1671 - my game freezes and then sends me back to desktop randomly. 0x1B800000000
557
WL-603 - Frostfall status obscures player and vendor gold
558
WL-378 - A destroyed whiterun stall is missing during the Siege of Whiterun
559
WL-291 - Many statics harvestable through Dynamic Things Alternative need ownership assigned
560
WL-1689 - Walking to DB sanctuary (SkyrimSE.exe+7A94DB)
561
WL-1101 - Cuirass of vigilant can be seen in 1st person view
562
WL-1475 - Crash when equipping "Iron Fork" outside (SkyrimSE.exe+88BBF9)
563
WL-1632 - Displayed spell costs in "magic" menu change after viewing "skills" menu
564
WL-357 - (from livestream) fly sounds annoying
565
WL-376 - Siege Navmashes are Wonky
566
WL-1356 - When shooting the sun with Auriel's bow and Bloodcursed Arrows. The animation will play correctly but after only a red-black blob will appear this will be changed to the correct animation when you wait or travel.
567
WL-1416 - Entering Redbelly mine, get poisoned, soldiers from outside get pulled in when I go in and they engage spiders with me. (SkyrimSE.exe+6515A7)
568
WL-1196 - Innkeeper inventories are inaccurate on game start, due to Trade Routes
569
WL-451 - Falkreath wall - tree growing through it (-9, -22)
570
WL-830 - When cast, bound hunting knife creates in my inventory a bound hunting knife weapon, which can be equipped and unequipped, and is present in my inventory for sale, though it has no value
571
WL-1308 - Walking over a trap (0x1C85EB00000)
572
WL-361 - Sarthaal Exterior NPC - Reksel clipping with table
573
WL-1412 - Taking the Frostfall Perk "Glacial Swimmer" seems to protect the player from getting wet when it rains.
574
WL-263 - Valtheim Towers is assigned as first bandit camp
575
WL-1410 - Weird pathfinding with Draugr in Halldir's Cairn
576
WL-1052 - Creation Kit Window Layout Unusable
577
WL-1025 - Key to private bath removed whilst in bathing area locks you in without high lockpicking to get out.
578
WL-355 - Cistern door needs a retexture
579
WL-540 - Neckseam Face turned... red bluish, didnt noticed it right away. Was fighting some Mudcrabs in Dragonsreach Underground Stream. Entered at Whiterun Watchtower with the scripted Bandit Event.
580
WL-504 - In riften, possibly NPC related? 0x28BCFE845A0
581
WL-1006 - Impossible to complete Finding Velehk Sain quest without console commands
582
WL-721 - When doing the first real Dark Brotherhood Mission. You get an optional Objective of killing someone in Windhelm.
583
WL-975 - the game randomly crashes, it's not about the save, because this happens in new games aswell, but it takes time for the game to crash if its a new game, the more i play the more teh crash happens (SkyrimSE.exe+DDB606)
584
WL-872 - I was fighting my first dragon and the AI seemed to be completely bugged. He was also phasing through the ground.
585
WL-1335 - The Big trees around the morthal swamp have invisible force fields around them.
586
WL-874 - on random death. ctd on exiting chat with npc. random ctd on enter/exit building. random ctd on going to bed (C2A5F3 / 11012FC)
587
WL-135 - Re-entering Race Menu equips Clothing / Covers Tattoos
588
WL-458 - NPC dialog post civil war still have civil war options
589
WL-371 - Similar to Dragonbridge crash. But with Immersive Patrol II instead SkyrimSE.exe+112D170
590
WL-439 - Grass clipping in Robber's Gorge
591
WL-1704 - Crafting Menu Opens randomly (reproducible)
592
WL-487 - Prices of the summon tomes are WAY higher than the other ones
593
WL-339 - Solitude wood chopping block near outlaw refude has grass/her growing though clutter
594
WL-415 - Grass clipping in the Rift Imperial Camp, specifically at the wood block and the alchemy table.
595
WL-1191 - Overgrown shack (unnamed - east of pinewatch)
596
WL-1099 - Random CTD in solutude SkyrimSE.exe+9C2DCF
597
WL-365 - Clip - Chillfurrow farm - washing clipping with long grass
598
WL-973 - Doubling or even tripling the shrine blessings
599
WL-278 - Nightcaller temple - Alchemy lab
600
WL-1318 - New characters have +12 to carry weight.
601
WL-247 - Vikas' sword is not "more valuable than you are"
602
WL-313 - Reduce torch radius
603
WL-1641 - crash when guard follows me through cell SkyrimSE.exe+6515A7
604
WL-535 - Weird ligthing outline over first person viewmodel when silhouetted by water in Whiterun Sewers - Wind District. Only appears in first person.
605
WL-660 - College NPCs cannot clear steps leaving Winterhold in order to walk to Saarthal
606
WL-379 - During the Siege of Whiterun, mod-added vendors can be traded with
607
WL-629 - Invisible arms with these two armor pieces: Fur makeshift cuirass/scaled bracers.
608
WL-1346 - Hold-to-toggle camera perspective shift is cumbersome on gamepad
609
WL-783 - Infinite magicka
610
WL-763 - HUD is disappearing when drawing sword on horseback; appears to only happen when wielding a 1H + a spell
611
WL-454 - T-posed trolls at Guldan's rock - just behind Gorak the Trolls slayers Bonfire (18, - 3)
612
WL-1266 - Merchant Trader Orc of Dawnstar (Oorlung?). His first line of voice when entering his shop is always silent.
613
WL-312 - Dragonbridge North gate - right hand staircase has grass growing though it
614
WL-1023 - Aetherium Forge looks much darker than it should
615
WL-1463 - "Hold this for me" good samaritan worthless
616
WL-1032 - Forts of Skyrim Rebuilt interior cells do not have proper ELE lighting
617
WL-718 - Random enemies will taunt "Your death will be my gift to Auriel!" or similar lines, even ones that shouldent have taunts at al eg. Mudcrabs
618
WL-436 - Fort Amol grass/object clipping issues with fort changes after the Civil War is concluded.
619
WL-242 - Fort Greenwall Tavern Doors can't be opened
620
WL-452 - Tree growing though path (0, -19) east of Falkreath, heading to helgan
621
WL-1058 - Falk Firebeard has been stuck trying to walk though this guard fopr the last 10 mins
622
WL-1066 - Mining bug
623
WL-840 - Stone wall in Breezehome glitched
624
WL-1711 - Three Duplicated NPCs
625
WL-238 - Heljarchen Farm Master Bug / Balance List
626
WL-404 - Brand-Shei is supposed to be seated on a crate, however he is sitting on nothing.
627
WL-321 - Raw Meat on Dinner Tables
628
WL-1198 - Rift Watchtower navmesh is broken
629
WL-733 - Jumping flame spiders on Solsthiem were seemingly unaggressive to me completely
630
WL-971 - Specifically noticed in Windhelm, particularly on character start (chosing windhelm inn option) or using coc windhelmorigin.
631
WL-1679 - I can only craft two or three items with "Paralyze" enchantment before I am unable to enchant items with Paralyze any further. I get an "Out of Charges" notification in the top right of my screen.
632
WL-633 - If you go to a place like Bleak Falls Barrow, you can hear the wind blowing on those high hills,. But if you leave the place and go tothe windy sound doesn't stop until you enter a new cell
633
WL-1214 - Happy little trees causing floating moss in Sky havent temple gardens
634
WL-1280 - i have a collect soul gem missive quest and when i go into a crafting order menu it thinks i have 50/8 soul gems however, when i leave the soul gems are no longer believed to be in my inventory
635
WL-1378 - Crash in "Halted Stream Camp" location. SkyrimSE.exe+929E90
636
WL-1056 - Solitude Guard stuck on tree
637
WL-1709 - Stray Spiky Grass Pod in Markarth city stream
638
WL-406 - Silda the Unseen is standing too far away to warm her hands from the Place of kings brazier
639
WL-471 - Candlehearth Hall, snowstorm outside and inside had a very loud wind whistling sound effect.
640
WL-1369 - Winking Skeever Inn bathing room bugs out Ebony Warrior Thrall.
641
WL-311 - Dragonbridge General store left hand staircase has a spotlight with no source (at sunset)
642
WL-405 - certain elements of the UI will disappear (the compass and the H/M/S bars) after pressing X or when an inventory window is open
643
WL-903 - Forges have a hole in the mesh
644
WL-342 - Solitude docks staircase has a tree growing though it
645
WL-1365 - When using the Riverwood bathing room at the Inn with a thrall they will come down with you and appear in there underclothes. When you go back up they will equip most of their gear again but the cloak won't be equipped anymore.
646
WL-996 - [MCM] Stoping & starting Hunterborn breaks bath and break items shortcuts
647
WL-734 - When you first open the Blackbook that Miraak appears in and you're stuck and listen to him, the 3rd person camera allows me to move, loot, fight, etc, so I killed all of the seekers.
648
WL-303 - Stuck NPC Dervernin appears to be either stuck or admiring the wall. Tunnel to castle dowr next to vittoria vici's house
649
WL-1022 - When applying poisons to a bow from the favourites menu the poison is consumed but the poison is not applied to the bow.
650
WL-1611 - Water seam
651
WL-954 - NPCs bunch around to loot dropped items
652
WL-1665 - Bound cloak's duration end cancel's out bound sword (possibly other bound weapons too)
653
WL-1188 - Malur Seloth Floating through floor
654
WL-251 - Ugly rock texture
655
WL-366 - Whiterun stables - Path to door is overgrown and steps have grass growing though them
656
WL-1078 - Falkreath Carriage has a tree growing though it
657
WL-1324 - Jail food ownership
658
WL-920 - Falkreath Stormcloack Camp- Cooking place ground textures dont blend
659
WL-741 - halldir's "summons" in halldir's cairn are located in the walls, and simply "move" when they're summoned
660
WL-977 - whenever I interact with a certain part of the map SkyrimSE.exe+53E696
661
WL-905 - New Starting option - "roll a dice" , 1-click create - picks a random class, a appropriate stone for the class and a completely random starting location
662
WL-491 - When fighting Mikael to leave carmilla alone the quest does not move to the next step, it instead acts like nothing happened. I fought him over and over hoping it would complete that step and it never did.
663
WL-336 - The path from solitude carriage to gates is extremely dark (even at 7pm at night) Suggest adding braziers/lanterns along the path. (Picture is the guard by the gate when you enter the courtyard)
664
WL-948 - Lighting on the ground flickering on and off in certain locations in the Gray Quarter in Windhelm at night.
665
WL-308 - Dragonbridge Lumber camp Horse with its gate. Note: Had to nudge the horse out of the gate to be able to click on it with console - whole area is weird.
666
WL-27 - ETaC / JK items don't have ownership
667
WL-1224 - Mammoths (and sometimes other creatures) occasionally fly into the air because they're being spawned directly on top of other mammoths
668
WL-558 - I bought the Fur backpack - brown in belethors shop. When equipping the bag it automatically leaves the item tab and it let me place a fur sleeping roll on the ground.
669
WL-1719 - Funky looking landscape outside view of the Dragonsreach Great Porch.
670
WL-1717 - Random encounter with frustrated NPC with mage staff not working.
671
WL-1714 - Bandits say things like, "Be careful!" when attacking them.
672
WL-1737 - Standarr's beacon: pelt rug is clipping with the floor.
673
WL-1739 - Conjure Shelter Broken
674
WL-1760 - Eorlund Graymane gets stuck between houses and ends up never going to the forge
675
WL-1770 - "No One Escapes Cidhna Mine" gives negative bounty.
676
WL-1790 - Add a Hard Difficulty Setting
677
WL-1791 - Spell research (Feedback)
678
WL-1797 - MAKE WILDLANDER GREAT AGAIN (AKA the stuff which doesnt fit anywhere else) u/Responsible-Chard-91 (Feedback)
679
WL-1792 - Mage guild (Feedback)
680
WL-1823 - Vigilant Tyranus (Molag Bal quest) moves very slowly, as in over-encumbered or otherwise slowed down.
681
WL-1862 - Equipped staff on back clipping through camera
682
WL-862 - Please consider combining Spell Research with Spellforge.
683
WL-906 - Equipping armor does not properly update moreHUD Carry Weight widget; perhaps related to Requiem's CW bonus for equipped armors?
684
WL-1943 - Random crash seemingly from a battle between Soul enemies, slighted & elementals such as frost atronachs SkyrimSE.exe+CCCA7E
685
WL-1979 - Riverwood apothecary won't talk
686
WL-1990 - Reqtificator destroys ownership data in containers
687
WL-1994 - Rorikstead has a few floating meshes
688
WL-595 - Relationship Dialogue Overhaul - Update and MCM
689
WL-1156 - CC Rare Curios
690
WL-934 - Replace SunHelm with Last Seed
691
WL-1 - Cobb Encumbrance
692
WL-385 - Skyrim Music Replacer - 10th Anniversary Concert Music (SE and AE)
693
WL-95 - Modern Clap Bug Fix
694
WL-359 - Turn on RASS while swiming
695
WL-1344 - random crash outside Whiterun (SkyrimSE.exe+C2A5F3)
696
WL-380 - Failing to Garrison outside of Fort Sungard causes Unfinishable Questline
697
WL-537 - containers in dungeons refresh super fast - I've had dungeons where I get to the end and while I'm looping back chests have already refreshed
698
WL-835 - "Accept Jarl Balgruuf the Greater's surrender" objective during Battle for Whiterun (Stormcloaks) is stuck.
699
WL-1801 - CTD - SkyrimSE.exe+12F4797
700
WL-351 - [Thieves Guild] Unable to start Thieves Guild quest "Loud and Clear"
701
WL-1271 - iEquip edit mode CTD SkyrimSE.exe+C28C8B
702
WL-590 - Map went technicolor on leaving Greywatch post
703
WL-164 - [ENB] In Rainy Weather, Falkreath Interiors have Broken Lighting
704
WL-972 - Stamina bug, suspecting bathing system but am not sure
705
WL-914 - [Audio] Alessandra says Anders is located in Windhelm
706
WL-923 - Wolfskin cloak - Ornate brown causing visual bug and can break follower trading
707
WL-1595 - Farkas can send you to clear out a bandit camp you have already cleared.
708
WL-490 - Hotkeys not working drinking water and baths. (Honshu on discord)
709
WL-611 - Legate Rikke will tell you to meet her outside Korvanjund. She did not appear
710
WL-1096 - Shadow stone invisibility visual effect disappears if you reload a save. Character just appears as slightly translucent until it wears off.
711
WL-114 - Mountain Flowers are not displaying their alchemical properties when highlighted by the cursor.
712
WL-1385 - Camera on horseback
713
WL-1312 - Quest Taking Care of Business not starting
714
WL-1677 - Having a blacksmith temper/craft items can result in those items not being returned to the player's inventory under specific conditions
715
WL-199 - Immersive horses giving "placeholder" notifications
716
WL-1867 - Wooden chairs can be placed and "used" to clip through dwarven gates.
717
WL-931 - many effects have gone fucky
718
WL-148 - Ranmir of Winterhold is missing during arrival cutscene
719
WL-1524 - there is a floating glowing red X on the road to river i have screenshotswood from the standing stones
720
WL-822 - Pick up carcass, drop carcass, click really fast to pick up, it will pick up 2 carcasses, put into barrel, pick up barrel, place down barrel, pull out carcasses and drop one at a time. Carcass duplication. Also item dupe using barrel chest is a prob.
721
WL-860 - Infinite concentration spells with 0 Magicka
722
WL-879 - Transmute Muscles on Self adds carry weight bonus that is not being reflected by moreHUD
723
WL-1345 - Aela Radient Tresspass bug
724
WL-963 - asking the blacksmith in dawnstar and possibly other location to "process some pelts for me" causes lots of messages about completed soul gem missions with incorrect value collected, then lots more corrected values after
725
WL-1098 - opening tween menu on horseback in 1st person causes vamit inducing effects
726
WL-1109 - Pond in winterhold giving salt water
727
WL-1892 - I was doing the tutorial to light the fire, inside the appropriate menu and selecting the object to create. Afterwards it froze for a few seconds and returned to the desktop
728
WL-1901 - Wearing light armor, summon skeleton warrior in both hands. Standing outside of whiterun near bandit camp.
729
WL-1914 - The water in clearpine pond (west of Solitude) is marked as saltwater
730
WL-1981 - When at carpenter's workbench, if you spam "e" you can build multiple steps of house before the "time skip" occurs. Sometime this causes CTD.
731
WL-1995 - Certain vendors voice lines cannot be heard until after the first line.
732
WL-1663 - There’s no curser to show what target I’m locked on to
733
WL-1678 - Cannot access Fangtusk's inventory which has a quest item needed to finish a quest.
734
WL-1580 - The stealth meter disappeared, and then shortly afterwards the crosshair disappeared too. Sometimes the stealth meter flickers on and off when not crouching. It seems stealth is triggering because guards follow me around.
735
WL-1451 - Jenassa uses up all the potions immediately
736
WL-1157 - Bathing in the ocean teleports me to the Inn
737
WL-700 - When using the forge in breezehome, no experience is given for creating anything
738
WL-1680 - special resistance AR not applied to some versions of iron armor. specifically iron robed cuirass and iron furred cuirass.
739
WL-997 - Smithing XP bar does not update properly due to scripted XP formula gain
740
WL-1635 - After playing the game for awhile, Player will teleport while washing
741
WL-118 - Characters have visible neck seams under certain weather conditions.
742
WL-1343 - Crashing in the blacksmith area in Whiterun
743
WL-1652 - Horses drinking potions from inventory
744
WL-732 - The nosy guard in windhelm followed me from the docks to Solsthiem when I took the boat, and he was just standing on the boat, stuck.. forever..
745
WL-1027 - Follower perks - Missing and/or Inconsistencies
746
WL-1353 - Animal bladders have no current use
747
WL-1241 - Fishing needs some balance
748
WL-921 - If you equip the horse saddle by mistake, CTD
749
WL-1234 - Using training dummies isnt reducing buff durations
750
WL-156 - Wuunferth the Unliving grants 3 levels to Destruction
751
WL-277 - Carriage isnt connected to horse
752
WL-1256 - When NPC drinks potion, sound is too loud
753
WL-1141 - Morthal outlaw refuge doesnt have a bedroll the player can sleep on
754
WL-1701 - For some users valerica is not entering the boneyard in dawnguard
755
WL-651 - Horse wearing the armor I put in his inventory, humanoid armor.
756
WL-889 - Power Cooldowns do not respect time elapse from Train and Study, perhaps others?
757
WL-1647 - Fishing unique items - OP, need a balance pass
758
WL-1019 - Winterhold College Item Duplication Bug
759
WL-1237 - Fishing rods are triggering suspicous guards - currently having 3 watching me fishing in Dragonreach's moat
760
WL-512 - Captain Valnir does not accept a Missive quest item, the only conversation options available with him are about his quest to go meddle with a dragon priest.
761
WL-329 - Solitude refuge - Shop stocks are static unlike other stalls elsewhere.
762
WL-708 - Placing a wooden barrel and subsequently picking it up only adds the barrel weight. If you put 5k pounds of items in it and pick it up, it weighs 15 pounds. I would assume all "placeable" storage furniture is the same.
763
WL-841 - While either on horse, or on foot. A horse will spawn ontop of me.
764
WL-410 - Proudspire manor - Bar area. Odd Mead crate texture.
765
WL-641 - When i went to bath in a river on the way to riften it teleported me all the way back to whiterun entrance
766
WL-602 - In Anga's Mill near Windhelm is a place to cook outside, that can't be interacted with
767
WL-252 - Dawnstar Well missing refill bottles activator
768
WL-1670 - Teleportation to the last exited cell, after taking bath. - reason why
769
WL-1278 - from F10: When i choose to start in a jail it teleports me to a realm of oblivion instead
770
WL-1393 - Dragon spawning is completely borked in current Unbound, needs updating
771
WL-1666 - There's a chair overlapping on a plant vase in front of the Winking Skeever (Solitude)
772
WL-811 - Grey Fell Ponies spawning on my location randomly out of thin air while being in Dawnstar.
773
WL-1362 - Beverages crate in Dark brotherhood dawnstar sanctuary has trippy lighting
774
WL-1625 - No hawk corpse can be seen after shooting down a hawk
775
WL-598 - Speechcraft allows Fencing of stolen goods.
776
WL-1681 - Fish tank & Fish Plagues decorations overlapping with the dining table for Proudspire Manor in Solitude
777
WL-1583 - Floating furniture in solitude player house.
778
WL-1414 - Proudspire manor - Solitude, one fish plaque is flying in the air in the kitchen (misplaced)
779
WL-1735 - changing the Shout Style option in character creation makes the shout projectile spawn in odd places
780
WL-1767 - Alchemy levelling feedback
781
WL-1810 - Silver armor perk from CCOR 2.2 (used in wildlander 1.1.11 install) is broken.
782
WL-1815 - Currently various genitals options are offered in racemenu
783
WL-964 - You don't get any reward for returning the Ring of Pure Mixtures to Dawnstars Pestle and Mortar
784
WL-1845 - transforming back from vampire lord form kills you
785
WL-865 - It is possible to add a info box on misc / clutter items ? A lot of new items added by mods need description...so we need what we're crafting, what for exactly. Thaks
786
WL-364 - Bathing Facilities at College - Suggest adding a trapdoor to bathe in the students tower
787
WL-1900 - Using emotes teleports player to the latest cell's entrance
788
WL-691 - Crafting gear at the forge grants no smithing experience; tried with several different types of leather equipment, and reloaded older saves. Smithing is level 4 and I have the first perk (but have since sold the book).
789
WL-1955 - Melee Mercenaries die immediately
790
WL-1794 - MAKE INITIAL SKILL CHOICE GREAT AGAIN u/Responsible-Chard-91 (Feedback)
791
WL-1795 - MAKE FIREPLACES GREAT AGAIN u/Responsible-Chard-91 (Feedback)
Status
Awaiting Merge
Count4
Status
Investigated / Needs Decision
Count29
Status
Planned
Count52
Status
Testing
Count279
Status
Backlog
Count302
Status
Currently Unsolvable
Count37
Status
Resolved by Linked Issue
Count58
Status
Feedback Denied
Count2
Drag to adjust the number of frozen columns
Our Category
Description
Status
Planned Fix versions
Resolution
Gameplay

Detailed Description**

Continuing from the summary, I have no crimes bar a single assault against a draugar in a tomb, and I am currently blessed by Arkays shrine.



In Progress
R4
Mod Addition

Where the hell do innkeepers cook their food?? There are a few towns in Skyrim where it's really hard to find an actual fire/pot combo. This is immersion breaking, because obviously the locals need a fire/pot combo to make their own food, and annoying from a gameplay perspective because then you can't make any food without scouring town or getting into a local's house. And even then, not all locals actually have pots in their own hearths.

In Progress
R4
Gameplay

Shop was locked at 1:45pm

In Progress
R4
Gameplay

User reports that he has exhausted all dialog options, but the “speechcraft option” to persuade college entry doesnt appear

In Progress
R4
Environment

See Screenshots

In Progress
R4
Mod Addition

Similar to general complaints about Build viability - Some builds stuggle with Dragonborn.

In Progress
R4
Mod Addition

When owning the Wabbajack, you can turn a tomato into a soul tomato petty grade, or fuse 1 tomato with any soul gem, and get 1 grade higher of soul tomato i.e. 1 tomato + 1 lesser soul gem = 3 common soul tomato.

requiem - GIST does not know what to do with these soul tomatoes, and will place petty souls into lesser soul gems, when there are empty petty soul tomatoes available.



In Progress
R4
Gameplay

Bug 1. When playing on a normal requiem build (either other modlists or my own modlist) the sprinting power has no recharge time, one of the main ways of fighting a dragon for an example is to sprint power attack it nonstop (if you have the stamina for it ofc) while going back and fourth to avoid getting hit as much as possible. in Wildlander this is not possible, because once you have SPA (sprinted power attacked) once, you can't do it again for at least 0.75 seconds, you can see in the video i am pressing and holding the left mouse button but my character always will normal attack after a sprinting attack. this is much more noticeable in two handed for some reason.


Bug 2. the Evasion perk (vexing flanker if i recall correctly) level 50 perk from the right side of the tree, does not work properly as in normal requiem, once again if i'm playing in another Requiem modlist or my own, the perk affects sprinting attacks and sprinting power attacks, while in wildlander, it affects running power attacks and running attacks, as you can see in the video i'm opening the inventory mid SPA to show that the damage amp is removed the moment i SPA, that makes not only SPA weakens but the perk redundent.

In Progress
R4
Visuals

My character looks fine, named NPCs look fine, but bandits look like this. I even reinstalled to try and fix it.


kleater

OP

In Progress
R4
Mod Addition

Detailed Description**

Basically I figured this out while killing Nimhe the spider - I had 2 fire atronachs out and was throwing fireballs - I figured because the atronachs didn't take any damage they wouldn't consider it an attack (Which is funny because they don't consider any other form of fire damage an attack I tested them.) But if I hit a fire atronach with 2 fireballs they just start attacking you.



In Progress
R4
Mod Addition

This occurs when her sleep robes match her day clothing, Sleep tight removes the Sleep clothes from the inventory on "wake up" this means she no longer has "day clothes" to equip.

In Progress
R4


Homes

Kitchen

Bread static has weird Black blocks on it


*Master bedroom*

In Progress
R4
UI

Here is the hud with my tweaks for 21:9 @ 3440x1440. I also installed the Complete Widescreen Fix for Vanilla and SkyUI as many menus were incorrectly scaled. I have attached the screenshot showing my load order and hidden files. MCM menu options were left completely default during install.



###############

In Progress
R4
Lighting

See attached screenshot (note: i have a lantern on here)

In Progress
R4
Mod Update

There are some armor pieces that are not vanilla in the game and sometimes they also spawn on bandits also you can craft them. These armor pieces are not in the spreadsheet and that led me to think that their values are not intended. The subject matter is a particular item called "Mail and Leather Surcoat". It's got a whopping 4 shash, 2 pierce and 2 ranged resistances. It's too good for it's tier, depending on the situation, better than glass even. Ever since I found it I kinda feel like I'm cheating and to validate my feelings I need someone to confirm that those values are not intended so I can go back to my scrub armor. I know it's my game and fun is subjective and all that but I need to know.

In Progress
R4
Gameplay

During the Thane of Riften skooma dealer quest, you have to go into the abandoned warehouse to kill Sarthis Idren and his bodyguard. Unfortunately, Sarthis' bodyguard tends to spawn/get placed a few feet from the door, so he attacks you as you're loading into the area before you can literally see your screen. This can result in lower level characters just getting immediately killed with a mace power attack or something. IMO he should be moved.

In Progress
R4
Gameplay
decipixelOP
Yesterday at 06:33

Hello again, hope this is a simple issue. I modified the "Properties without Pestering" to get cheap homes. I was able to get Breezehome super easy, but for Solitude after I say "I want to buy a home [400]" the options are either "On second thought, I'll wait" or "I can't afford it right now" I've tried reloading and exiting the palace to see if it was an issue from the price change being recent. I don't recall reading that this one required you to become a thane first.

In Progress
R4
Mod Addition
SamFragmentOP
Today at 00:46

This is a small mod I made that adds a tiny delay when unsheating and sheating weapons whilst sneaking. It feels immersive that you pause for a millisecond to change weapons, but it also prevents the bug that lets you sneak at sprint speed after changing weapons.

In Progress
R4
Mod Addition

One of the common support questions i get asked is how to reposition the backpack so it doesn't clip with cloaks or shields.


IED isn't currently aware of backpacks - so the only advise i can give is to unequip the backpack and console in the carry weight.


In Progress
R4
NPC

The riverwood apothecary is always close during daytime hours, but open in the night. However, the shopkeeper is no longer buying or selling. I checked over several days and after leaving re-entering the village.

In Progress
R4
Mod Addition

Does anyone have any tips on how i can edit the Trade & Barter mod?


I tried modifying it on the MCM but it seems that the wild lander settings override any alteration i make. Regardless of what i do, even when i save, my settings always change to 2.4 automatically when closing and reopening the mcm


In Progress
R4
Landseam

New to wildlander (fresh install 3 days ago) and absolutely loving it. Had pretty much zero issues apart from this very annoying water block glitch in the lake by Riften. They seem to act as independent water blocks as the water effects when swimming between them reset, very odd. Running ultra graphics, ultra shaders. Any help or fix would be very appreciated!

In Progress
R4
Installation

High appears to have larger numbers than ultra

In Progress
R4
Environment

go to Winterhold bridge and look out to the ocean


I managed to fix it by Going to the description page of the water for ENB mod (https://www.nexusmods.com/skyrimspecialedition/mods/37061?tab=description) and scroll down to near the bottom of the troubleshooting section. Seems to be a load order thing?


In Progress
R4
Crafting

At level 1, you can craft ancient nord and ancient nordic honed weapons like the amazing ancient nordic honed greatsword. Although a little heavier than their steel counterparts, they deal significantly more damage and only require corundum and iron. Weirdly, however, you can't craft an ancient nordic (unhoned/honed) warhammer with the same perk. Honestly, I feel like the entire ancient nordic unhonhed/honed item set shouldn't be available at level 1 anyway. This should probably be something locked behind the level 50 advanced smithing perk in the middle. But if it stays at level 1, at least the warhammer should be available.


In Progress
R4
UI

E.G Skooma.

In Progress
R4
Character Creation / Races / New Game

I think for RP purposes, a book related to the basics of spell research and alchemy should also be in the players inventory if they start with a spell journal and mortar and pestle. There's some stuff that I think makes sense for the player, like the intro tutorials, but for the character, they seem to have more knowledge about how things work than their skill would imply. I'm pretty sure the books are already in the game too.


In Progress
R4
Crafting
In Progress
R4
Quest

*Missive quests for the following farms don't work, they don't seem to be setup like other farms with a interior and exterior location record*

RoriksteadLemkilsFarmLocation "Lemkil's Farmhouse" \[LCTN:0001F884]

DragonBridgeFarmLocation "Dragon Bridge Farm" \[LCTN:00020006]

RoriksteadCowflopFarmLocation "Cowflop Farmhouse" \[LCTN:0001F882]

Awaiting Merge
R5
Exploit

Type of Bug: Exploit

Detailed Description



Awaiting Merge
R4
Homes

I have the basic small Hearthfire house in Hjaalmarch with a bed inside. Sleeping in the bed gave me a message about ""feeling sore from sleeping on the ground"" despite the fact that I slept in my own bed.


In addition sleeping with my wife doesnt give lovers comfort


Awaiting Merge
R4
Visuals

Detailed Description**




Awaiting Merge
R4




Animations

To reproduce

1) be at 50% exposure (or more)

2) take a swin in windhelms river.

3) watch yourself die as you cant exit the animation to get out of the water.

Investigated / Needs Decision
Gameplay
Investigated / Needs Decision
Gameplay

I've been searching through the nexus and I didn't really find anything about this, so that's why I'm suggesting it here.I strongly believe No Stone Unturned to be the largest and most boring/underwelming quest of the whole game with its DLCs; you have to yes or yes go trough every primary questline (Main Quest, Thieves, Mages and Companions) to be able to finish it, and the reward you get is an insanely amount of gems that are mostly unnecessary by that point; you either will not be able to sell them all or you won't need the money by that moment..


So I thought it would be really interesting to either adding an extra effect to the Prowler's Profit buff, something useful related to the shady chars since it's related to the Thieves guild, or giving some effects for having X number of Stones... I don't know, like every 8 stones recovered will give you X% bonus to Sneak/Lockpick/Pickpocket or something like that.


Investigated / Needs Decision
Gameplay

Make it so that as long as you are well fed or peckish you have the +1 stamina regen rate that certain stews give you in Requiem vanilla. I have this already in my game and its very nice!!


Then take the beef stew adding +50 health from vanilla Requiem and give to all stews to make a hearty meal a necessity in early game.


Investigated / Needs Decision
Gameplay

When invisible, I can kick a cauldron down the hallway, and nothing reacts to it. Even when I'm stealthed normally, same thing. Given stealth is pretty powerful as-is, it would be nice to balance it further by making clutter cause noise, which alerts mobs to your presence.

Investigated / Needs Decision
Gameplay

So I have been playing wildlander for just shy a week now and something has crossed my mind. I wish there were more backpacks. Right now, as far as I have been able to find, there is only the singular fur backpack, which is easily acquired at the start of any playthrough from a general store or crafting.


This makes the option of having one sort of redundant. If your only options are have a backpack and get the almost necessary boost to your carry weight or don't, it becomes a sort of non-option and instead just a busy work thing to tick off. I think a way to improve upon this system would be to add some variety unto this, adding in new types of backpacks, that either need to be crafted with high end skills, special recipes and merchants or even rewards.


Investigated / Needs Decision
Spells

Is it possible to remove the AOE effect of these in the future? They might be intended for solo use, but the problem is that sometimes you're forced to have companions with you no matter what and that inevitably leads to them dying/you breaking the thread of prophecy/getting a bounty. The visual effect is fair game, it has little impact on gameplay.


The black book power that prevents you from hitting allied NPCs doesn't help in the slightest either. It's a serious requiem oversight that should probably be fixed for future revisions of wildlander.

Investigated / Needs Decision
Gameplay

I haven't seen much in googling, so I figured I'd drop a post here in case anyone is like me and wanted to know what telekinetic spells work on which enemies. After weeks (in real life) of levelling Alteration to Expert, I noticed Telekinetic Nova would work on some enemies, but not others, and the reasons why are not explained. I used SSEdit to look at the spell values and conditions. Below I also added some notes on these restrictions, their conflict with the desired realism of Wildlander and the underlying Requiem system. These notes were created in the hopes that the good people of Wildlander will read them and consider them while making the new update.


If my analysis is flawed, please let me know so that anyone reading this is properly informed and I am not pushing out bad info.


Investigated / Needs Decision
Exploit

reyqune—Today at 18:12

Because it's Totally immersive to not have god mode accessible

Investigated / Needs Decision
Items

For your consideration: The helmet of the unburned is an excellent heavy armor piece marred with one glaring issue: It's in the middle of labyrinthian. By the time you're ready for labyrinthian, you don't need the helmet of the unburned, since labyrinthian is very close to being endgame content and you'll need to be geared long past the point in which that helmet is an useful addition.


Recommendation: Move the helmet to Red Eagle's Dungeon. Red Eagle's Sword is a similar early-mid-game option that's in a quest that's a little overtuned for its reward.

Investigated / Needs Decision
Travel

Sky haven temple is beautiful in this modpack, especially the exterior/forge area. In vanilla Skyrim there just wasn't any real reason to visit all that often and that was with fast travel. For my current character I'd really like to build a semi permanent home but it seems so out of the way.


Is there any mod in place I'm missing to better access the location as a non-mage? And if so are there any plans to add any?

Investigated / Needs Decision
Quest

One of the available locations for the Meridia daedric quest is Red Road Pass, a giant camp in Dawnstar. The chest, however, is located inside a tree stump. You can't get close enough to attack and break the lock, and from my experience, reach the chest to lockpick it, is itself quite finnicky and difficult to access. Functionally this means that players with out any specialization into lockpick are unable to access the chest, without using console commands to disable the fallen tree.

Investigated / Needs Decision
Gameplay

as title

Investigated / Needs Decision
Homes

Dark Brotherhood Dawnstar Sanctuary:

  • Exclusive Alchemy +25%, Enchanting +25%, Smithing +25% buffs seem out of place and way too strong as a reward for that questline?
  • Needs a bathroom basket
  • Looks super ugly… I prefer the Falkreath one
Investigated / Needs Decision
Gameplay

TGCacheBarrel "Thief Cache" [CONT:000FDBD0]


in vanilla generally contained gems & enchanted armors. these all got removed under requiem, but perhaps we can make them a bit more intresting

Investigated / Needs Decision
Gameplay

The Thieves Guild Requirements mod prevents players from joining the TG until they reach a certain level in different thief-related skills, and have certain crime stats. Unfortunately, it's impossible to learn about this IC, which means your character will never know when to talk to Brynjolf to join the TG. This is particularly immersion-breaking because Maul (at the Riften north gate entrance) tells you to talk to Brynjolf to "Get in on that action," but you can't actually do that.

Investigated / Needs Decision
NPC

You get the Infiltration quest from Stalleo outside of Treva's Watch. Stalleo and his mercenaries appear to be in an Imperial-aligned faction. Random Stormcloak patrols will wander through the Rift near him and fight his camp, which often results in the Stormcloaks killing the two mercenaries. This can sometimes happen mid-conversation with Stalleo.

Investigated / Needs Decision
Gameplay

When you arrive in Riften through the north gate, there's a barrel just right of the sidewalk with a note on top of it. The note is untitled in-game and says there's a dealer behind the Temple of Mara. In the editor, the note is called something like "SkoomaNote". Currently, this note doesn't seem to do anything, because the man behind the temple doesn't actually sell skooma.

Investigated / Needs Decision
Gameplay

Players can stay for free in the Temple of Mara in Riften in a little side room. There's a barrel in the room too, but it's marked as owned and you can't store anything in it without getting a bounty. It's also not safe storage in the console. This would be a great spot for a permanent player storage for those staying in that room long-term.

Investigated / Needs Decision
Gameplay

While doing Promises to Keep, Maven's bodyguards outside the house will sometimes attack Frost. This generally happens after Frost gets attacked by something else, typically by wolves in the area. I wonder if Frost accidentally hits one of the guards, resulting in them attacking the horse? Or maybe it's a weird faction/ownership thing with Frost being in a different faction than the bodyguards? Not super sure, but if the guards kill Frost, it automatically fails the quest.

Investigated / Needs Decision
Gameplay

At the end of the Promises to Keep quest, you have to steal Frost and deliver them to Louis Letrush. You can then blackmail/kill him to permanently keep Frost, or let Louis ride away with Frost. If you let Louis leave with Frost, however, Frost sometimes still comes back to you and acts like they are a horse in your herd of owned horses. This happens even if you don't adopt Frost via the sneak menu at a stable. I'm not super sure what causes this issue; maybe it's an unintended consequence of Frost being in some weird faction/ownership due to how horse theft relates with crime? Not sure...

Investigated / Needs Decision
Items

Requiem adds a Enchanted Vigilant armor set (see screenshot) please consider adding a unenchanted version (with crafting) for RP reasons

Investigated / Needs Decision
Gameplay

Currently if you are prepared to stay in your home you can study the skills books and spell research all the way to skill level 100.


I feel the xp you can get from books should be limited by a certain level or strongly nerfed on high levels.

Investigated / Needs Decision
NPC

The Companions have no in-house Evasion trainer despite half of them using LA. Whiterun also has one of the best 1H trainers already with Amren, and there's no reason to have two in the same city. Let's just change quick dagger boi Athis into an Evasion trainer instead!

Investigated / Needs Decision
Spells

Not enough quills around (and they aren't crafteable in base WL) unless you want to steal them, in which case there still aren't enough but there are more. If your character tries to RP a scholar that sells tomes/scrolls for cash, it eats their quills of which there aren't that many around. Perhaps making the quill a crafting tool like a tanning rack or something would be preferable to an actual ingredient for recipes. Barring this, one must either cheat to add quills to inventory or add another SR specific crafting mod to be able to craft them.

Investigated / Needs Decision
Gameplay

I'd suggest hand placing rank 5(peerless) enchanted items (perhaps on bosses or boss chests) of important items for any playthroughs like cost reduction or elemental/magic resistance rings/amulets/etc. It would provide a skill-based avenue to finding gear instead of merely hitting the taarie gashapon machine until she spits out what you want.

Investigated / Needs Decision
Exploit

You can use spell research to research until exhaustion, the switch to training dummies to do the same.


if your too exhausted to research, surely you should also be too exhausted to cast spells at a dummy.

Investigated / Needs Decision
Gameplay
Alchemy:

self made potions are too inconvenient


resist potions and fortify skill/stat potions should last longer:

Investigated / Needs Decision
Horse

Improved horses has a lot of bugs. its also abandoned. You should consider switching to Simplest horses https://www.nexusmods.com/skyrimspecialedition/mods/54225 and Simple Claim Horse (so you can steal).



Investigated / Needs Decision
Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


Planned
R5
Audio
Planned
R5
Visuals

The walls and one of the building roofs on the far North-East side of the Gray Quarter in Windhelm are full of model/texture holes that you can walk through. It doesn't impact gameplay, but it's easy to find due to the pathways that naturally lead up to the rooftops.




Planned
R5
Exploit

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**


Just use Lightning Speed. Duration advertised 18-40 seconds depending on perks, but does not finish unless you press T to wait. Making the spell extremely broken.

Planned
R5
Animations

Type of Bug: Animations

Detailed Description

Playing as a male wood elf/nord, new game, fresh install of 1.1.5, deleted all of stock game & mods folder, cannot play the animation to browse wares/play any instrument/use any reading animations


Planned
R5
NPC

As per the summary, I noticed an unarmed skeleton archer (broken bow) loot an iron dagger from a nearby dead mage. After drawing the dagger, it floats between the skeleton’s feet and it will no longer use it’s unarmed attacks. The player does not take any damage at this point, indicating that there are no attack events firing at all. Some example steps to reproduce:


1. Input {{coc FortSnowhawk01}} into the console.

2. Upon loading, turn around and head out through the door.

Planned
R5
NPC

In vanilla she's fairly Ugly leaning towards middleaged

Planned
R5
Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


Planned
R5
NPC

Detailed Description**

Inn Keepers greet you when exiting bath...as if youre entering the inn. Immersion breaking



Planned
R5
Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


Planned
R5
Gameplay

Detailed Description

If you use the horse inventory hotkey, you will not be able to switch tabs to the player's inventory when using a controller and thus cannot transfer items to said horse using the controller. Using the default binding of left alt will work, so this bug is most likely just due to the lack of a specified key binding for the controller. To re-iterate, only the controller cannot switch to the player's inventory and vice versa. The keyboard can switch inventories just fine. If you don't use the horse inventory hot key and interact with the horse whilst sneaking to access the menu, and then use that to access the inventory, switching tabs on the controller will work.



Planned
R5
Navmesh

Summary Of Bug Encountered


Stairway into the basement area of Jorrvaskr seems to be bugged when walking UP it into the mead hall. The character repeatedly stops before continuing up the stairs, even when holding W. Happens when walking and running UP the stairs, in first and third person.


Planned
R5
Visuals

Type of Bug: Visuals

Detailed Description

Medium Graphics


Planned
R5
Gameplay

Type of Bug: Gameplay

Detailed Description**

each time i press "id like to hire your boat" he replies "alright" and i leave the dialog


Planned
R5
Quest

Detailed Description**

The mod "Thieves Guild Requirements" should allow you to join the thieves guild, even if you don't meet the requirements, if you pay Maul for information and ask him about it. This is specified on the mod's page, and usually works fine; however, in Wildlander, paying Maul did nothing, and all I can do is buy an elixir from Bynjolf when I talk to him.



Planned
R5
Exploit
Planned
R5
Gameplay

STEPS TO REPRODUCE

1. Attempt to stand in a fire, such as the fire found in the Whiterun Bannered Mare inn


*RESULT*

Planned
R5
Gameplay

STEPS TO REPRODUCE

1. Attempt to fist-fight an NPC in an argument with a torch in inventory


*RESULT*

Planned
R5
Items

Certain equipment don't seem to be affected by Durability mod. The culprit seems to be equipment added by another mod(?), which adds equipment commonly described with a colour, for example, I've currently got two such items: "Steel Gauntlets - White" and "Nordic Chest plate - Black", they do not have a durability number. They seem to be well balanced stat-wise, but they are just not affected by Durability. I will send screenshot which proves this.


Steps to reproduce:


Planned
R5
Gameplay

Type of Bug: Inns keepers shop

Detailed Description**

Okay, this is sometimes really easy to pass by whitout noticing it especially since most players will think this is normal, on the first 3 days after your character was created the Inn keepers will have a much short storage for seling (the problem being, that this stock is fixed on them forever, even if you wait 10 days outside the cell after entering it or save and kill the vendor, that short stock will be forever on that save), the bannered mare for an example, if you start your game in there or enter the cell before 3 days have been passed Hulda will only sell 2 beef stews and 5 cabage soup, this happens with any other Inn keeper, if you visit the Inns before 3 days have been passed you will notice that they have 5-10 items at most for selling, take the winking skeever as another example, you can test this out with any character, start a character (disable sunhelm and frostfall to not die by hunger or cold) make a save and visit the two Inns mentioned, they will sell a very smal amount of food, save and kill them, or wait two whole weeks outside the city and talk to them again, they still gonna have that same small stock, now, go back to the first save made, wait 3 whole days and talk to them, they will have their immense (normal) stock, and every 3 days it will reset it.


Planned
R5
Visuals

NPC’s were likely not in range of Enhanced Blood Textures' blood pooling script. Perhaps this will be improved with its 4.0 update in r4

Planned
R5
Gameplay

I don't get the option to feed on corpses; stamina bonus is OK. Whenever a activate any dead men/mer, I just access their inventory, there's no option to feed on any of them. It doesn't matter whether I'm standing, sneaking, weapons seathed or withdrawn, the option just don't appear.




Planned
R5
NPC

Her voice is of an old woman, but her appearance is young.


Planned
R5
Crafting

Context:

https://www.reddit.com/r/wildlander/comments/y0ovhz/permanent_smithing_debuff_but_nothing_shows_under/


Lizzy’s thoughts:

Planned
R5
Gameplay

I believe Hunterborn isnt properly passing the amount of time that it suppose to when you level it up and get better at it. I noticed this when I was skinning close to night time, where in the 10 mins it took me to field dress and then 10 mins to harvest an animal. It suddenly changed from early dusk to heavy night. Also reloading a save after the skinning/harvesting, fixed the issue and it was normal again when I reloaded.


*Steps to reproduce:*


Planned
R5
Visuals

Type of Bug: Visuals

Detailed Description**



Planned
R5
Exploit

Asked user for examples… No response … yet.

Planned
R5
Items

The Ebony Blade is intended to power up when killing NPCs with a relationship rank of 3 or higher. However, it will also power up when killing an NPC with a relationship rank of -3 or lower. This leads me to believe the associated script is checking the absolute value of the relationship rank when it should only be checking the raw, signed value.

Planned
R5
Gameplay

Simply Rest Anywhere should be removed, or at least have major debuffs if i sleep using this mod. i can sleep in a tavern for free with this mod

Planned
R5
Environment

Curtains/doors on the inn rooms. I get that old world inns weren't the ritz but damn, there's gotta be SOME privacy there. There are some curtain/flag static objects that could easily be placed and dropped into those doorways which would at least make them feel more private, even if the curtains dont actually block LOS. Or just some doors.



Planned
R5
Gameplay

Essentially the title.


I was wondering if there are any intentions of tweaking the powers you get as a nightingale, as they're horribly weak at the moment. They're essentially single-use spells which you can easily replicate with... well... spells. Is there any way or intention to make the powers actually fitting for being a legendary Nightingale or will we always just get an AoE rage spell, 120 seconds invisibility (which can be done with a potion) or a 100 health lifesteal which is unlikely to kill a target anyways, which means most people doing Nightingale content (stealth-characters) will find it essentially useless?

Planned
R5
Crafting

Kit — 05/06/2023 02:44

this mod is working for me to greatly improve the balance of alchemy in wildlander/requiem:

https://drive.google.com/file/d/1UUhzqkX47-ph_bntVyherHCBY8KGSbbN/view?usp=sharing

its based off of this mod:

Planned
R5
Gameplay

It would be nice to have a warning with confirmation dialogue pop up before getting on a horse or picking up something that would anger someone. Sometimes, as the camera settles, you accidentally ‘E’ the wrong thing.

Planned
R5
Gameplay

Feels like my character is having an epilepsy attack if I cast the spell. It's literally 100% intensity non-stop camera shake for 60 seconds. I can't use the spell since I get sick if I cast it lol. And I'm talking about the master level Destruction spell. I think Ice Sphere used to have the name Icestorm previously so not to be confused with that.

Planned
R5
Gameplay

One thing I'd like to see (though I have no idea how) is a change to cloaks. First, you basically NEED a backpack and it clips with the cloak. Play 1st person but when I bathe, I see it and it's weird. Second, E V E R Y B O D Y has cloaks. Which, yeah, makes sense to a degree, but civil war quests are sooo hard to tell friend from foe, and it's a bit weird having a huge pile of them in inventory since their value per weight is so much better than most gear.


Maybe reduce the spawning of them to only Dawnstar/Winterhold/Windhelm, or cut down the value a lot, or make them wear out with use quickly so you need to get new ones. But that's more "make a new mod" instead of fixing mods to fit together into a modpack.

Planned
R5
Visuals
Planned
R5
Gameplay

Summary Of Bug Encountered


I have encountered three bugs all related to forced brawls (for example the thief quest or if you brawl with Uthgerd the Unbroken, but it should work with any forced brawl).

1.On the start of the brawl, I dont equip my fist. I ALWAYS equip a torch in the left hand and whatever I had in my right hand. (The UI shows fists for some reason).
Planned
R5
Clip

I assume he only spawns when you grab both skull keys, because he wasn't there until I returned to open it. He was standing up where I could swing at him, so I did and it started the fight without having to use the keys. The gate still opened after, so nothing was seriously broken, but it made the fight way easier than intended obviously because I killed him before he could even get up all the way from the free swing at his head lol

Planned
R5


Mod Addition
Batman4—Yesterday at 11:58

the barrels, sacks and crates are so incredibly boring. They always hold the same items. Is there any way to make the contents more randomised? I like looting, even if they only hold non-valuable items. But the lack of wider randomisation is frustrating

Planned
R5
Mod Update

See Summary

Planned
R5
Mod Addition
1.During the Civil War questline, get to where Ulfric wants to claim the Jagged Crown
2.Enter Korvanjund Hall and travel to the Sealed Door, where no man has passed in many years
3.Pass through the door, observe the lighting


Planned
R4
Mod Addition

Start the game in Falkreath and the water texture should be missing from the blacksmith. I started as a Redguard with a warrior background at deadman's drink.

Planned
R5
Mod Addition

Chaurus egg goes beyond its placement when rotating. Really it's nothing more.

Planned
R5
Combat

Pittiwan seems to think this might be wildcat.


running away while disarmed is vanilla... but what on earth is disarming them in the first place!

Planned
R5
Mod Update

We are 6 versions behind.

https://www.nexusmods.com/skyrimspecialedition/mods/9005?tab=logs

Planned
R5
Crafting

As summary - not sure what's causing this. the player was a member of the circle and everything.

Planned
R5
Mod Addition
Planned
R5
Mod Addition

Add in the main Missives for the good guys mod.


Link TBA

Planned
R5
Mod Addition
Planned
R5
Mod Addition

https://www.nexusmods.com/skyrimspecialedition/mods/57579

Planned
R5
Mod Addition

I’ll do a pass to verify that this won’t introduce any issues.


The main issue I foresee with this is that if we have any added armors without weight slider compatibility it will break this mod until I figure out how to write my SKSE DLL. If I find any that would break it I’ll add the weight slider compatibility and put it in a patch.


Planned
R5
Items

Spoke to Dylan a bit today about how it can be difficult to complete Ore collection Missives without googling the location of veins/mines or using general ‘meta gaming’ knowledge. Very few ways in-world for the player character to learn the locations of these veins.


So, we settled on the idea for land surveys that can be purchased from merchants. They would be single-use items that would add a miscellaneous quest objective that points to the location of one or more ore veins of a specific type, that are not yet depleted. For example:


Planned
R5
Environment

Detailed Description

In the second hallway (where it splits between an upper and lower path), there's a tree growing out of the cave's ceiling on the upper path.



Testing
R4

Issue caused by TreeReachBush01 [TREE:000B8A57] having a alternate texture from Skyrim 3D Trees and Plants


this changes it from a small bush it appears as in vanilla (and not out of place) to a full blown tree,

Camera

!The Elder Scrolls V Skyrim Special Edition 2022.05.29 - 14.33.19.01_Trim.mp4|width=2560,height=1440!

Testing
R4
NPC

As per the summary, Benor’s criteria to assist is set to ‘Helps Nobody’ by default. This makes him a particularly useless follower as all he does in combat is run around shouting obscenities.


Please refer to my attachments for more information.

Testing
R4

Issue is no longer applicable as Follower Live package has been removed.

Exploit


Testing
R4

Trolls seem to get stuck in the bleeding state and cant get out of it. So added logic to turn off health regeneration if they are in bleedout.

Clip

Various clipping issues in building next to the warehouse


Downstairs - behind counter. other two images are upstairs where the business ledger is buried under crates

Testing
R4

Disabled clipping crates, Removed disable havoc settle from floating cheese

Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


Testing
R4

Reverted this perk's wording to requiem Standard.

Homes

Pre-Purchase during Blood in the Ice.


On entry in room to right (ground floor).

1) Black Square on floor. (more visible when tossing a lantern on but visible without)

Testing
R4

Corrected lighting issues

NPC
Testing
R4

Corrected Fozar' reqtificator JSON to swap calf and parents armor around.

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Testing
R4

Bug found and Squashed

Crafting


*Additional Information*

Attempt to craft said item.


Testing
R4

Found that recipes for dragon's blood potions/poisons are all mislabeled and should be werewolf's blood.

Bug & QOL
Testing
R4

Corrects various spells in requiem to show the correct archtypes in spell research.

Items

Type of Bug: Gameplay

Detailed Description**

After clearing the shrine, I discovered that the body didn't spawn in place where it was supposed to. Reloading an older save prior to entering the shrine didn't fix it - restarting the game completely and loading an older save did, however. As far as I can tell, the bug does not occur all the time, and is rather inconsistent in nature, so the best solution would probably be relocating the robe directly into the dungeon chest.


Testing
R4

Moved the robes to inside of the boss chest.

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

Added Nocraftingexperience keywork to all soul tomato recipes.


Crafting

Type of Bug: Crafting

Detailed Description

Medium Graphics


Testing
R4

Toolkits have been removed so this is no longer a issue.

NPC

Good Folk of Ravenrock need Real Name’s or adding to missives exclusion lists. They behave like Inconspicuous NPC’s and go “none responsive” when you get a missive for them.


For NPC’s added by JK’s. They appear in missives, but you cant track them (Specifically the Dawnstar cargoguard NPC’s and the “northern star general store” NPCs ) Also i had a missive to pickpocket a ring from a JK’s husky who couldn't be tracked. These guys will also need adding to the exclusion list for companions quests.

Testing
R4

Added various NPC's to the Missives exclusions lists.

Items

Type of Bug: Items

Detailed Description

In Vanilla they were tagged with (Dragon) (Sun) (Blood) but in Wildlander it seems to have disappeared.


Testing
R4

Reinstated the labels to Elder scrolls

NPC

STEPS TO REPRODUCE

1. During the siege of whiterun, visit the location where the carriage is normally


*RESULT*

Testing
R4

Added scripts to make the Carriage drivers hide during sieges.

Bug & QOL

Ok so starting the game and immediately setting dragons to a timed delay of min 300 days doesn’t seem to work. I set it on day 1, hoping I could have a good long journey with my character…a full arch of development and levelling up before moving the story along with dragons….but here I am at day 15 and one has appeared over the hot water springs, just a touch earlier than I’d hoped




Testing
R4

Updated Skyrim Unbound Reborn to resolve this issue.

NPC


Testing
R4

Missing the No Yield Keyword.

NPC

"Borkul the Beast" [NPC_:0001338A]

Testing
R4

NPC had no cleanup script, Added one.

Items

https://i.imgur.com/au4eSJB.jpg

Testing
R4

Wildlander was incorrectly overwriting the Texture paths specified by aMidianBorn Content Addon SE with one which doesnt exist.

 

Added patch to revert change

Items

User reports that on a male Imperial, the ”cursed” Daedric helm isnt showing a face. Armor_DaedricHelmetDremora "Daedric Helmet" [ARMO:0010F75F] found in shrine of mehrunes dagon - he came to complain about 2 things… one he had no face, 2 it was killing him (lol)



Testing
R4

Integrated patch and added linked mod

Items

Type of Bug: Crafting (anything relating to crafting recipes)

Detailed Description**

Both armor sets have the same AR and requiem armor bonuses. In Vanilla Heavy Set was the better one and it had AR of Ebony Armor. In Wildlander (or maybe requiem?) Falmer Hardened armor is the one that needs Ebony in it's recipe.


Testing
R4

Falmer hardened armor has been removed.

Gameplay

Detailed Description**


To reproduce :


Testing
R4

Removed Improvement Names Customized SSE

Gameplay

Detailed Description**

This means that it essentially becomes useless since it has a short duration and long cast time, you will want to keep mage armor 4 up for the long duration, and use mage armor 5 before a tough fight. However, since mage armor 4 has a long duration by the time you have master spells, you cannot use mage armor 5, or you can't use mage armor 4. Essentially a master level spell is rendered fairly useless due to not either taking effect in addition to mage armor 4 or overriding it. I'd say it should stack since it is a different type of effect, armor vs Phys immunity, but so long as it takes effect it would be fine.



Testing
R4

Changed Mage Armor 5 to match requiem 5.2's changes,

NPC

While testing Missives -


# Falkreaths Alchemist isnt part of the JobAlchemist faction (so none of the Alchemy quests will start)

# Falkreaths General store isnt part of the JobMisc Faction (So the missive for restocking the store wont start)

Testing
R4

2 vanilla and a load of ETAC people found missing factions which they should have.

Visuals

https://i.imgur.com/uflf1bV.jpg

Testing
R4

Found that it was Havok settle causing the issue. In addition removed the collision block which was preventing the cookpot from working.

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Testing
R4

Modified character start so any skill with a value of 0 now gains 1 skillpoint, making 1 the new baseline.

Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


Testing
R4

Gone though all hunterborn foods and compared to the “requiem for a Knave” hunterborn patch, adding effects to “meals” where there are none

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

"found" potions values recalculated to match player crafted potion values, with the exception to crafted restore potions, which have had their values increased

Items

Type of Bug: Food

Detailed Description

High Graphics


Testing
R4

Corrected recipe.

CTD/Freeze

Type of Bug: CTD

Detailed Description**

I couldn't manage to pinpoint if a specific item was causing the CTD but every time I tried scrolling through the items it would, without fail, CTD. I tried this on multiple saves, new characters and fresh installations. It initially happened on version 1.1.4 but not too long ago 1.1.5 was released and the issue persisted on that version too. I'm unsure whether this happens at other blacksmiths. I am pretty new to massive mod lists like this one so I apologize if this is a known issue already. I did read the current issues and couldn't find anything similar so I thought I'd just report it to you.


Testing
R4

Added C.O.C.K.S to hopefully prevent this issue/

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

Reenabled cooked boar crafting recipe, added toolkits and created dummy and station versions.

Ready to merge.

Gameplay

Reported on REDDIT.


Testing
R4

Added specific cleanse of this spell to the requiem default cleaning script

CTD/Freeze

Type of Bug: Crash to desktop

Detailed Description**



Testing
R4

Issue Caused by the logic to introduce toolkits within honed metal. the removal of the toolkits from the honed metal scripts prevents this issue.

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

Corrected Wooden Fishing Pole Recipe.

Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


Testing
R4

Fixed the magic effect to show a decent description for the strong stomach… rather than requiem gibberish

Visuals

See Screenshot

Testing
R4

Disabled All laundry within forts.

NPC

Bug fix for ManakinRace "Nord" \[RACE:0010760A]


{noformat}Added flag: Immobile 🎉🥂


Testing
R4

Fixes match to match 1.6 version of skyrim where appropriate

Environment

Looks like there used to be a hidden hideout here which was disabled in favor of a fallen tree?


(the Ladder doesnt work anyway)

Testing
R4

The Ladder has been removed.

Follower

Type of Bug: Gameplay

Detailed Description

High Graphics


Testing
R4

Issue is no longer applicable as Follower Live package has been removed.

Clip
Testing
R4

Moved tree's away from the new structures added by forts of skyrim rebuilt.

Items

# AlchFood_RawMudcrabMeat "Raw Mudcrab Meat" [ALCH:32014D22]

Testing
R4

Reinstated original mubcrab meat value.



Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


Testing
R4

1) make sure that only one temper keyword is on each item

2) items only have 1 Materiel keyword

3) Renamed some items which should be disabled as disabled, and replaced world instance of them.

4) reenabled some crafting recipes which shouldn't have been disabled (and linked them to the correct items instead of the "swapped" items.

Follower

h2. Housecarls


{noformat}Valdimar{noformat}


Testing
R4

Followers and some enemy NPC's have had their perks rebalanced (or added in the first place)


See Linked Document for a full list of changes

Crafting

Several tailor recipes should require a furplate or a pelt to craft. The pelt equivalents are fine - but the fur plate recipes are missing the fur plate Requirements


Armor_ArchmagesRobes_RecipeFurPlate [COBJ:FE06CA13]

Armor_CottonFineHat_RecipeFurPlate [COBJ:FE06CA07]

Testing
R4

Recipes Patched.

Follower

Type of Bug: Gameplay

Detailed Description

High Graphics


Testing
R4

Issue is no longer applicable as Follower Live package has been removed.

Quest

After gathering all the pieces of Mehrunes Razor, Silus shoud go to the shrine but he is standing still and does nothing. Maybe his pathing is broken? After I console advance the quest and do not kill him at the shrine and kill all the daedra, he still just stands there and never comes back to the museum.



Gather all the pieces of the Mehrunes Razor and give them to Silus.

Testing
R4

Fixed Navmesh

NPC

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**



Testing
R4

Added Civil War Patrol Bounty Disabled

Idle Marker


Testing
R4

Disabled chair hidden inside of Plantpot.

NPC

Apparently he sells Jarrin root?

Testing
R4

Removed jarrin root, Nerf contents of other things he has for sale. Added jarrin root to babette

Horse

Type of Bug: Horse

Detailed Description

Ultra Graphics


Testing
R4

Correction to IHO's scripts to make sure:-

1) Horse when opening inventory for the first time always adds a copy of its armor

2) Equips the armor copy.

Exploit
Testing
R4

Nerfed Dwarven boss loot chests (TreasDwarvenChestSmall 20650)

Navmesh

Type of Bug: Navmesh



Detailed Description**

Testing
R4

Connected two cell navmesh borders that were previously disconnected.

Crafting
Testing
R4

Removed Skyforce smithing Requirements from skyrforce/Ancient Nordic Equipment , and _Camp_Setting_CampfireMode from player crafting versions of kindling and the breakdown of ruined books.

Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**


Northern Flax from ClothingCraft Redux is not plantable in Heartfire's garden.

Testing
R4

Added patch to add it to form lists

Homes

Right after completion of Hail sithis

Testing
R4

Removed floaty Bed

Clip


Testing
R4

disabled overlapping banners.

CTD/Freeze

Type of Bug : Crash to desktop

**Detailed Description**

Loading a save in Whiterun will crash to desktop after ~10 seconds.


Testing
R4

Added Patch to disable the affected Laundry items which trigger the crash.

Visuals

Type of Bug : Gameplay


**Detailed Description**


Testing
R4

Corrected circlet to display correctly.

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Testing
R4

Corrected Spell book name, to match spell taught.

Gameplay

_SHFoodPoisoningSpell "Food Poisoning" [SPEL:4B6410BF]


Needs condition adding.

Testing
R4

Patched sunhelm's foodpoising to work with Requiem's strong stomach

Crafting
Testing
R4

Prevented all blacksmiths from getting the Daedra or Legendary blacksmithing perks to prevent crafting and tempering of daedric/Artifact weapons/armor.

Navmesh

# Delvin wont move to unlock the vault,.

# Karliah wont move inside the vault after its been inlock.


You can use console to bypass.

Testing
R4

Odd one, this - I assumed this would be due to some navmesh changes we made in the Thieves Guild HQ cell, but the navmesh honestly looked fine to me.


There were a couple areas near the vault where the navmesh dipped beneath the floor, so I raised those up and generally tried to fill things out. Though this usually isn't enough to prevent pathing, so we'll need to verify if this one is fixed (or if it's a consistent problem at all)

Items

REQ_LI_SpiderPoison05 [LVLI:81203C40] is still dropping Venomous Spittle despite all other sources being replaced with hunterborn spider poison equivilents.

Testing
R4

Change the poison loot table for thalmor to drop hunterborn’s strong acid instead of spittle.

Quest

Type of Bug: Quest

Detailed Description

Medium Graphics


Testing
R4

Removed Havoc settle.

Items

Type of Bug: Hawk disappears when shot

Detailed Description

High Graphics


Testing
R4

Corrected Hawks so the container spawns correctly.

NPC

h1. Ancient Mudcrab" [NPC_:8B056F89]

Testing
R4

Patched it to match Requirem's Giant Mudcrab in terms of Stats, Faction and spell effects.

Items

STEPS TO REPRODUCE

1. Attempt to shop at Eorlund Gray-Mane near the Companions before joining


*RESULT*

Testing
R4

Changed Aela's shield do its disabled until you are at the correct point of the quest.

Gameplay

Whiterun well has a bucket you can activate to fill your water bottles. Windhelm doesnt have any on the multiple wells inside.

Testing
R4

Added buckets to various wells.

Visuals

Type of Bug: Graphical (e.g Missing texture, floating objects)

Detailed Description

There are two signposts next to each other (not overlapping): One original and one with more signs


Testing
R4

Removed additional Signmost

Gameplay

Detailed Description**

I bought a recipe for potion of cleansing that required 1 hawk feather and 1 vampire dust. When I made the potion it says failed to create a viable potion. The vampire dust had a stolen tag next to it. The hawk feathers were gathered by shooting hawks.

I did reproduce the bug, didn't reload a previous save to do so. Same result.


Testing
R4

Potion of cleansing crafting doesn't exist, So changed one of the two Recipes to cure disease, and the other to cure poison.

Gameplay
Testing
R4

Use Base object swapper to flip out these Dummies for active ones.

Exploit

Type of Bug: Exploit

Detailed Description



Testing
R4

Corrected Sleep script to detect if the player has "WerewolfAbilities" instead of detecting if they have completed the companions quest chain to set a global.

Gameplay

Train and study allows you to study books for skill ups.


The skill books added by Book Covers Skyrim - Lost Library are not included in this feature and need patching into the form lists. E.G Heavy Armor Repair

Testing
R4

Added Train And study - Lost Library

Mod Update

HairKhajiitFemale23Gelfling "HairKhajiitFemale23Gelfling" [HDPT:6901B4ED]

Testing
R4

Corrected Texture.

NPC
Testing
R4

Changed message copy to "I already know this enchantment, or it's protected by a court wizard."

Crafting

Seems to be no way to craft linen wraps without making clothes and breaking those down.


Surely we should just be able to take linen cloth and tear it in half?

Testing
R4

Added recipes to craft Linen Wrap’s directly, or to break them down from linen cloth (1 linen cloth = 2 wraps)

Clip

https://i.imgur.com/xTg9ZWJ.jpg

Testing
R4

Changes to the plant textures cause this. Attachment is how it looks in creation kit.


Patch disables the two sword ferns doing the clipping.

Gameplay

The Illusion spell Phantasmal Miasma is supposed to reduce maximum health by 40. However, after taking the Master Illusion perk, this magnitude is not increased by 5% per Illusion skill level and stays at 40.




Testing
R4

See Linked Issue for fix

Gameplay

On REQ_Ability_Khajiit_Lockpicking "Racial Proficiency: Khajiit Lockpicking" [SPEL:82AD3888]




Testing
R4

tooltip corrected.

Environment

Leaving results in the player character's head getting "stuck" in the dead rabbits and pheasants hanging from the ceiling, and the sound of them bouncing off your poor character's head is incomprehensibly annoying.

Testing
R4

Relocated the Animal ring to the opposite side of the inn

Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


Testing
R4

Spectral arrow (Vanilla) is only teachable via spell research. All other mechanisms of obtaining this spell have been replaced by the requiem version. so i removed Vanilla from Spell research script.


Bug & QOL
Testing
R4

Added Northern flax tree to the campfire instincts floratree list.

Crafting

E.G AlchFood_PotatoCrabChowder "Potato Crab Chowder" [ALCH:0F000F06] is missing the No Crafting XP keyword




Testing
R4

Corrected items to add the nocraftingexperience keywords

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

Corrections made to allow the enchantment to work on other items, and the original armor to be tempered.

Exploit

Type of Bug: Exploit

Detailed Description



Testing
R4

Reverted the damage / speed back to requiem defaults.

Crafting
Testing
R4

Merged scripts and patches

Crafting

Armor_LinenTunicAdornedGreen "Linen Tunic - Adorned Green" [ARMO:00017695]


Armor_LinenRobesBlue "Linen Robes - Blue" [ARMO:0010CEE5]


Testing
R4

Added crafting recipes for missing robes and hoods

Crafting

Type of Bug: Crafting

Detailed Description

"Nordic Smithing" perk says ther Armor is made out of Ebony and Quicksilver in the description, however one needs Orichalcum and Quicksilver to Forge the Armor. Learning the Perk also doesnt give you the ability to smelt Orichalcum Ore into Ingots although it is a main material of the armor


Testing
R4

Corrected description to match what CCOR overwrites Fozar with.

Homes
Testing
R4

Disabled clipping barrel.

Follower

Cant get her to unlock anything - i’m assuming its cos her skill is shite ?


Testing
R4

Added Requiem NFF Patch

Visuals

Steps to reproduce:


Cast blur on yourself, draw a weapon to be have visible hands, compare between first and third person.

Testing
R4

Removed the Invisibility effect from blur and shadow shield as these effects do not display correctly in first person.

Bug & QOL

Papyrus script shows loads of these lines. I’ve identified the cause as the Unlimited bookshelves version of playerbookshelfcontainerscript is still packed in a BSA allowing the loose version for USSEP to overwrite.

Testing
R4

Unpacked the BSA So that the script works correctly.

Crafting

Type of Bug: Crafting


Detailed Description


Testing
R4

Wolfskin hood crafting now grants Experience

Gameplay

Type of Bug: Crafting

Detailed Description

Approached enchanting table at Fort Snowhawk, activated it and hands placed on table but the menu to select enchantments, etc did not show up. After a few moments my character stood up then placed hands back on table, lather, rinse and repeat. Could not exit and had to restart game.


Testing
R4

Improved Camera Updated to latest version.

NPC


Testing
R4

Added the Dynamic Weather and Time Based Detection (SE and AE compatible) mod + Lizzy's I'm Fishing Here mod. The detection mod may need some more extensive testing given its scope.

Mod Addition

The True Direction mod comes with the feature to lock on targets. When I used this mod in the past, before downloading the Wildlander modlist, a curser would show which target I’m locked on to. Now that I’m playing wildlander my character does still seem to lock on but no curser to indicate which target I’m locked on too or if I am currently locked on. I seen videos of others playing older versions of wildlander and they have a curser when they locked on to targets.

Testing
R4

Added TrueHUD (and basically disabled all features for simplicity, except the crosshair)

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

Perk Description adjusted

Gameplay

I have 33 smithing, was able to craft steel furred armor, but I am not able to improve it. The option to improve the armor appears when activating a workbench, and it lists the required item as a steel ingot, and it is white (not grayed out). When I select it and press R, it gives me a message that I'm not skilled enough or do not know how to improve this item. I can improve all my other steel gear that I crafted for my self.

Testing
R4

Added missing Temper recipes

Gameplay

Type of Bug: Fur Rags - Pale look like rags, but it adds 126 armor and weights 4.5

Detailed Description

Ultra Graphics


Testing
R4

Halved the value, Weight and armor protection from both Fur Rags variants.

Clip

Harvestable plant needs relocating.

Testing
R4

Hidden Clipping plant

CTD/Freeze

Type of Bug: CTD

Detailed Description**

To clarify, when I fire up wildlander I can 'continue' from last save, which is how I'm still playing, but every time I subsequently want to load I have to quit to desktop and restart the entire program.


Testing
R4

Updated Water for ENB to hopefully prevent this issue from occuring.

Gameplay

JK's (i assume) adds a greenhouse room next to the building - i feel the herbs inside should be marked as steal

Testing
R4

Added Lock and ownership to items inside of this structure.

Crafting

Type of Bug: Crafting

Detailed Description

High Graphics


Testing
R4

Added crafting Tempering and breakdown recipes for Ancient Nordic Mace & battlehammer

Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


Testing
R4

Added Missing Breakdown Recipe.

Quest
Testing
R4

Fixed Navmesh

Quest

Delphine wont accept my followers - because FLP doesnt have a option to recruit Vannila style (or move a existing follower to the vanilla follower slot) and instead uses its own mechanism - delphine thinks i dont _have_ followers.




Testing
R4

The switch from FLP to NFF should allow this quest to be complatable.

Items

E.g Ancient nordic hero is missing its set - therefore has no resistances. All of the leather/mail armors from CCOR have no materiels (cos requiem patch removed them…. for reasons only known to them!) so dont degrade

Testing
R4

Pass made to make sure armors have the correct keywords for the reqtificator to process, and prevent duplicated tempering.

NPC


Testing
R4

Found that wuurfuth was wearing standard court-wizard robes. Changed him to Adept Destruction robes outfit to match his skill.

Items
Testing
R4

Hid axe in Skyrim 3D Misc files.

Gameplay

I have bow of flameburst and dragonbone arrows of fire - it seems to result only in the arrow explosion, doesn't matter if I hit the target or not. I tried doing flameburst bow + shock arrow = I saw only shock explosion from the arrow, bow enchant seemed to be overwritten. The bow still uses charges as though the arrow was enchanted




Testing
R4

Fix to change projectile types to arrow so effects stack.

Gameplay

STEPS TO REPRODUCE

1. Before assisting Cicero with his broken wagon, inspect the Nightmother's coffin


*RESULT*

Testing
R4

prevented Nightmother's coffin being base object swapped

Clip


Testing
R4

Adjusted tree position so its slightly futher away and rotated.

Crafting

DLC01TortureTool01 "Crushing Device" [MISC:02008E4E]

Testing
R4

Added breakdown recipe.

Quest

Type of Bug: Quest

Detailed Description**

Quest: https://en.m.uesp.net/wiki/Skyrim:Beyond_Death


Testing
R4

This is a vanilla bug which deletes the door link if you enter the soul cairn, save, exit, then reload later.


This fix prevents that link from being removed.

Horse

Type of Bug: Horse

Detailed Description

Medium Graphics


Testing
R4

Added Item Equip restrictor to prevent horses wearing player armor, or players wearing saddles.

Clip
Testing
R4

His chair is positioned "though" the floor.

Raised the chair to correct.

Visuals

Type of Bug: Visuals

Detailed Description**


Get a staff of frostbite

Testing
R4

Corrected Description and Editor ID

NPC

the spell summons a unnamed dremora

Testing
R4

Renamed the Dremora merchant to "Profiteer Kelgaz".

Items

the replica is 3 times stronger than Daedric when requified.


Seems to be missing the keywords “Dont reqtificate me!”


Testing
R4

Edited the keywords to match the original bow’s keywords.

Clip

Summary Of Bug Encountered

Missives Board in Dawnstar is clipping into a post in the inn's exterior

*Steps to reproduce:*

Look at Missives Board in Dawnstar

Testing
R4

Moved missive board 1ft to the right.

Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


Testing
R4

Moved circle armor’s AR up to nordic equivilent. all resistances remain identical to regular wolf armor

Audio
Testing
R4

Issue caused by Horse step noices added by IHSS not being part of the AudioCategoryFSTHorse "Horse Steps" [SNCT:92181700] category. Added patch to correct.

Follower

Type of Bug: NPC

Detailed Description

Ultra Graphics


Testing
R4

Issue is no longer applicable as Follower Live package has been removed.

Gameplay

Type of Bug: Gameplay

Detailed Description

Bretons description mentions they gain Magic Resist 25, but the files show 20.


Testing
R4

Tooltip Corrected

Clip
Testing
R4

Reduced the scale of one tree, and moved a second one further back to prevent clipping.

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Testing
R4

Changed perk description to “almost never” and Max chance to 99%

ENB

Performance modlist, nighteye doesnt work at all.



Testing
R4

Added ENB Light to core audiovisual enhancements.

Crafting

Type of Bug: Gameplay / Functionality

Detailed Description

Does not pop up in the dismantling menu.


Testing
R4

Added crafting and breakdown recipes for DarkElf hoods.

Quest

Type of Bug: Quest

Detailed Description

Medium Graphics


Testing
R4

Integrated patch

Gameplay

Type of Bug: Gameplay

Detailed Description

Tried with the 2 different version of the dummies + archery dummy. Cant use either of them.


Testing
R4

Dummies were using the wrong script and are setup incorrectly.

Exploit

I report this issue because in the 1.1.6 changelog it is assumed to be solved (WL-1457). In Nortwatch Harbor location (probably added by Better Docks), every chest, every strongbox and every item in general is still totally free-to-loot (despite the Thalmor guards). I have collected about 3000 coins, plus a lot of gems and some magical items. It is a location very close to a possible spawn point with a random "in the wilds" start.

Testing
R4

Added Locks to **more** Unlocked chests in the Northwatch area.



Clip
Testing
R4

Disabled plant.

Environment

Cathedral weathers adds chances of other weathers along the northern coastline. some of these are rain.


Testing
R4

Removed the offending weather patterns from the northern coastlines made by Catherderal weathers.

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Testing
R4

Corrected affected Spells

Gameplay

As WL-1142 states - you added the keyword to the sewer, but it appears you didnt actually exclude the sewers as a valid placement location

Testing
R4

Prevent placement of campfire items in sewers

Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**


Bash an enemy with a torch

Testing
R4

Removing the destruction magic skill from "Searing Flames" which should stop levelups

Follower

When first speaking to Erandur, the dark elf in Dawnstar who helps you put an end to the nightmares he already has the option to trade items with him without him even following you or starting the quest yet.




Testing
R4

This was initially caused by strange FLP logic, which I fixed in Mjoll by setting all of her greeting lines to "Not Waiting". However, this should no longer be necessary with the FLP yeet (and the same goes for this issue with Erandur).

Visuals

The three merrymakers that love honningbrew mead that you randomly encounter give you the Charmed Necklace if you give them a bottle of honningbrew mead. Ironic considering the description of said necklace.




Testing
R4

Typo fixed

Quest

Type of Bug: Quest bug (E.G incompletable missives)

Detailed Description**


If you choose "I do not accept this gift" to not become a vampire, he banishes you outside the castle and completes the Bloodline quest, but Isran has no dialogue to advance to the next quest. Isran should have dialogue to start the next quest, but he doesn't. And I am banished from the vampire castle with no Serana anymore. I read about this online and it seems to have happened to others before and console commands are not working either. I have a save with Serena outside the castle before taking her home and the same thing happens to me every load, I choose to not become a vampire and I get banished outside the castle without Serena. My quest log says that Bloodline is complete and I should go back and tell Isran what happened, but when I get to Isran he has no dialogue options to advance the main Dawnguard quest.

Testing
R4

Patched the quest to match current requiem's version

Bug & QOL

ENB has sunrise at 8am, and sunset at 17:30.either the searing sun needs changing to match, or the ENB needs changing to match

Testing
R4

Adjusted the four searing sun effects to begin at 8am and end at 5:30pm.

CTD/Freeze

Crossed the street outside Riverwood at night, coming out of the river. CTD.

Testing
R4

Removed offending laundry line.

Bug & QOL

Users frequently complain thats impossible for vampire characters to build a hearthfire home as each step takes 12 hours,

Testing
R4

Reduced each of requiems additional timers to 1/4 of the original time. each house step now takes 4 hours,


Items

when you use a soap from the inventory - the game appears to freeze, you cannot move your character and pressing keys on your keyboard do nothing.


Pressing Escape makes the game functional again and plays the bathing animation and allows the game to proceed as normal.

Testing
R4

Issue existed only on gamepad, where the game would close the inventory menu, but NOT the tween menu. Edited the bathing script so both menus are properly closed.

Gameplay

i have no idea how the speechcraft "ask for training" script works, but it often ends up with people teaching some weird stuff. like when the ancient owner of the white phial is teaching you evasion or a mage teaches heavy armor. i mean, i get it, nurellion is pretty spry, but still feels a bit weird. might be worth eventually tweaking some of these so at least merchants teach skills relevant to what they are selling/doing.


Testing
R4

The way this worked was a bit of a mess - it looked for the first skill of the NPC you were talking to which was greater than 50.


If the NPC didn't have any skills greater than 50 then it used a previous NPC who did meet that criteria for the skill to train.


Items

So I've crafted the Bone Staff and Unenchanted Forsworn Staff from the Survivalist Recipes section of the crafting menu and the Staff Enchanter, respectively. Does anyone know how/whether I can enchant them?


They're both listed as a "Staff" in the inventory, but have no enchantment and no charge.


Testing
R4

Bone Staff into Bone Battlestaff (Slightly worse than wooden)

Unenchanted Forsworn Staff into Forsworn BattleStaff (in-between wood and steel)

Clip

tree clipping on the road from riverwood to whiterun, after the curvy part of the path

Testing
R4

Tree has been moved to prevent clip.

Clip

When your bottom hurts from sitting all day on the hard wooden surface - you get creative ! It is sure gruesome but probably comfortable ...

Testing
R4

Adjusted NPC sitting marker slightly to the side.

Clip
Testing
R4

Relocated the woodpile marker below the ground to prevent this issue being visible.


marker is still needed for Proventus's AI script.

Follower
Testing
R4

Issue caused by a property being passed without the "name" of the property assigned.

Crafting

I completed the quest normally and killed Barbas to get Rueful Axe as a reward and even redone the quest from a point after i first spoke with Barbas in Falkreath and the bug still persists.

Testing
R4

Corrected crafting conditions

Mod Addition

When using contextual crosshair and a crossbow, the crosshair will invariably disappear after x amount of time.

Testing
R4

Added the new fix patch (Contextual Crosshair - Crosshair and Detection Meter Fix)

Gameplay

I found a linen cowl of talos and robes at the talos temple in riften on top of a book case in the back. Put it on to see what it looked like and realized that it didn't unequip my circlet. consoled in some other hoods and they all removed my circlet. consoled in another talos hood and confirmed that it does not remove my circlet. the id number of the cowl in euqestion is 7a2138b1

Testing
R4

Prevent wearing certain hoods with circlets

Crafting

Because of the limited amount of daedric hearts in the game, the atronoch forge recipe shouldn't require the Sigil Stone. In addition, the forge should have a recipe for daedric Hunting knife added

Testing
R4

Moved Daedra heart so it can be made with and without the sigil stone. Added recipe for hunting knife

ENB

So after playing for a bit I've come up with some suggestions.


Either brighten interiors, get a fix for the night eye or a spell package that includes some sort of black light candlelight spell that allows you to see without giving your sneak away.


Testing
R4

Merged the wiki settings into Ultra, High, and Low shader profiles.

Crafting

The world is full of materials so there's no need & sorting thru the breakdown menu is painful enough already without having to favorite toolkits so you don't accidentally destroy them.

Testing
R4

Removed toolkits altogether in favour of C.O.C.K.S.

Gameplay

The Illusion spell Shadow Sanctuary costs 30 magicka/second to sustain, which is rather steep compared to the other sustained spells. But after taking the Phantasmagoria perk, which should reduce the cost of Shadow Sanctuary, the sustained cost is increased to 42 magicka/second. I tested this with a Breton mage with Illusion skill 90.

Testing
R4

Corrected upkeep costs

Homes

*Childrens Bedroom*

Has a floating Mead keg


Testing
R4

Corrected issues with Hjerim

NPC
Testing
R4

Corrected her race record.

NPC

While testing missives, was sent to jail and killed by another prisoner instantly.


This prisoner was a mage and i was dead before load screen had finished.

Testing
R4

Removed faction from prisoners which causes hostile action

Gameplay

In some cases, animals have loot on them - either as quest items(linked issue), Daedric boots (handplaced on giant slaughterfish) or blood (vampire characters).


The items cannot be obtained without doing a console "showinventory" on the corpse before processing it.

Testing
R4

Added a new keyword to Hunterborn logic, CanManualLoot, which will allow manual looting for any tagged NPC or creature. Fangtusk and the Giant Slaughterfish have been tagged.


Also, processing any animal will now yield blood for vampire characters—and blood no longer requires a Blood Conserving Phial to collect. (BCP references and recipes have been disabled.)

Visuals

see screenshot

Testing
R4

Edited "Edge Effect - Fall Off" to 1.0 for 0CBloodyFXSP and 0CBloodyFXSV.

Navmesh

[NAVM:000EC47B] (in GRUP Cell Temporary Children of FalkreathExterior03 [CELL:00009C5E] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-21))


showing as deleted in wildlander.esp

Testing
R4

Removed deleted navmesh.

Gameplay

Apparently this was fixed in 5.4.2 - so i'll yoink the changes from there for our use.

Testing
R4

Absorb spells corrected to grant XP in the relevant schools.

Gameplay

I've taken a look at how the other requiem tweaks handle fear mechanics and i think they have some rules which may benefit us to prevent some "on knees then restore to full health" NPC's other than manually patching them.


rules

1) NPC must be below level 20. higher level ones will never fear

Testing
R4

Prevented surrender mechanics on enemies above level 20, essential or protected.

Gameplay

Complete muffle for almost no cost

Testing
R4

Did a balance pass on Hunterborns Spells, Magic effects, enchantments and NPCs.


Nerfed Amulet of Beaver moon from health from 10 - 7

Nerfed Smooth ring muffle from 0.8 to 0.2

Gameplay

Wood chopping a tree should give more wood before depleted. Feels weird to chop a tree and only get 2 pieces wood.

Testing
R4

Adjusted KN_CT_ActiveTreeScript.pex to add 4 firewood instead of 2.

Perk
Testing
R4

Corrected Perks

Gameplay

Currently a support burden with the "WHAT THE EFF ARE THESE THINGIES"


Changing the name to something like alchemical solution of fire (weak) to match requiem potion naming conversions


Testing
R4

Solutions changed to "alchemical solution of <Archtype> (strength)

Elixirs have a descriptive name adding. E.g Concentrated Glowing Elixir

Mod Addition

Dropping your torch and picking it up again restores the timer for the torch. You can hold it for the duration and when it's close to ending you can simply just drop the torch pick it up again and the duration is reset.

Testing
R4

Added standard version of Non-Exploitable Torches, and adjusted iEquip profile settings to disable finite torches and other torch-related settings

Quest

the issue: both filled and petty are called the same with no way to tell from the missive which one it wants. There is nothing on the Soul gem item record we can use.


Apparel to be a issue on the original missives mod too (someone reported it as a bug in like 2017)


Testing
R4

Added Empty / Underfilled / filled to the soul gem item names sp that you know what type you need for missives.

Crafting

The hoods are all classified as armor, dont have toolkits and are crafted at the forge with the presence of a mask.


The masks have been edited to include hair which prevents both hood and mask being worn at same time.


Testing
R4

Disabled Hood's Crafting.

Bug & QOL

Would like to quicken this to 9 or 10pm or so

Testing
R4

Edited the conditions for the Sleep Tight enemy sleep AI package so GetCurrentTime can be either greater than 22, or less than 9

bug

When casting Polymorph on a dead body, it will turn into a living chicken. When casting polymorph again on the chicken, it will revert to the dead body from before - but with all loot replenished

Testing
R4

Fixed so that :-

* Polymorph does not affect dead targets.

* Polymorph affects unique or essentials actors.

NPC
Testing
R4

NPC hasnt been patched for requiem correctly. This has now been corrected.

Quest

The Shill Job: Place an item as evidence inside a home.


Vex will give you a stolen item that needs to be placed as evidence. The item is a randomly-selected gem or unenchanted piece of jewelry (circletnecklace, or ring); see Leveled Lists for full details. The item is identical to a standard item, except that "Stolen" has been added to its name.


Testing
Quest

Deliver

1-5 Common Flowers

1-5 Common Animal parts

1-5 Fungi

Testing
Quest

Ask her for a heist job and she will ask you to retrieve a single item from a store.

The item is a randomly-selected gem or unenchanted piece of jewelry (circletnecklace, or ring); see Leveled Lists for full details. It is always found in the store's strongbox, which is protected with a leveled lock. The strongbox will also contain a random amount of gold (if you have not previously looted it), which can also be stolen to supplement your quest reward.

Testing
Gameplay

Hey all. Loving the mods. Seriously, one of the greatest experiences in gaming I’ve ever had. Noticed something in my game though, that the facemasks (worn by the people of Windhelm, for example, offer no coverage or warmth. This seems odd because although they aren’t necessarily the most insulating thing ever, it’s odd they offer absolutely NO protection from the environment considering that’s why people use them in game and in real life.Probably a small oversight and should be easily fixable. Thanks again for the brilliant experience and all the work you have put into it.

Testing
R4

Added Frostfall keywords to CRB facemasks.

Gameplay

As title

Testing
R4

Included script fixes

Bug & QOL

The food item "Boiled Cabbage and Mammoth" soup is not registered with Sunhelm. Replicated by reloading a quicksave.

Testing
R4

Added to the various food lists so that its registered with Sunhelm.

Bug & QOL

Fozar forgot to change the minimum skill requirements on the Mgef for summon seeker (and ash shell) when he changed the Half-cost perk

Testing
R4

Corrected Summon seeker Spell Minimum requirements so that the item card matches the casting requirements.

Items

There is a inconstancy with naming conventions for scrolls.


E.G Scroll of Oakflesh - should me mage armor.

Testing
R4

Corrected Scroll inconsistency to match the actual spell embedded in them.

Crafting

Standard recipes require the Nordic perk, but simple and fur plate required "advanced blacksmithing" instead.

Testing
R4

Corrected Recipe

Items

Sol—Yesterday at 22:58

can you wear hoods and circlets together in wildlander?


Notorious—Today at 12:36

Testing
R4

Added circlet tag to Dunmer hoods and Fur-lined hoods

Crafting

I love starting with nothing in the wilderness and building up my arsenal before making contact with civilization, but there are a few problems I have.

1.No way to cook salt water bottles without a cooking pot.
2.Using animal bladders for water skins.
3.Ripping up pelts for small amounts of leather strips - If you find a leather item you can use the breakdown menu to get leather strips why not pelts as well?
Testing
R4

Changes made

1.Allow Open flame cooking of salt water bottles (leather would burn so you still need a cookpot for a waterskin)
2.Added crafting recipe for a Waterskin using an Animal bladder.
3.Added Basic leather recipes for player crafting - requires poor or standard pelt and either a sharp stone or hunting knife. These produce half the tanned recipes do.
Crafting

This is with 100+ smithing and the Ebony smithing perk. Why should a lower tier weapon be doing more damage? I assume this is a bug. The Nordic one is better in every way. They are both HEAVY crossbows. The Nordic one also weighs half as much and still does a lot more damage when tempered. This only seems to be the case with the crossbows, as the other nordic weapons aren't OP like this.

Testing
R4

Investigation found that Nordic Weapons benefits from both the Nordic smithing temper adjustment & the advanced blacksmithing ones.


In addition the temper recipe (and crafting recipe) for Nordic crossbow use the Quicksilver recipes, instead of the galanite like the rest of Nordic weapons do.


NPC

Among other things, this should fix NPCs randomly disappearing until restarting the game.

Testing
R4

Changed NPC's to persistent to stop them disappearing on a reload.

Mod Addition

Added campfire placeable version of Furniture workbench from Hearthfire

Altered Barrel and chest recipes from Hearthfire to match campfire.

* Added Spinning wheel item to Furniture workbench (so it can be placed in player homes)


Testing
R4

Added Workbench to craftable items in Player crafting.

Crafting

Perk Changes from Requiem - Simple Alchemy Rebalance

Regeneration now gives a flat 1 regen per second to both health and stamina. (before: When in water - Grants 5/s passive health regeneration otherwise grants 1/s.)


Immunization now give 100% disease and poison resistance, as they are both basically useless. (before: 50% disease and 25% poison)

Testing
R4

Active Alchemy perks have been altered to match Requiem 5.4's perks.

  • Regeneration now gives a flat 1 regen per second to both health and stamina. (before: When in water - Grants 5/s passive health regeneration otherwise grants 1/s.)
  • Immunization now give 100% disease and poison resistance, as they are both basically useless. (before: 50% disease and 25% poison)
  • Fortify Muscles now gives only 50 health and stamina. (previously Permanently adds 100 health and 100 stamina to your character. Permanently increases your stamina regeneration by 50%.)
Items

All Ammo in wildlander has a weight of 0.1 in addition to the keyword weights which gets assigned to the quiver. As a result - if player is carrying 100 arrows of any type. their quiver will get the weight added but in addition 10kb of carryweight is used "invisibly".

Testing
R4

Removed "vanilla" style Arrow Weights.

Combat

In 3Tweaks and Current requiem - the mythic binding versions of bound weapons have the silver keywords. bound arrows already have this functionality in the current version, but the rest of the weapons do not.

Adding This makes them more useful against undead and gives them addition situational utility to match what bound arrows already do.

Testing
R4

Added silver Keyword to Mythic Bound weaponry spells.

Gameplay

Not sure why you removed this.

Testing
R4

Readded Encounter Cell so that <redacted> can chase the player

Gameplay

Therefore, cannot learn transmute blood spell with novice thesis even though it's a novice spell.

Testing
R4

Corrected scripts.

Items

Detailed Description

please fill details on crafted items that are from hunterborn, Campfire, etc

It'd be easier to understand what are items from

I know most ppl kave uset the mods before, but some havent....so, some details appearing under the items created(when creating at forge, tanning rack etc) would be excellent

Testing
R4

Added Description framework and various Description INI files.

Bug & QOL

When you use the staff of magnus to disable the first barrier to enter the college with toldfir and the rest of the mages, your character becomes invisible when the booming explosion happens that prompts the rest of the NPCs to initiate combat with the flying wisps/magical anomalies.

Testing
R4

Prevented the Atronoch's guarding the College dying, causing their Death magic effect being applied to the player. instead disabled and re-enabled them.

Gameplay
  • explosive arrows are relootable after they are used.
  • "dead" Salmon in current requiem now gives chance of Roe on loot
  • Allow Some enchants to be added to additional slots
Testing
R4
  • Explosive arrows are fixed so they cannot be looted after they are used.
  • "dead" Salmon in current requiem now gives chance of Roe on loot
  • Allow Some enchants to be added to additional slots


Bug & QOL

Missing the dispell script from requiem

Testing
R4

Correct shrine to dispel Before reapplying buff

Bug & QOL

[00:01] CWHCM_TreasAncanoChest "Chest" [CONT:4E03EDCE]

[00:01]   CONT \ Items \ Item \ COED - Extra Data \ Owner -> [0901E7D7] < Error: Could not be resolved >

[00:01]   CONT \ Items \ Item \ COED - Extra Data \ Owner -> [0901E7D7] < Error: Could not be resolved >

[00:01]   CONT \ Items \ Item \ COED - Extra Data \ Owner -> [0901E7D7] < Error: Could not be resolved >

Testing
R4

Removed Ownership from OCW Containers and the bonus Daedra heart

Bug & QOL

This is a vanilla issue unfortunately. The Vampire NPC uses the wrong Race and AI package.

Testing
R4

Installed Potema's Minion Fixlet (vampire option)

Gameplay

The description for the ghostblade states that it does 18 points of damage through armor. The effect however has not been changed from its vanilla value of 3 points of damage.

Testing
R4

Corrected Description.

Gameplay

build largest campfire. still too small to cook with.

Testing
R4

1) Disables Campfire cookpots recipe and added Simple portable cooking to replace.

2) Disabled Simple portable cooking Alchemy mortar recipe

3) Added breakdown recipe for new cookpot

4) replace Campfire with New cookpot in levelled lists

Follower

Make “Wait” into “Relax” across all materials?

Add “Guard” to the follower command interface (individual and all)

* Add formation join/ignore to follower dialogue

* Followers should report formation status when opening dialogue as well

Testing
R4

Issue is no longer applicable as Follower Live package has been removed. 

Items

Euorlund Greymane can make skyforge steel weapons but lacks the materials to temper them. I think it would make sense for him to have the required materials for sale.

Testing
R4

Added Leather red and dark to leather levelled list. Galatite stack of 5 to the skyforge vendor chest. Calcinium to the Advanced materiels levelled list.

Quest

When starting in Whiterun Ysolda, Carlotta, Danica and Amren wont give quest dialog options - which means you cant start any of their side quests.


This isn't the case in vanilla.

Testing
R4

Updated Skyrim unbound, which hopefully fixes issues for other users.

Gameplay

need to swap the scripts on

DLC1VampireCoffinHoriz01 "Coffin" [FURN:0200CCF0]

DLC1VampireCoffinHoriz02 "Coffin" [FURN:0200CCF1]

DLC1VampireCoffinVert01 "Coffin" [FURN:0200CCF2]

Testing
R4

Patched NPC coffins to have same effects as hearthfire home ones.

Gameplay

This bug allows a very minor exploit: Spell Research classifies the Restoration spell "Protection from Poison on Target" as an Apprentice-level spell, but it is actually an Adept-level spell. The only effect from this is allowing the spell to be researched early and for fewer resources than is appropriate.

Testing
R4

Integrated attached scripts

Mod Addition
Testing
R4

Installed Predator Vision Power Fix to resolve issue.


Mod Addition

Game describes vamps as being immune to death by exposure, when they are in fact not immune to death by exposure.

Testing
R4

Added Frostfall - Vampire Fix for Vampire overhaul users which should correct the issue


Mod Addition

Type of Bug: Quest

Detailed Description

Ultra Graphics


Testing
R4

Added Kill Miraak Spell Fix - Fix for Unlootable and Unkillable Miraak. Which should hopefully resolve this issue.


Mod Addition
Testing
R4


Gameplay
Testing
R4

Using Wskeever's Sunhelm magical fire sources as inspiration - I've made a patch which should make the spells work the same way for frostfall (by adding them to the campfire heat sources).


I've also mage a change to add the mage coat rank 1 effect to flame cloak. (fortify warmth by 10 points for duration of cloak), Added a detrimental effect to Frost Cloak that should hopefully have the opposite effect of reducing warmth by -10.

Gameplay

Azworai—Today at 12:17

I tried to do Darkwater to rescue the homie Darkeethus but the Falmer deal so much damage to me and somehow they can find me when they're blind and I'm wearing a ring which states "You are inaudible." And since inaudible means 'cannot be heard' the Falmer have the most absurd sense of smell I've ever seen.

Testing
R4

Corrected description

Exploit

[REFR:63002E57] (places XJKMerchantAvrosBlacksmithChest "Chest" [CONT:63002E56] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -10,15)


Mod: JK's Skyrim.


Testing
R4

Yeeted the chest below ground.

Perk

Specify that it is slaughterfish egg that is required, as 'Salmon Roe' which is (AFAIK) salmon eggs does not fulfill the requirement

Testing
R4

Corrected Perk description

Gameplay

the Regenerate soaps dont have the keywords needed, therefore requiem is cancelling out the effects preventing them from working

Testing
R4

Added keywords

Perk

   According to https://wiki.wildlandermod.com/08-SkillAnalysis/Illusion/ it says that, with Visual manipulation, "You’ve experimented with spells like Darkvision, Invisibility, and Blur to manipulate your surroundings. These spells are 30% more effective, last longer*, and can be dual-cast.*".


Since all these three spells are sustained, so they will last as long as we have mana to cover the expense, in what way are they lasting any longer? 

Testing
R4

Removed Old illusion redone changes.

NPC

we either need to remove this voice line or make him so he cant enchant via honed metal.



Testing
R4
Gameplay

Now had 3 reports.


improving or degrading equipment breaks Sky UI group functionality

Testing
R4

For now, removed Item Durability, Will look at re-adding in the future.

Mod Addition
Testing
R4

Added crafting remnants W/ WL - Cooking with water bottle gives empty bottle

Perk

disarming and Overpowered bashes appear to have additional effects which arent included in the version of requiem we use (probably coming from LE version fo requiem)


This means the effects are different than intended

Testing
R4

This patch reverts those perks back to the requiem effects


in addition Perk description fixes for Evasion armor perks.

Controls

This can lead to locking your FPS when you dont want it too

Testing
R4

Disabled the enb frame limiter on all shader profiles

NPC

Specific areas: High health regen, Wall of frost hazards which cant be mitigated.


Wall of frost, because its a hazard sprayed on the floor not a NPC cast effect means the Hazard element isn't affected by resistances correctly (engine bug). its also extremely high damage on its own 50/s.


Testing
R4

Make the following changes

  • reduced health regen to 30/s from 50/s
  • Added conditions to the hazard so that you will only get 10 damage if you have frost resist > 50 or magic > 75 (if you don't then it stays 50/s
  • Reduced the NPC Wall of frost spray from 20/s to 12/s (to one which they spray in your face and generates the hazards)
Items

Accept the quest from Adonato in Windhelm and see if he properly provides his book (mentioned in dialogue as Olaf and the Dragon) and if the Journal properly lists the provided book as the one to deliver. Rather than not providing a book and listing the most recently acquired one to deliver.

Testing
R4

Requiem Incorrectly flagged a crossbow book as a favour item in Candlehearth hall. removed the flag so it wont be selected for this quest

Items

Its named hide, Requires leather to craft, but is classed as clothing. Surely this should be Evasion armor?


Same for other pieces

Testing
R4

Reverted Hide Skaal items back to Dragonborn defaults (light armor)

Items

In general they are lighter, faster, do more damage than their equivalent materiel counterparts and therefore Inconsistent.


In the case of mourneblade and shardslayer they also have Daedric/stahlrim level enchants on them. mourneblade is particular easy to get as all it requires is dodging some trolls.


Testing
R4

Nerfed the speed and damage / Crit to match the base materiel equivalent.

Nerfed the enchanted down from Endgame level 6 enchants to Midgame level 4's.


Exploit

Barter normally only allows you to buy gear they aren't wearing. if you talk to them while they are asleep - they arent wearing their master gear ect they are wearing sleep robes so it allows you to buy it.

Testing
R4

Barter option disabled.

Gameplay

Missives can sometimes send you to Pinepeak Cavern in the Rift on a "clear out the area" quest. It's just north of Ivarstead. The bear inside spawns just underneath a natural gap in the stone ceiling. Unfortunately, when you fight the bear, Mr. Bear warps in and out of the ceiling space and sometimes can't be seen or hit. Not sure what causes this, but it's happened on a few runs.

Testing
R4

Moved pinepeak cavern bear spawn down 50 z-axis units from 292 to 242. Will need confirmation testing

Gameplay

Manual has removed the food penality aspect of the Atronach stone, allowing full use of regen food. Change ours to match

Testing
R4

Food now works with the atronoch stone.

Mod Addition
Testing
R4

Installed the following:

- Realistic Camp Storage

- RCS Requiem Patch

- RCS Simple Campfire Addons Patch

Combat

So my second dragon, the one in kynesgrove, is of the poison variety.

I've learned that its breath attack is not mitigated by anything. It's 50 damage per second for ~3 seconds and then the damage drops sharply to ~7 and then drops gradually for the last 3 seconds (the wiki is wrong here). I'd put the overall damage at around 185.

With 100% poison resist the poison bite damage over time is reduced to 0, but it has no effect on the poison breath. Neither does 90% magic/frost/fire/shock resistance. The perk that is supposed to halve damage from shouts also does nothing (I had to run back to the greybeards to take that one). I even tried 100% disease resist and that does nothing too. Nor does immunity to drain attacks from fortify health enchants. If I switch my armor for robes the damage is the same.

I can tank one hit, but he can use it 2-3 times in a row even in melee range. I'm heavy armor sword and board, so dodging it is basically a no-go, and I can't tell if he's about to bite (easily blocked) or shout (not resisted by anything). Am I supposed to just have 500 health or a backpack full of superlative health potions?

Testing
R4

Added Requiem 5.4 changes which should hopefully resolve this issue.

Immersion

Neither the Riften nor the Solitude Outlaw Den enchanter trainers are listed in the "Report" book that contains an in-game list of trainers throughout Skyrim. Basically all other skills get a shoutout.


Runil is also listed as vanilla conjuration, when under requiem he's restoration

Testing
R4

Corrected book to include missing trainers.

Gameplay

Issue: The Solitude fletcher has tons of poisons on display in his shop, but doesn't actually sell any. He should! Even if just a limited selection.


Possible fix: Add poisons to his inventory.

Testing
R4

Added poisons to his vendor chest, added poisons to his "sell/buy" list

NPC

  The Champion at the end of Knifepoint Ridge seems to be immortal?

The moment he goes down, he regains full HP, over and over and over.

I tried killing him with Console Commands, also no avail.

Am I missing something?  

Testing
R4

Added NoFearYield keyword to Champion of Boethiah

Bug & QOL

Crafting a 500g Potion of frenzy will barely earn you 2% of the skill to get from level 20-21.


This means you litrally need to break the economy by crafting shite potions to get to skill 100.

Testing
R4

Adjusted alchemy skill use mult to 2.2

Items

The volsung description states it increases carry weight by 20 when then enchantment increases carry weight by 50.

Testing
R4

Fixed description

Items

The Bone Masterwork War Axe (WEAP:330B5B19) has a speed value of .7 when all other war axes have a value of .9. This makes it significantly slower than any other war axe in the game.

Testing
R4

Corrected the speed of this weapon. It was also missing materiel keywords (along with several others) which have now been patched appropriately.

Crafting


Testing
R4

Added crafting recipe(Malachite, Salt & Forge). Requires Glass perk

Clip

https://i.imgur.com/MDv1tI4.jpg

Testing
R4

Added Fort Greenwall Forge Fix

Gameplay


Testing
R4

Added OCW - Keep It Clean patch, adding a bathroom to the college

ENB

Type of Bug: ENB

Detailed Description


*Additional Information*

Testing
R4

Added Mod Word Wall Transparency Fix for ENB


NPC
Testing
R4

Added Inconsequential NPCs Carriage Guard fix


Visuals

Markarth - next to the meat shop by entrace

Testing
R4

Added Skyrim 3D Misc Chopping Block Texture Map Fixes

Bug & QOL

https://www.nexusmods.com/skyrimspecialedition/mods/77173

Testing
R4

To Stop vendors breaking when they have too much gold (e.g blacksmiths when asked to temper ebony gear) Added Barter Limit Fix mod

NPC
Testing
R4

Added World Encounter Hostility Fix


Gameplay

STEPS TO REPRODUCE

1. Visit the outlaw refuge in Whiterun

2. Attempt to interact with several objects including boots, books etc


Testing
R4

Added Outlaw Refuges - Base Object Swapper


Visuals

As summary

Testing
R4

Integrated Beard Mask Fix and its update from Fuzzles.

Exploit

Scrambled bugs now has a optional file to fix this


  • Vendor Respawn Fix
  • Prevents the inventories of merchants from respawning when saving and loading the game.
Testing
R4

Added Scrambled Bugs' Vendor Respawn Fix.

Mod Addition

It may be confusing to the new player for the first 5 mins but is it more confusing than having enemies chasing you down corridors just to teleport through loading cells to appear in front of you or having to open the console & sometimes they follow you but sometimes they don't & if they don't follow you sometimes be waiting for you as you re-enter or sometimes just simply resetting. It's all over the place. It does nothing for the gameplay or consistency.

Testing
R4

Installed the mod Loading Screen Truce, which is an SKSE plugin that toggles AI during cell transitions.

Mod Addition

https://www.nexusmods.com/skyrimspecialedition/mods/69326

Testing
R4

Added NPC AI Process Position Fix

Mod Addition

Take away some of the pain in spell research. Like 8 hour sleep is enough to take away all mental exhaustion.

Irondusk33 was a bit overzealous on that part.

Testing
R4

Added

  • Spell Research - Experience Book
  • Spell Research - Spell Composing
  • Spell Research - Convenience Add-On
NPC

Type of Bug: NPC

Detailed Description

Ultra Graphics


Testing
R4

Integrated Unaggressive Dragon Priests Fix


Follower

Latest version available from here https://www.patreon.com/posts/nethers-follower-88164868

Testing
R4

Added and given a baseline configuration, plus the settings loader. Will need testers to play with followers to work out kinks and improvements for current config

Crafting

I couldn't find Galatite and Eorlund didn't know what that was even though his Skyforge weapons are made of Galatite.


My poor Immersion!

Testing
R4

Added the following missing items to Honed Metal basic materials list: Galatite Ingot, Calcinium Ingot, Fur Plate, and Dark Leather

Spells

Undead corpses are stupid and get lost when you take a carriage or occasionally travel though loading doors. Token has written a patch to add in Ftweaks recall minions power to Wildlander (to save you having to have a list of PRID's to moveto player)

Testing
R4

Added Token's mod to wildlander.

Audio

User Notes: not sure exactly what triggers it, but it's happened a bunch of times in the coastal region around Winterhold.

Testing
R4

Added Combat Music Fix NG (Linked mod)

NPC

Detailed Description**

I explored Whiterun sewers over a few hours of gameplay. Since then, Anoriath, Ulfgert (woman in Bannered Mare that likes to box), and Alvor have all tried to kill me in Whiterun at different times but in less than one game day. Anoriath started shooting at me from his merchant stall. The next morning after sleeping in the inn, Ulfgert attacked me in the common room. Alvor (the Riverwood blacksmith) appeared out of nowhere charging from the back of Belethor's shop in whiterun (why was he even there). I've been able to subdue all 3 NPCs with the following commands: setessential to not permanently kill, setav aggression 0, kill, and then kill again which after 2nd time gets them off the ground in good condition and they stop attacking me. This was after multiple different console commands with Anoriath to figure out how to calm him down and multiple reloads to see if he would stop - he didn't stop until I used the above commands. When in the sewers, I killed mudcrabs and skeevers, picked a lock to get into the Jorvasskr basement (but didn't steal anything), killed bandits, falmer, shot a couple draugr, and killed an "outcast" vagrant type that came charging to kill me first. Something down there messed up my saves. I've since reverted to a save from before the sewers and don't plan to go back or replay it to see if I can reproduce the bug.



Testing
R4

Added Zero Bounty Hostility Fix

Audio

To prevehnt people with weirdly formatted driving having issues with sound

https://www.nexusmods.com/skyrimspecialedition/mods/71567

Testing
R4

To prevent people with weirdly formatted driving having issues with sound Added Sound Fix for Large Sector Drives

Gameplay

Users find weapons degrade too quickly in larger dungeons, so either need to either add a portable repair kit (like we had in Ultsky) or slow the rate down.




Testing
R4
Visuals

Type of Bug: Visuals

Detailed Description

High Graphics


Testing
R4

Added Holidays Happy Little Trees Patch

Gameplay

Detailed Description**

CandleLight spell is brighter/darker in 1st/3rd person.... make it consistent, please.Preferably brighter in both 1 and 3rd person



Testing
R4

Added Battle Ready Candlelight Fixes

Gameplay

Steps to reproduce:


I have a campsite west of Whiterun, a few hundred metres away near a stream and and some trees. In the tent when I compose a spell using Spell Research mod, after I get the pop explaining that it worked, I hear the 'door opening' sound and after a short loading screen appear outside of Whiterun.

Testing
R4

Added First Person Animation Teleport Bug Fix


Gameplay

Screenshot is from Sarthaal

Testing
R4

"Mild Traps" version of Subliminal Traps SSE added

Gameplay

Vanilla issue, but has a SE mod fix

Testing
R4

Added linked mod

Exploit

When you have high enough pickpocket, you can steal a sleeping NPC's armor. When they wake up they reequip the stolen armor allowing you to duplicate expensive armor (Master mage robes, master thieves guild armor)



Testing
R4

Added Sleep Tight - Fixes

Mod Addition

https://www.nexusmods.com/skyrimspecialedition/mods/11669

Testing
R4

Added MFG Fix.

Bug & QOL

Some furniture stations for camping are missing such as wood chopping blocks.


Testing
R4

Added Simple Campfire Additions and merged patch, deleted scripts from Simple Campfire Additions as they do not work with the version of campfire we use.

NPC
Testing
R4

Added and integrated End Inappropriate Afflicted Encounters SE


Bug & QOL

Addition of https://www.nexusmods.com/skyrimspecialedition/mods/97155

Testing
R4

Added linked mod

Crafting

The Warhammer of Inebriation is a Nordic materiel Warhammer (both visually and keywords) and by Damage.


But the tempering recipe uses Orcish materials & perks rather the Nordic Materiel & perks. 


Testing
R4

Changed weapon to use Galatite & Nordic crafting perk.

Items

Floaty Bucket!

Testing
R4

Placed a well to prevent the bucket floating.

UI

This doesn't work right with 1.7.4 of spell research experience, but there is a patch.


will need to get Patch for Enhanced Graphics and Exper. Book v1.7.4 from https://www.nexusmods.com/skyrimspecialedition/mods/28355?tab=files old files, and replace the SWF in the "Enhanced Graphics for Spell Research Experience Book" mod

Testing
R4

Patched mod as per descrption

Homes
Testing
R4

Swapped EndTable in Hearthfire basement to be the none-respawning one.

Gameplay

Noted that No more Silver in Castle Volkihar doesn't affect Vampire lairs. Updated my Base object swapper ini to affect those too.


Testing
R4

Vampire lairs no longer comtain Silver

NPC

I've gone though requiem 6.0.1 changes to persistence and stripped those into a esp.


I recommend adding this patch as a stand alone separate patch right below Fozar and not merging into Wildlander itself. so as to not negatively affect any other things which edit locations and cause ourself a headache.


Testing
R4

Added Persistance to varioud requiem NPC's so they dont despawn on reload.

Items

Did a pass though 6.0.1 picked out some useful changes to existing records


  • 3 faction changes
  • Premade alchemy potion sell price changes
Testing
R4

Did a pass though 6.0.1 picked out some useful changes


  • Premade alchemy potion sell price changes
  • Assorted enchantment changes
Gameplay

The prison has a naked dead woman on a table surrounded by leather strips and a note from one bandit to another about how the later should stop "putting bastards into wenches"

Testing
R4

Removed the offending scene by adding patch from SmilingAncestor

Exploit

After talking to Sinding and starting Ill Met By Moonlight, you are bound to the Cursed Ring of Hircine. This ring cannot be removed until you complete the quest.

However, there is a really easy exploit to remove it.

If you go to a Bathing Room, there are Clothes and armor baskets. Interacting with these will unequip all of your apparel, including the Cursed ring.

Interestingly, this will cause the Ring's force equip script to stop working, allowing you to equip and unequip the ring at will like any other piece of apparel. It still can't be removed from the inventory, however.

Testing
R4

Patched script to prevent the Ring being Unequipped.

Bug & QOL
Grasswalker—
08/09/2022 14:18

Discovering that if you run at 95% speed using a controller you don't get hit with the stamina drain feelsgoodman

Backlog
Environment

See Attachments

Backlog
Gameplay
Backlog
Landseam
Backlog
Environment
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CTD/Freeze

Type of Bug: Crash-Freeze Not To Deaktop

_Detailed Description_

Ultra Graphics


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Gameplay

Type of Bug: Gameplay

Detailed Description

I found a Treasure Map IV in a chest and promptly tried to read it, but instead displaying the text, it enters the player into placement mode for a fur bedroll. I didn't have any fur bedrolls in my inventory, and the map wasn't consumed upon placement. The bug persisted through a reload and restart.


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Environment


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NPC

Type of Bug: NPC

Detailed Description

After i accepted to pay 400 gold for his son amour, he accept to let his son go. But then they keep arguing about the armor in the father's coffer and acting like nothing happened, if i reload the save, the son goes away.


Backlog
Gameplay

I _think_ this is what's happening; test further and inspect code to be sure.


Note: first instance was trying to get an NPC to follow me through cell; maybe they don’t do that?

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Grass/Terrain


Backlog
Visuals

Type of Bug: Visuals

Detailed Description

High Graphics


Backlog



Grass/Terrain


Additional Information**


https://imgur.com/a/rjTjmk5

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NPC

Summary Of Bug Encountered


The big battles between the Empire and the stormcloaks seems to be quite buggy. Most of the time the fight is already won and the "dead" still animate like they were alive. But I can still loot them like they dead. And they dont seem to despawn. I was literally on the other side of the map and came 2 hours later back. Still there.


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Quest

Summary Of Bug Encountered

When clearing Ft Greenwall as part of the Imperial Civil War, a Stormcloak soldier is stuck behind a door on the north side of the fort. The soldier doesn't take damage as a result. After using the tcl command to clip through the door, there appear to be two doors, but only one leads to the interior of the fort.

*Steps to reproduce:*

Start Civil War. Go to Fort Greenwall to clear.

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Idle Marker

Summary Of Bug Encountered

Marise Aravel, the produce merchant in Riften, has an idle marker inside of a barrel

*Steps to reproduce:*

1. Go to Riften

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Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

Distant deers stuck/don't move when shot at


Backlog
Gameplay

STEPS TO REPRODUCE

1. Enter a cell with bear traps such as Halted Stream Camp north of Whiterun

2. Trigger the bear traps so that they are de-activated (closed)

3. Leave the cell and re-enter the cell

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Quest

1. During the civil war questline, after getting the Jagged Crown, get the quest marker to return and speak with Ulfric

2. View the marker location on your map



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Horse

Summary Of Bug Encountered


The bug is simply that the horse in the video constantly respawns out of nowhere (usually at the bridge to get to bleak falls) and walks back to his spot in the video. jumpscaring me about 5 times now lol. - Side note imgr wasn't working so reddit was the only think I could think of, it's hard to see in the video but the rain in the sky is very very translucent.


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NPC

Summary Of Bug Encountered

Thaena, Jarl Korir's wife, is still in the Jarl's Longhouse in Winterhold after the Imperials win the Civil War. Per UESP she is supposed to be in Windhelm at Brunwulf Free-Winter's house.


*Steps to reproduce:*

Backlog
Crafting
Backlog
Grass/Terrain
Backlog
Idle Marker
Backlog
NPC

Cell: Farmer's Bounty Mercantile

NPC: Janus Mentedius

Reproduction: Go inside the shop, he will greet you, proven by the subtitles, but no voice line

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Navmesh

If you are behind the table looking at the doors to the shrine, lead a hostile NPC to the patch of snow to the left of the table. They will sink very slightly into the snow and be unable to move.

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Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


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CTD/Freeze

Type of Bug: Crash to desktop

Detailed Description**

I found a grime covered staff (ID 2F1EFBF5) when harvesting for food (right Alt key). When clicking on the staff in my inventory, a task displayed to clean the staff. I clicked on the task to perform it and the game immediately crashed.


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Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


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Visuals

Somehow the seat idle on static carriages has been moved forwards so that carriage drivers no longer sit properly on the seat. Seen in Falkreath, Markarth, and Whiterun.

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NPC

Feel like the orphan - specifically sofia in windhelm need a pile of hay or bedroll to sleep on as there is no fire to keep warm nearby, they would be a corpse rather than a orphan.

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Lighting

Type of Bug: Visuals

Detailed Description

If you load a save that had magelight active whilst you were in 1st person magelight will not be active. Once you switch to 3rd person and back to 1st person magelight will again be active. That is the gist of the bug, if you have trouble reproducing the bug feel free to reach out and I will make sure I didn't forget anything/explain it well enough.


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NPC

STEPS TO REPRODUCE

1. Visit Whiterun during the night - observe the darkness, and guards walking around in the darkness


*RESULT*

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Visuals

Type of Bug: Visuals

Detailed Description

Medium Graphics


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Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

Note: This is for WildLander 1.1.2


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CTD/Freeze

Type of Bug: CTD

Detailed Description

ctd a short while after encountering an imperial patrol, log seems to indicate they ran into the hold borner banner between the rift and falkreath


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Gameplay

Type of Bug: Gameplay

Detailed Description

This issue doesnt happen in first person view. Only third person. Video will be provided showing the glitch. At first I had no problem with bound battleaxe. I played thru some content with it and my other spells with no issue. For unknown reasons, it just suddenly started. Then what I did is give up this specific build and i removeperk some twohanded and put em in onehanded and continued playing with dual bound swords which worked fine. Then a few levels later i tested the bound axe and now it worked fine.. so I reloaded the old save where the problem was happening.. and it was fine now. So I played a couple minutes, spawned a few battleaxes, killed stuff, then I spawned a spectral warhound and suddenly the problem started again. If I reload the game while the bugged spawned axe is in my hand, after the reload it appears and its fine. But if i try to spawn another, its the same problem. Maybe its the spectral warhound that breaks it but I cant reproduce it and besides, I played with those two skills before this started. This is all I can tell you.


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Visuals


Backlog

Solution: Forwarded the water entries from Water for ENB.esm for all affected worldspace records. This is an odd one, since the Water for ENB (Shades of Skyrim).esp is the overwrite culprit. I have left a note on the Water for ENB page to see if Mindflux knows what’s up.

Gameplay
Backlog
Gameplay
Backlog
Visuals

hehe lol

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Quest

When talking to Paarthurnax during the "Paarthurnax" quest line, both "The Blades say you deserve to die" and "You speak wisely, yet how can I be sure you won't return to your old ways?" dialogue trees lead to Paarthurnax stating that Alduin has been defeated. I'm not sure if this is a quest flag from Paarthurnax-Quest Expansion, but this is after completing Alduin's Bane and before trapping Ohdaving.

Steps to reproduce:

Talk to Paarthurnax after receiving the quest to kill him from Esbern or Delphine.

*If you have supporting screenshots and/or videos - Please give us link(s). Please note: if reporting a graphical bug you must include a screenshot of your map location, and a screenshot of the console with the item selected.*

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Items

There are a LOT of groups needing additional filling out. Make ingredients regional, add material armors/weapons to material groups, etc. See linked issue for an example of missing items from one of the FLST.

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Homes

Two things with fully furnished Honeyside (without the kid's room)


First, the porch door has two interactions that show up simultaneously from the outside depending one where you are looking at the door: one for when the player is residing in the house ("Open Honeyside") and one for when the player is renting the house out ("Examine Lock Rented House - Requires Key").


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Items

Using a Mead key the first time is giving me a Single bottle of Mead - it is not consuming the empty bottles in my inventory.


First time i use, i get a mead item - but don't consume empty bottles.

if i then drink the mead - i cannot refill it using the keg.

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Visuals

Type of Bug: Visuals

Detailed Description



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Grass/Terrain


the whole exterior looks a bit overgrown - but the forge part is the worst with free’s growing though furnature

Backlog
Grass/Terrain
Backlog
Gameplay

Type of Bug: Gameplay

Detailed Description



Backlog
Idle Marker
Backlog
Idle Marker

Type of Bug: NPC


Additional Information**


Backlog
Items

Detailed Description

the spigot for the sleeping tree sap is floating away from the tree



Backlog
Grass/Terrain

Grass texture needs Replacing

Backlog
NPC
Backlog
Grass/Terrain
Backlog
NPC

Type of Bug: NPC

Detailed Description

I haven't tested this in any other sewers.


Backlog
NPC

Summary Of Bug Encountered

Dawnstar carriage driver standing inside the carriage

*Steps to reproduce:*

Go to Dawnstar, find the carriage

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Clip

Detailed Description**


Equip backpack and Nordic Shield.

Backlog
Grass/Terrain
Backlog
Gameplay

Type of Bug: Gameplay

Detailed Description

Medium Graphics


Backlog
Horse

Type of Bug: Horse

Detailed Description

High Graphics


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Visuals

Type of Bug: Visuals

Detailed Description

Currently I'm running the game on Ultra with Low Shaders and when using the Khajit ability Nighteye (also happens with hunter's night eye) around the purple spriggans the screen flashes blue constantly. After turning off the ability the flashes stop.


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Clip
Backlog
Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


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CTD/Freeze

Type of Bug: CTD

Detailed Description

SImple CTD


Backlog
CTD/Freeze

Type of Bug: CTD

Detailed Description

Two crashes on different characters after the same sort of thing occurring;

FIRST: https://pastebin.com/hKRGuksj

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Gameplay

Type of Bug: Movement

Detailed Description

first encountered with iron greatsword and iron (banded) armor; happens with orcish armor/battleaxe as well


Backlog
Horse

Type of Bug: Horse

Detailed Description

Ultra Graphics


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Visuals


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Landseam
Backlog
Idle Marker

Detailed Description**

Hulda at Bannereed Mare has a quill, a ledger and a mug in her hands. Simultaneously



Backlog
Gameplay

Summary Of Bug Encountered

Possible dialogue bug with Brynjolf: during the Main Quest Delphine directs you to ask Brynjolf about Esbern. He's supposed to have the dialogue option regardless of whether you're a member of the TG, and if you're not a member you can use Persuade checks to get him to tell you, or tell you to bugger off if you don't have high enough Speechcraft. He didn't have the dialogue option when he was selling in the market nor after hours when he's in the Bee and Barb. This isn't game-breaking as the PC can still ask Keerava however, the dialogue should still be there. (Unless it's a Requiem thing.)


Steps to reproduce:

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UI

Summary Of Bug Encountered


There is no way to properly disable the crosshair in 1st person view when using bows or magic - if deactivating it in the skyrim game settings, some mod brings back the crosshair after going 1st person - 3rd person - 1st person. If you go into the skyrim settings and activate - deactivate the crosshair again, it's gone. Not major, but if you want the increased immersion/difficulty of having to use the bow without crosshair, it's basically not possible without quirks at the moment. Thanks for everything you did to the game, it's wonderful, love you guys\!


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NPC
Backlog
Clip
Backlog
Grass/Terrain
Backlog
Environment
Backlog
Camera

Type of Bug: Camera

Detailed Description

High Graphics


Backlog
NPC

See linked issue for a detailed explanation

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Navmesh

Type of Bug: Gameplay

Detailed Description

I'm assuming that the pathing of NPCs is wonky with the higher area in the grey quarter, or possibly a script behavior with NPCs is causing them to fall from the higher walkways and die.


Backlog
CTD/Freeze
Backlog
NPC

STEPS TO REPRODUCE

1. Enter the Bee and Barb in Riften


*RESULT*

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Homes

This concerns the shrine to Talos and dragon priest mask busts which are reached from the bedroom on the second floor, with a staircase leading down to them hidden behind a wardrobe.

If activated, the bust will display the mask but when reclaiming it the mask disappears. Activating the bust again prompts for the now missing mask, suggesting it has indeed been removed, but it doesn't appear in player inventory. There were one or two reports of this issue on the original mod's Nexus page. Tried with three different masks, same outcome.



Backlog
Gameplay

Used this Holiday Guide for reference on actual in-game actions: https://sites.google.com/view/isokumods/holidays/holiday-guide


Most testing was done in Whiterun

Anything noted on the above site or in an in-game notice that states "free healing in Temples" simply requires that you stand close to the priest/priestess as they are casting. There is no dialogue.

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Gameplay

I acquired Voice of the Sky on the 7000 Steps and it showed up as an active effect with 24 hours' duration. It didn't deter animals from attacking me while on horseback, however, and several attacked me while on foot as well. At some point less than an hour after getting it the effect had disappeared. Can't say if that was as a result of defending myself from attacking animals since I didn't check. On reload the results were the same and after a second reload the effect was gone altogether.




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Visuals

Type of Bug: Visuals

Detailed Description

High Graphics


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Grass/Terrain
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Grass/Terrain

See Screenshots

Backlog
Grass/Terrain

https://i.imgur.com/Toj9mFX.jpg https://i.imgur.com/XK7pyKK.jpg https://i.imgur.com/jOabYqI.jpg

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Homes

Type of Bug: Purchaseable houses.

Detailed Description

Ultra Graphics


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Idle Marker

Detailed Description

Students love to practice on the ground floor of the hall of elements by standing on benches and casting at the wall or by summoning atronachs that are standing on the railing, things like that. They for some reason would rather show off their precarious atronach summoning than use the actual training room directly below them



Backlog
Visuals

Type of Bug: Visuals

Detailed Description



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Gameplay
Backlog
Grass/Terrain
Backlog
Gameplay
Backlog
Visuals

Type of Bug: Visuals

Detailed Description

The Nightsky Stars brighten up when you move the camera. It looks stronger in High Shader, but is still present with low shaders. Must have something to do with the ENB.


Backlog
NPC

Type of Bug: NPC

Detailed Description

BetterDocks NPCs in Solitude do not swim or attempt to return to the dock if they fall off. They idle and float out into the sea of ghosts.


Backlog
NPC

Detailed Description**



Also i should mention that the enemy camp leaders are immortal. This should be fixed as its super unimmersive to have immortal enemys in a faction war.

Backlog
Gameplay
Backlog
Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


Backlog
Landseam
Backlog
Exploit

Detailed Description**




Backlog
Landseam

Type of Bug: Visuals

Detailed Description

Medium Graphics


Backlog
Visuals
Backlog
Grass/Terrain

Type of Bug: Visuals

Detailed Description

My hearth fire house floor is grassy


Backlog
CTD/Freeze


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Idle Marker


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Clip
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Gameplay

Anders Quarters (door on the left ) after entering the halls of the dead overnight.

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Environment

Greeds Stream [9:19:32|https://www.youtube.com/watch?v=8gmDXe_FEto&t=33572s]


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NPC

Type of Bug: NPC

Detailed Description

Ultra Graphics


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Landseam

https://i.imgur.com/rqaH4nz.jpg

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Exploit

Type of Bug: Exploit

Detailed Description



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Clip

see Attachemnts

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Gameplay

REQ_Actor_FrostbiteSpiderTiny "Frostbite Spider" [NPC_:8137244A]

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Horse

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

During the deadric quest of Meridia, at the end of the quest (the second time she talks), my whiterun horse got teleported next to me, then when we fall it took a huge fall damage. I avoided its death by giving it a huge amount of health.


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Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**



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Exploit

Type of Bug: Exploit

Detailed Description



Backlog
Gameplay

Type of Bug: Gameplay

Detailed Description

Low Graphics


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Grass/Terrain
Backlog
Gameplay

Summary Of Bug Encountered

There is a note from Holidays on the counter of the Bannered Mare, and I have no idea how it's supposed to work. It gave me a pop up and then text in the top left told me when my birthday was, that Alduin had not been defeated yet, and the Civil War had not concluded. As a player, I'm aware of the latter two, but I don't know if I'm supposed to do anything about the pop up.

*Steps to reproduce:*

Pick up Monthly Events note on the counter at the Bannered Mare

Backlog
Gameplay

It is not possible to pay a bounty. I accidentally trespassed (bug in itself. Warmaiden was closed as if it was night in the middle of the afternood, but door was unlocked), got a bounty and approached a guard to pay it off. No such option and I was prisoned for a month.

Backlog
Quest

STEPS TO REPRODUCE

1. Complete the quest for Compelling Tribute, capturing a wagon with lots of weapons and silver

2. See attached images


Backlog
Gameplay
Backlog
Gameplay

Derryl Hopkins 10 January 2022 at 14:24

Can confirm; however, selecting “Cancel placement” does let you at least have the item equipped without losing it.

Backlog
Visuals

https://i.imgur.com/joDKCvZ.jpg

Backlog
Visuals

Perhaps simply deleting parts of the texture would “solve” it?

Backlog
Gameplay

REQ_Alchemy_NightVision "Night Vision" \[PERK:811CD495]


Its the lesser power you get from this perk which cannot be triggered using the Predator vision keybind

Backlog
Gameplay
Backlog
Items

Detailed Description**

When rotating Azura's Star or The Black Star in the inventory, it slowly slides in the opposite direction.



Backlog
Gameplay
Backlog
Visuals

Type of Bug: Visuals

Detailed Description

Ultra Graphics


Backlog
Gameplay

I accidentally trespassed in Warmaiden was closed as if it was night in the middle of the afternoon, but door was unlocked), got a bounty and approached a guard to pay it off. No such option and I was prisoned for a month.

Backlog
Visuals

Type of Bug: Visuals

Detailed Description

Normally, if you have an Iron Woodcutting Axe in your inventory, it displays on Campfire's fur backpacks. However, if you equip an axe weapon (in this case, a Steel War Axe), the Iron Woodcutting Axe disappears from the backpack. I assume this is because some script somewhere assumes that the axe you are wielding is the Iron Woodcutting Axe.


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Homes

Prior to the dragon quest (haven't completed that yet) attempt to purchase Breezehome with only ~20k in your inventory. All of your money is removed, and the house is purchased

Backlog
NPC

Detailed Description**

I think Immersive Patrols might be causing a bug. I've encountered wandering merchants and their bodyguards wandering around Blackreach, both out in the open and inside the locked elevators. I also saw a lone giant once.



Backlog
CTD/Freeze

Type of Bug: Crash to Desktop

Detailed Description

~Playing on version 1.1.6 (Bug report stops at 1.15)~

CTD inside Faendal house while sneaking to steal, around 11pm.

Backlog
NPC

Mithllon has had 555 gold for hundreds of hours of gameplay, and the items he offers and their quantity never changes.


the meaning of life is 42


Backlog
Visuals
Backlog
Horse

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

upon loading my save my horse is acting like it's in pinball and just bouncing all around


Backlog
Gameplay

More specifically, the Vampiric Grip spell does not turn the player towards the camera/reticle the way all other aimed spells do; this is likely because the area of effect for VG spawns directly in front of the player’s model, using the player’s model as an anchor.

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ENB
Backlog
Visuals

Type of Bug: Visuals

Detailed Description

High Graphics


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Gameplay
Backlog
Visuals

Type of Bug: Visuals

Detailed Description

High Graphics


Backlog
Grass/Terrain

Southeast of steamscorch mine

Backlog
Visuals

Type of Bug: Environment

Detailed Description**

Invasive tree doesn't respect another tree's personal space. It's nearby falkreath, next to an uphill path that leads to mage that zaps you if you invade his personal space as well


Backlog
Items

Items in each of the bathing rooms (whos keys are rented from the various innkeepers) can be taken and are not marked as stolen. Some of these items are powerful/expensive and likely should not be easily accessible to any player for the low cost of 10 gold.


A good fix would be to set their ownership to the innkeeper job faction.

Backlog
Grass/Terrain
Backlog
Items

Tested in Riverwood during the night in rainy conditions, and also neutral conditions within qasmoke.


Dropping a large amount of cotton cloth on the ground (about 60 instances) froze the game. Dropping fewer massively slows the game.


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Grass/Terrain

And the fire has grass growing though it


Backlog
Grass/Terrain

See Screenshots


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Quest

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

Upon entering Frostflow Lighthouse and finding the dead bodies, the related quest does not register.


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NPC

Detailed Description**

Fought Mikail and beat him in a brawl at approx 12:45am, rent a room from Hulda sleeping on the floor, sleep for 8 hours, go downstairs and there are two Sinmirs. One stood normally by the fire post closest to the room with the cooking pot and stairs. The duplicate is stood next to the original and looking/moving around in an agitated manner. You can talk to both normally. I think the duplicate is moving/looking to the side because he is trying to get to the first's idle marker. It's quite creepy.



Backlog
Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


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Homes

Detailed Description**

When standing by the entry door in Breezehome, items that are on the kitchen shelving are not visible. They only become visible when about halfway across the room.



Backlog
Gameplay

Detailed Description**

same as above



Backlog

See WL-899

NPC

Eaither Kill Sybille or wait for to kill herself with the sun, get the speachcraft perk that allows you to invest in bussineses then try to invest with Melaran

Backlog
Environment

STEPS TO REPRODUCE

1. Enter Belethor's General Goods in Whiterun


*RESULT*

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Visuals

Summary Of Bug Encountered


When I launch the game with medium shaders and graphics (which I have been using with no issues), it makes my game really bright during both day and night. If I run the game with no/low shaders I don't have this issue.


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Visuals

Type of Bug: Visuals

Detailed Description**

I believe every chapter should be on their own page but there is seemingly random amount of lines between chapters, sometimes none


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Quest
Backlog
NPC

STEPS TO REPRODUCE

1. At some point during the civil war, Ulfric gives you the ability to purchase property (as Thane)

2. Talking to the steward, there are 2 dialogue options to purchase.


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CTD/Freeze

Type of Bug: Crash to Desktop

Detailed Description

High Graphics


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UI

See Attached

Backlog
Visuals

STEPS TO REPRODUCE

1. Enter whiterun market during the Siege of Whiterun


*RESULT*

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Items

This will be an easy task, but a time consuming one. It is a good recommendation for the community/outsourcing

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CTD/Freeze

Type of Bug: Crash to Desktop

Detailed Description

Ultra Graphics


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Camera

Type of Bug: Graphical (e.g Missing texture, floating objects)

**Detailed Description**

When wearing the cuirass off the vigilant it clips in first person and can be seen


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CTD/Freeze

Type of Bug: Crash to Desktop

Detailed Description**


Start new game in Falkreath.

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Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


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Audio
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Navmesh

STEPS TO REPRODUCE

1. During the Battle of Whiterun, observe the navmeshes of catapults and added items


*RESULT*

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Visuals

Type of Bug: Visuals

Detailed Description**



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CTD/Freeze

Type of Bug: CTD

Detailed Description



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Gameplay

It’s not exactly clear WHY this issue occurs, but it most likely has something to do with Trade Routes' forced initialization. I managed to get the inventories to load properly after loading the second save on character creation, but only in the Riften wilderness; other locations seem more variable.

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Grass/Terrain
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Items

Detailed Description**

This bug completely baffles me, I would swear that all throughout my initial playthrough this never occurred, however when I go back to my first playthroughs saves the hunting knife spawns in my inventory and is equipable I've not the slightest clue how or why this is the case



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CTD/Freeze

User reported this while walking over a flame trap

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Idle Marker
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Gameplay

Type of Bug: Gameplay

Detailed Description



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Gameplay

STEPS TO REPRODUCE

1. Join the Companions and get a bandit quest


*RESULT*

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Gameplay

Type of Bug: Gameplay

Detailed Description

The Draugrs in Halldir's Cairn can't go past a certain spot (I was trying to kill them with the trap behind me lol)


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Utility

Need to compile the modlist with the default Creation Kit window layout. Most render windows display off the end of the screen where they aren’t selectable and using the view menu to close and re-open them does not move them back. The only workaround I was able to do was to go in and edit the window location values myself. The average user probably won’t know how to do this even if they are competent with the CK.

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Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

An unfortunate accident when I was trying to bath but my key was removed within the window I was bathing in. This occured in Markarth. Had to use console to get out.


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Visuals
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Visuals

Summary Of Bug Encountered


Face turned... red bluish, didnt noticed it right away. Was fighting some Mudcrabs in Dragonsreach Underground Stream. Entered at Whiterun Watchtower with the scripted Bandit Eventl.


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CTD/Freeze

Semi-random crashes to desktop, usually in the Riften exterior cell. Seems to happen mostly when I'm in a crafting menu.


Steps to reproduce:


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Quest

Type of Bug: Quest bug (E.G incompletable missives)

Detailed Description**

In this quest, we need 4 rings (in misc category) to activate the daedric gauntlet. Problem, one of the ring, the "Ilas-Tei's Ring" is an armor ring, not a misc one. So we can't place the last one. Hopefully, we can spawn one of the first three rings to activate the gauntlet.


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Quest

After you made the kill. You get an letter from Muiri, talking how you secretly helped her (despite she was the one giving you the quest in the first place). Doesnt break progress and no double quest reward.

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CTD/Freeze

Type of Bug: CTD



Additional Information**

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NPC

Detailed Description**

Hopefully I chose the correct type of bug for this but the dragon was just flying around and hovering above me at times the entire fight. He did not land on the ground once during the entire battle and he phased through the ground a few times. I've linked a couple videos down below showing these bugs.


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Visuals

Type of Bug: Visuals

Detailed Description



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CTD/Freeze

See Attached

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Character Creation / Races / New Game

STEPS TO REPRODUCE

1. During character creation, complete your character and select a name.

2. When prompted, select to re-enter the RaceMenu to modify the character

3. Character now has clothing on, preventing players from body visualization

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NPC

When talking to Balgruuf after completing the Civil War questline he still has a "What will it take to end the war?" dialogue option.

Steps to reproduce:

Talk to Balgruuf after completing the Civil War siding with the Imperials.

*If you have supporting screenshots and/or videos - Please give us link(s). Please note: if reporting a graphical bug you must include a screenshot of your map location, and a screenshot of the console with the item selected.*

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CTD/Freeze

See crashlog.

Happened at statue of Talos in Falkreath on the way to Riverwood.

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Grass/Terrain

https://i.imgur.com/gambb28.jpg

https://i.imgur.com/HoU3jcJ.jpg

https://i.imgur.com/KtnOGpq.jpg

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Items

https://www.reddit.com/r/wildlander/comments/x44xey/opening_up_crafting_menu_randomly/


Please see this bug report thread that was made 8 months ago. I have included what I have done to reliably reproduce this bug. This definitely is an issue with Jenassa, and happens when I give her a Black backpack. It does not happen when she's provided a Brown backpack. Upon transitioning through a loading screen or even to a new scene, the Crafting Menu appears. Additionally, each time she forces the crafting menu to open, a rug is spawned at my feet. Thanks to Geforce Experience, I have recorded footage of rugs being spawned and spammed at my feet at ridiculously speeds and flooding a cave I was exploring. Additionally, this flood has happened outside of the College.


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Gameplay
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Grass/Terrain
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Grass/Terrain

https://i.imgur.com/i8GJsbg.jpg

https://i.imgur.com/F1jf6FM.jpg

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Grass/Terrain
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CTD/Freeze

I’d just come out of the Outlaw refuge walking towards that loud ass town crier.

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Grass/Terrain
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Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

Randomly (no idea what could cause it except for the usual bathing suspect) my char would get double or in one specific case even triple shrine blessing. Last time this happened with shrine of Julianos I believe (the one which gives additional magicka), where I ended up having triple Julianos effects active which raised my magicka up by 100 points. Same happened with blessing of Kynareth (Whiterun temple of kynareth), which at one point gave me double the stamina buff (doubled effect) - if I recall correctly same happened once with blessing of Mara as well. The fix was to pick up another blessing from a different shrine, which would in turn reset the effects.


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Visuals

New animated banners clip with various furniture in this room.

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Gameplay

Type of Bug: Gameplay

Detailed Description

New characters have +12 to carry weight. For some reason player.removeallitems + restart + location change (indoor to outdoor whiterun) seems to reset it back permanently. I also tried removing my items manually by dropping and selling all my gold, restarted numerous times, but it never reverted. I also looked at a random gameplay video and noticed this person also has extra carry weight.


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Items

STEPS TO REPRODUCE

1. During the Join the Companions questline, speak with Vilkas after the fight about delivering his sword.

2. Observe the value / quality of the sword


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Visuals
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CTD/Freeze

Type of Bug: Crash to Desktop

Detailed Description

Ultra Graphics


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Visuals

Steps to reproduce:


Enter Whiterun Sewers - Wind District and enter first person, make sure the water in the sewer is silhouetting your arms/weapons etc (see posted image)


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Navmesh

Steps to reproduce:

Begin "Under Saarthal" quest and walk with NPCs to Saarthal until you reach steps leaving Winterhold (by the chicken coop). Workaround is to go to Saarthal alone and wait an hour.

*If you have supporting screenshots and/or videos - Please give us link(s).*


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NPC

STEPS TO REPRODUCE

1. During the Siege of Whiterun, visit one of the extra vendors added by mods


*RESULT*

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Visuals


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Camera
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Gameplay

Detailed Description

I haven't tried recreating it anywhere else, but while training some destruction on the dummies behind the companions guild, I was using the basic lightning spell I started with (Sparks I think? Not sure) and found a way to continue casting even when empty on magicka by draining the bar fully then start recasting around half way filled. The bar will drain normally but I can continue casting even once its empty as long as I keep holding click. At the time I had the debuff from too much instant training and my magicka was lowered to about 75 or 50. As I said I haven't tried replicating with other spells or other training areas. If relevant I also have the apprentice stone on my character.



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UI

As reported by u/Kimber_EDC:


{quote}I've done some more research on this. The bug ONLY happens when you have a spell in one hand and weapon in the other and cast while the weapon is drawn. Bows and 2H weapons don't exhibit the problem and neither do 1H + shield/empty offhand. My character only has a couple of spells, so right now it's the summon wolf novice spell that's triggering it. May do some testing with other magic types tonight to make sure it's not just conjuration, but it's definitely reproducible for me like I described it.{quote}


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NPC
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NPC

Type of Bug: NPC (anything relating to a NPc's appearance or if they are stuck in objects)

Detailed Description



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Grass/Terrain
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Visuals

The Aetherium Forge exists in the cell DLC1Bthalft01


the color of the forge to surrounding piping is mismatched

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Quest

Type of Bug: Random event

Detailed Description

The random event, where a thief runs up to you and gives you an enchanted item to hold for a while "and he'll be back later".


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Environment
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Audio
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Grass/Terrain

https://i.imgur.com/Ytq9Q2K.jpg https://i.imgur.com/xbSvAct.jpg

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Gameplay

STEPS TO REPRODUCE

1. Visit Fort Greenwall, north of Riften

2. Attempt to enter one of the 2 taverns located on the north side of the keep


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Grass/Terrain
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Navmesh


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Gameplay

Mining this clay node (opposite side of lake Illanata to the guardian stones) also mines the Ore node on the circled island.

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Homes

Detailed Description**

I purchased all of the available upgrades for Breezehome. When I go down to the basement to enter the forge area there is a stone wall completely blocking my view of the room. In fact I had no idea the room was even there and thought the house was bugged. I can walk through the stone wall without enabling the TCL command in the console. When I am inside the room I can clearly see outside of the room to where the stairs are leading back to the main floor.



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NPC

There are three duplicate NPCs named Ervona in Windhelm, Candlehearth Hall.




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Homes

The following is a list of errors with the Heljarchen Farm mod, referenced together because they are all part of the same file package.


The rainwater barrel does not function as a water source (critical, no nearby water)

Cash prices for construction and hiring is too low (requires Requiem balance). Suggested improvements include increasing Construction projects by at least 3x and Hiring costs by 10x. Without increasing prices, paying gold is significantly cheaper than constructing yourself, and costs only $18k gold for full construction.

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NPC

Summary Of Bug Encountered

During A Chance Arrangement, Brand-Shei is supposed to be seated on a crate, however he is sitting on nothing.

*Steps to reproduce:*

Begin A Chance Arrangement and look at Brand-Shei.

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Visuals

STEPS TO REPRODUCE

1. Visit the Jarl Hall in Windhelm


*RESULT*

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Navmesh
Backlog
Gameplay
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NPC

Type of Bug: NPC (anything relating to a NPc's appearance or if they are stuck in objects)

Detailed Description**

Some npcs are frozen in the middle of walking animations or rotate on themselves due it seems to script lag


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Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


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Audio
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Visuals

Please See Attached screenshots

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Gameplay

Type of Bug: Crafting (anything relating to crafting recipes)

Detailed Description**



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CTD/Freeze

Type of Bug: CTD

Detailed Description

I have killed the leader (inside, near the big mammoth). There are some traps in the tunnel that lead to Skyrim - if you go past them and go outside, you get into the hole where some NPC is dead and animal bones, and a few coin purses. When I go to Skyrim - it sometimes crashes (2 crashes to Desktop so far)


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Navmesh
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Environment

There is a harvestable spiky grass pod in the stream that runs through Markarth's entrance square.


*Additional Information*

Go to Markarth and look in the stream by one of the small bridges. It's difficult to notice, from above, but it's obvious if you clip under the ground and look up.

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Idle Marker
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Audio

From Greed’s stream


https://www.youtube.com/watch?v=8gmDXe_FEto&t=3930s

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Gameplay

Type of Bug: Gameplay

Detailed Description

When you use the Bathing room at the Winking Skeever your Thrall will stay upstairs but when you go back upstairs they loose their unique name, they won't be mentioned as being your Thrall anymore. However they will follow you around but when they die you won't be able to loot any items they carried. In my case they are carrying unique artifacts which would be forever lost unless I am reloading an older save.


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Visuals
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UI

Summary Of Bug Encountered

There are instances where only certain elements of the UI will disappear (the compass and the H/M/S bars) after pressing X or when an inventory window is open. The latter causes overlap on the bottom right.

*Steps to reproduce:*

I'm unable to consistently reproduce this, but as it's happened on two characters now I wanted to note it.

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Visuals

Detailed Description**

Forges have a hole on the side of the mesh, just above the fire



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Grass/Terrain
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Gameplay

Type of Bug: Gameplay

Detailed Description

Note: In the Winking Skeever the thrall stays outside and thus this bug doesn't occur.


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MCM

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**



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Gameplay

You cannot kill miraak or the dragon here and eventually you'll be teleported away so you're not softlocked

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Idle Marker

Dervernin appears to be either stuck or admiring the wall. Tunnel to castle dowr next to vittoria vici's house

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Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

I have poisons favourited so that i can quickly apply them to my bow from the favourites menu. However, when i apply the poisons from the menu the poison is consumed but not applied (indicated by not showing in the iEquip hud or effect applying to enemy). The only way to get the poisons to apply is by going into the main inventory menu and applying them from there.


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Landseam
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AI

Type of Bug: NPC (anything relating to a NPc's appearance or if they are stuck in objects)

Detailed Description**

NPCs bunch around to loot dropped items OR conjured minions that "die"


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Gameplay

Type of Bug: Gameplay

Detailed Description

High Graphics


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Idle Marker


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Visuals

When crossing Valheim towers looked down and saw this monstrosity

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Grass/Terrain
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Grass/Terrain

Grass issue - Change texture to pebbles under the carriage

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Gameplay

I went twice in jail in riften in a very short time.


The first time, it went okay


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Landseam

Detailed Description**

Falkreath Stormcloack Camp- Cooking place ground textures dont blend



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Quest

halldir's "summons" in halldir's cairn are located in the walls, and simply "move" when they're summoned. I killed all the NPCs with an AOE fire spell much before I entered the boss room, only to find that the gate was closed and I couldn't enter. I TCL'd in, and then the quest completed and the door opened behind me. (vanilla bug but if you find a fix please send it :P)




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CTD/Freeze

Type of Bug: Crash to desktop

Detailed Description**

Inside Labyrinthian, it started when I got to Labyrinthian Thoroughfare in the large area leading to caves and water with the ghosts standing in a circle. Whenever I run through, it crashes and I can't progress. I've tried to tcl through to the next area just below to the Tribune, the same happens where I can't continue without it crashing. I then loaded back and tried to leave but it started crashing again. I'm not sure if its due my pc specs or not, I will also leave the saves if you'd like to try them.


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Character Creation / Races / New Game
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Quest

Get the quest from Carmilla to get Mikael to leave her alone and then fight him.



*If you have supporting screenshots and/or videos - Please give us link(s). Please note: if reporting a graphical bug you must include a screenshot of your map location, and a screenshot of the console with the item selected.*

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Visuals
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Lighting

Detailed Description**

Lighting on the ground flickering on and off at night outside Atheron Residence when moving camera around. Also occurs on a patch of ground outside Sadri's Used Wares when walking around there. Also happens when walking up an alley away from Sadri's shop where three lanterns are hanging.



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Clip
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Items
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Visuals

An example of an offending spawn marker is 001038ad, which you can see has a couple of mammoths referencing it. The mammoths spawn in the exact same location at the same time, causing one of them to fly up into the air (and die on landing).


There are several instances of this throughout the game world. There might be a way to sweep them all up at once - perhaps r/skyrimmods discord would have an idea - but a worst-case solution would be creating separate markers for each mammoth/creature for each offending instance.

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Gameplay

… this old chestnut.

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Environment

Landscape is stretched into the ground unnaturally.




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Quest

If I remember correctly, in the base game this encounter gave you options to talk to this person about the staff to take it for yourself or various other choices but there is no further options to speak with him when encountered. Only speechcraft. I do not know if this is intentional for non magically inclined characters, but would kinda make sense.




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Audio

Detailed Bug Description

I've noticed this specifically with the 2 handed perk that gives you a sprinting power attack. Using it on bandits during combat makes them say these lines which is un-immersive.


What steps should we take (if any) to reproduce the bug?

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Clip

some fur rugs in stendarr's beacon are glitching weird when going upstairs

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Gameplay

Conjured shelter spell can be used anywhere including towns. When used in town you will receive a message saying it cannot be used here with one option "cancel". After clicking Cancel the spell will still spawn wherever it was cast.

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Navmesh

This happens I would say one day out of two. If i sleep in Jormungandr after i placed a commission with Eorlund, i skip a day sleeping and the next day he tends to not be there. He sometimes wasn't there two days in a row. I was curious so I decided to teleport to him, and it seems he gets stuck in between houses, with one of the new houses added by a mod (see screenshot, he is stuck to the left of the house, often with other npcs.)

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Quest

After finishing Madanach's tasks in the mine, a -6000 bounty is added (subtracted?) halfway through Markarth Ruins - just after the frostbite spiders, it's 0, just after I enter the first room with the first dwarven sphere (top of stairs near fallen torch), it becomes -6000.

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Gameplay
  • Higher frostfall exposure
  • Lower damage done to enemies (e.g. 80%)
  • Reduced meat yield from Hunterborn
  • Reduced XP gain
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Gameplay

Hey guys, I have been having an amazing time in Wildlander so far. It's been such a blast that I even decided to play two different characters back to back! The second one is a mage, and so I wanted to really get into Spell Research, but after playing for a few days I think it's got a few unfortunate issues and I'm not sure how fixable they are in the context of Wildlander. Maybe you guys can help me see things from another perspective or have solutions I hadn't thought of, but here's what's irked me about it so far (Adept level mage of all schools at the moment):


The systems seem kind of divided, not very intertwined, and also kind of prohibitively difficult to get into.

The best example is that after hours of doing spell research, I didn't need to study or break down any of my dozens of enchanted weapon parts I found, I want to look into the ancient texts but I don't have the translation manuals and those are as far as I can tell just lucky drops, and I haven't even known about the solutions system until a guide was brought up that told me about it. It's a lot of systems that all seem to play into the same core functionality, but they don't seem necessary to do at all, and I think that's a bit of a shame.

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Gameplay
1.Should be Instant drenched from bathing and hence need to dry off again.
2.When you click on animal carcass first option should be clean so your not CONSTANTLY having to mouse cursor over to "clean" option.
3.Blur screen slightly whenever your health falls below 50% to signal you need to heal up. Have it play on and off to just annoy but not break.
4.Make the divine blessing come from wearing the amulet of said divine being BUT you must pledge your loyalty by also seeking this blessing at a shrine. This way you cant just willy nilly equip your "new" God's amulet and expect his/her blessings.
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Gameplay

Overall, it's probably the time I've been the most conservative & cautious, and fucking thanks I was, because I know for sure some parts I just couldn't have succeeded.

There are a few things I'd like to comment, I'll use the spoiler tag just in case:


  • Enchanted Spheres are hard as fuck, I think they're harder than ever; given a moment, I had two Storm Thralls on the one in Blackreach, and I was casting Lighting bolts... around 25%, we weren't able to outdamage its regen... it was insane.
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NPC

Did not see anyone else report that on discord so might be just my game, but it's unmodified and not sure how to explain that behaviour.

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Visuals

I acquired the Wabbajack, and favorited it. It is displayed on my characters back. In first person, when running and doing certain movements (particularly visible while running forward and to the right, while looking a up a bit), the staff will clip through the camera, making for some very distracting visual flickering.

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Mod Addition

Please consider combining Spell Research with Spellforge. It's more immersive than menu hopping in Spell Research


https://www.nexusmods.com/skyrimspecialedition/mods/46482


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UI
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CTD/Freeze

In the North Eastern section of the Soul Cairn, around the Slighted Fort. Crashes randomly but it seems to be connected to the enemies casting Frost Barrier.

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NPC

If you talk to the Riverwood apothecary/potion man once in his shop and then close out of the dialogue menu, you can't talk to him again without reloading the game. The conversation options appear but you can't select them. This can be annoying when you buy ingredients from him, make some potions, and then try to sell them to him; you can't actually select any of the conversation options.

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Bug & QOL

Re-enable ownership after updating requiem.


reverse changes in linked mod.


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Visuals

So far I have found a lantern floating in the air, and a clothes line also floating in the air a little off the ground.

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Mod Addition

Adds back missing RDO functionality / MCM

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Mod Addition
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Mod Addition
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Mod Addition

Implementation Notes:


Most likely, 99% encumbrance will be current standard speed. As encumbrance decreases, increase speed

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Mod Addition

https://www.nexusmods.com/skyrimspecialedition/mods/58330?tab=files

High quality music replacer from the 10th Anniversary Concert Music

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Mod Addition

https://www.nexusmods.com/skyrimspecialedition/mods/38621?tab=files

Allegedly fixes a bug I've not seen happen, but might be worth adding

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Visuals

https://www.nexusmods.com/skyrimspecialedition/mods/40793

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CTD/Freeze

Type of Bug: CTD

Detailed Description**

was walking just outside the Whiterun city gate when it crashed


Currently Unsolvable
N/A

Every single report of those crash is unreproducable. Therefore closing as a "random crash"

Quest

STEPS TO REPRODUCE

1. During the Battle of Fort Sungard, do not garrison with the soldiers. Run directly into the fort.

2. Kill enemy soldiers until at 100% kill rate.

3. Continue the quests until you need to Claim Heljaarchen Hold, but you can't get the quest

Currently Unsolvable

Not touching civil war, even if you pay me.

Items
Currently Unsolvable

This is caused by Reloading the game. Which in turn "repopulates" the containers you have already looted.

Quest

Detailed Description

During Battle For Whiterun (Stormcloak version), upon defeating Bulgruf and Irileif, Balgruf is meant to surrender, and Vignar Grey-Mane should enter Dragonsreach, prompting an argument between the two men. In my case, Vignar walked in, and then immediately walked out and went about his day, causing the quest to break. Reloading the quest to when it started did not work.


Using 'setstage CWSiegeObj 9000', I was able to complete the quest, but Ralof and Galmar kept following me, even after I used 'resetai' on them. After reloading to the broken objective and using 'setstage CWSiegeObj 9000' about 10-20 times to complete the quest, I was able to finally get them to stop.

Currently Unsolvable
CTD/Freeze

CTD when approaching gate just past Vaialag's summoning circle. Torch in distance.

Currently Unsolvable
N/A

Worldroot camera crash - currently unable to identify cause, appears to be random.



Gameplay

Unable to start Thieves Guild quest "Loud and Clear" (ID TG02). Quest does not start after prerequisite quest "Taking Care of Business" and using console commands to start the quest also does not work.

Currently Unsolvable
N/A

This is a vanilla issue, Occasionally a thieves guild quest will not start when completing the previous one. A restart of the game will allow console commands to start the quest.




CTD/Freeze

Type of Bug: Crash to desktop

Detailed Description**

Every time I tried to enter iEquip edit mode, the game CTDs instead of opening the edit mode


Currently Unsolvable
N/A

Marking currently unsolvable. No idea why ConsoleUtil causes iEquip to crash, but it does (and imo is not worth fixing for now, since a workaround exists)

Visuals


Currently Unsolvable
N/A

*Currently Unsolvable.* A restart of the game fixes it - Something in the weather transitions is breaking lighting on occasion - also causes the rainbow effect on the worldmap.


Not related to any specific mods as this can happen in vanilla if playing with a ENB.

ENB

During certain rainy weathers Falkreath interior god rays are actually visible green beams of light.

Currently Unsolvable
N/A

*Currently Unsolvable.* A restart of the game fixes it - Something in the weather transitions is breaking lighting on occasion - also causes the rainbow effect on the worldmap.


Not related to any specific mods as this can happen in vanilla if playing with a ENB.

Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

Apparently randomly, my character would (happened twice already) get a stamina bug where I could run indefinitely with no stamina drain (apparently stamina regenerated faster then intended). Bear in mind this was without respite/powerful aura combo and no stamina regen gear - on top of that my char wears a necromancers amulet. A fix for this was to completely unequip my gear and hit the weight calculation reset under requiem settings.


Currently Unsolvable
N/A

The Mass effect bug has been present in requiem since the mass effect system was introduced with no known cause or resolution.


unfortunaly there are no resolutions other than to run the reset in the MCM.

Audio

Detailed Description**

Location: Riften, Temple of Mara, lower floor.

NPC: Alessandra, gravekeeper of the Hall of the Dead.


Currently Unsolvable
N/A

Marking *Currently Unsolvable* The voice line and subtitle for this in vanilla said that Andurs was in Windhelm, however he is infact in Whiterun. The Subtitle was corrected by UESP (to list his actual location), however the voice line remains incorrect.




Items

Detailed Description**

Bug causes people wearing wolfskin cloak - ornate brown, to take on a weird visual effect similar to concentrated lightning when they are far away from the player character but still see-able. And if item is given to follower can break ability to trade.



Currently Unsolvable
N/A

Calling this *Currently Unsolvable*. The “issue” seems very sporadic and is related to follower waiting. Sometimes when you tell a follower to wait, you can no longer access their inventory through dialogue, and sometimes you can. In general, you can always access their inventory through the command interface, and if you direct them to follow you again, _eventually_ the dialogue will start working as well, usually in a matter of moments.


Also it has seemingly nothing to do with the cloak or any items.

Quest

Type of Bug: Quest

Detailed Description

Ultra Graphics


Currently Unsolvable
N/A

Vanilla issue. Player can use the console command setstage cr05 20 to manually progress the quest to the next stage.

Gameplay

Summary Of Bug Encountered


Hotkeys not working drinking water and baths. I can drink and fill up water by going into my inventory however just not using the hot keys


Currently Unsolvable
N/A

*Currently Unsolvable*: Issue caused by user having a german keyboard layout. German keyboards have a different key layout to American ones. As we cannot dynamically change the in game keyboard layout to match the User’s keylabels. They need to press the key matching the position on the keybinding picture, not the label.

Quest

On the Imperial side of the Civil War quest, Legate Rikke will tell you to meet her outside Korvanjund. She did not appear, but this is a known vanilla bug that can be resolved by clearing the exterior and she will appear at the next spawn point.


https://en.uesp.net/wiki/Skyrim:The_Jagged_Crown_(Imperial)#Bugs

Currently Unsolvable
N/A

As this is Vanilla - It cant be fixed by us.

Visuals
Currently Unsolvable
N/A

Marking this *currently unsolvable*, as I don’t know what’s causing it nor how to fix it. I don’t see anything touching the invisibility shader (InvisFXShader 2DF92), so it might even be a vanilla bug.

UI

STEPS TO REPRODUCE

1. Launch Ultimate Skyrim via Mod Organizer

2. Locate Mountain Flowers anywhere in-world

3. Eat one

Currently Unsolvable
N/A

Marking as *Currently Unsolvable*, as this is apparently a known bug reported many times on moreHUD SE’s Nexus page. It is likely they are working on a fix, so I think it’s best to wait and see what they come up with.

Camera

Type of Bug: Camera

Detailed Description

I wanted to send this as while i’m aware its on the known bugs, it states there it happens scarcely - I actually get the bug every time I enter the menu on horseback without fail, and the camera begins flailing around uncontrollably which is very jarring in the background, so may be a larger issue than perhaps you were aware.


Currently Unsolvable
N/A

Marking Currently Unsolvable; we might be able to fix it if we tried, but it’s possible/likely we’ll get a fix in the upcoming Improved Camera update https://www.reddit.com/r/skyrimmods/comments/vficul/improved_camera_preview_release/

Quest

Type of Bug: Quest

Detailed Description**

The thieves guild quest to go to the Ratway doesn't start. I always purposefully fail to plant medesi's ring on brand shei because I don't like getting rid of a vendor.


Currently Unsolvable
N/A

See Linked Issue Wl-351

Crafting

Type of Bug: Crafting

Detailed Description

Ultra Graphics


Currently Unsolvable
N/A

This is a issue with Honed metal itself where it can only handle 9 crafting orders at once. If you place 10 or more - this issue will occur.

Notifications

for example. Other notification messages (waiting, following ect) are the same

Currently Unsolvable
N/A

Marking this as Currently Unsolvable. We probably could solve it - or at least brute force all the strings into standard text - but it’s a known issue on the Immersive Horses Script Fixes Nexus page.

As far as I can tell, one of the fixes implemented by this mod - “fixing” IH’s interaction with UILIB - causes these strings to malfunction. Instead of printing the notifications through SkyUILIB, the fix changes them all into standard Debug.Notification(). This apparently has the byproduct of breaking string recognition, as the standard printing cannot parse strings.

In the meantime, I’ve disabled all messages in the MCM, and removed the “I need a horse to do that” message from the translation text. This will at least prevent troublesome messages from firing.

Exploit

I went to Muzlft storeroom, with AI detection off, and I opened/picked no doors. I placed a wooden chair on the right of the master locked door where the gold bars continue, the chair was placed so it was clipping through the gold bars but facing outside, this is the chair out. I placed a second wooden chair on the left golden bars while standing in the middle of the master locked door, this second chair was 95% inside the locked area. I was able to place the second chair by finding a placeable area on the left, then flicking my mouse to the position I wanted to place (95% inside the locked area) then flicking back to the placeable area and placing before the chair caught up to my new mouse position. Then to get through the gate, went into third person view, I sat in the second chair, and stood up again, I was able to grab the daedric gloves and whatever else I wanted in the room, to exit I sat in the first chair then got up.

Currently Unsolvable
N/A

Unfortunatly this isn't something we can prevent. We can only Turn off campfire placement of furniture cell wide, and that would lead to players not being able to place anything inside of dungeons removing their ability to Build anywhere.

Visuals

Detailed Description**

rainbow effects on map, light rays are rainbow or solid color, water is flickering



Currently Unsolvable
N/A

*Currently Unsolvable.* A restart of the game fixes it - Something in the weather transitions is breaking lighting on occasion - also causes the rainbow effect on the worldmap.


Not related to any specific mods as this can happen in vanilla if playing with a ENB.

Visuals

STEPS TO REPRODUCE

1. Arrive by foot into Winterhold on a new player save

RESULT

Currently Unsolvable
N/A

Marking *Currently Unsolvable*. The issue is not that Ranmir is _missing_, but that he is often upstairs or somewhere unexpected - likely because of AI Overhaul’s scheduling.


I’ve not yet found a way to override these AI packages for the purpose of these scenes, so marking unsolvable for now.

Visuals

Type of Bug: Visuals

Detailed Description



Currently Unsolvable
N/A

This is a glitch which sometimes happens with dyndolod. A reload of the game will correct.

Items

Detailed Description**


I don't but I can literally reproduce for pictures video at any time.

Currently Unsolvable
N/A

Marking this ticket as *Currently Unsolvable*, since we are going to replace the current barrel and chest mod anyway; will leave the ticket up, but perhaps this will not be an issue on the other container framework.

Gameplay

Detailed Description

Sometime if you spam the "attack" button trying to cast sparks, flames, heal yourself, you can catch it and cast it infinitely, untill you stop casting....Then spam again and in 3-5 tries you can cast it infinitely afain. Continues to be cast even if magika reasches 0



Currently Unsolvable
N/A

As Lizzy said, this is a rare engine issue which is currently outside our ability to solve in the cases it crops up. I would guess wizards like PO3 may eventually release a fix

Perk
Currently Unsolvable
N/A

Marking this *Currently Unsolvable*, which is not strictly the case, but it’s kind of annoying to solve and it _might_ be solved by adding back in SkyrimSouls (as reported by BraveRubberDuck on Twitch). Alternatively, since TMOS is the only spell that adds carry weight in the game, I could change the effect, or code a solution for CW spells that refreshes moreHUD.

Quest

Type of Bug: Quest

Detailed Description

When given a quest by aela in the companions to clear out a animal from a citizens house, if the fight takes a while (such an an ice wraith) it counts as a trespass and citizens outside can become hostile (as if the animal reports you).


Currently Unsolvable
N/A

Vanilla Issue - no work around

Quest

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**


in summary

Currently Unsolvable
N/A

Issue caused by how Honed metal works (transfers blacksmiths inventory to yours - for crafting)


This in turn completes the quests that require you to collect a specific number of items.

Visuals
Currently Unsolvable
N/A

Marking *Currently Unsolvable;* we might be able to fix it if we tried, but it’s possible/likely we’ll get a fix in the upcoming Improved Camera update [https://www.reddit.com/r/skyrimmods/comments/vficul/improved_camera_preview_release/|https://www.reddit.com/r/skyrimmods/comments/vficul/improved_camera_preview_release/|smart-link]

Gameplay

This pond is no-where near the coast and is surrounded by fresh snow.


Odd it should give you salt water instead of fresh

Currently Unsolvable
N/A

The way water currently works is it draws a horizonal line across the world. Any water sources north of that line are salty (even when inland)

CTD/Freeze
Currently Unsolvable
N/A

User did not provided access to a crashlog. Unable to resolve without one.

Spells

Trying to cast spell, magicka is used but nothing appears. Repeatable and consistent. Cannot summon it.

Currently Unsolvable
N/A

Bethesda used an auto nav mesh generator in the exteriors of skyrim and in many places it is a mess. 


A bad nav mesh can cause a lot of trouble with summons and result in them spawning miles away from you. In other cases some terrain objects are bugged and they will let you cast and then eat the summon. (e.g it spawns inside of a rock, and then fall though the earth)


Environment
Currently Unsolvable
N/A

Unfortunatly this is a limitation with how the water detection works. sunhelm doesn't follow the coast lines, but instead draws a horizontal line across the map from Windhelm. Anything North of that line is saltwater. Anything south is fresh.


There is no way to correct this issue to work currently.

CTD/Freeze

When at carpenter's workbench, if you spam "e" you can build multiple steps of house before the "time skip" occurs. Sometime this causes CTD. I had this happen to me few times on different saves. Some of them were stock Wildlander, others modded.

Similar thing seems to happen if you have multiple items from hunterborn foraging and try to clean it. The menu will show all the available items on the list and if you press "e" too many times, you can CTD.

Currently Unsolvable

Don't Spam "E" then.

We cant fix script overflows.

Audio

Some vendors, I believe ETAC ones, cannot be heard until after their first voice line. I can see the subtitles for the line, but not the line itself. I have experienced this with Brandulf of Riverwood and the Rorikstead general store vendor.

Currently Unsolvable

Caused by Modded NPC's

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Resolved by Linked Issue
R4

See Wl-1655

Quest

Type of Bug: Quest

Detailed Description

High Graphics


Resolved by Linked Issue
R4

See Wl-1762 for resolution

Gameplay

Type of Bug: Gameplay

Detailed Description

Potato Graphics


Resolved by Linked Issue
R4

See WL-1738

Follower

Type of Bug: Follower

Detailed Description

I dont know if this affects other followers but I put 50 health potions on Jenassa and as soon as her hp dropped low enough she started spamming all of them. In less than 30 seconds she used all the potions. Its as if the followerlivepackage isnt taking requiem's heal over time style of potions into account.


Resolved by Linked Issue
R4

This is caused by NPCs using poisons being outdated. However the new version requires Some additional setup


probably needs to wait til R5 for NPC’s use potions update

Gameplay

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**

I was just west of northwatch keep and I stepped into the water, hit the wash button and after a couple seconds my camera went to first person, then third then I teleported to dragon bridge Inn. I reloaded my save and it happened 3/5 times in that spot. When I tried elsewhere it did not happen.


Resolved by Linked Issue
R4

See Wl-587 for Fix

Crafting

Might be related to WL-997


Resolved by Linked Issue
R4

See Wl-1102

Gameplay

Type of Bug: Gameplay

Detailed Description

Medium Graphics


Resolved by Linked Issue
R4

See WL-1700 for fix

Visuals

[See details here|https://stepmodifications.org/forum/topic/14920-forging-not-giving-experience/], as well as linked issue

Resolved by Linked Issue
R4

See Wl-1102

Gameplay

Type of Bug: Gameplay

Detailed Description

Ultra Graphics


Resolved by Linked Issue
R4

See Wl-587.

Visuals

STEPS TO REPRODUCE

1. Launch Ultimate Skyrim via Mod Organizer

2. Proceed through Character Creation

3. In-world, use the console to change to an Overcast type of weather.

Resolved by Linked Issue
R4
CTD/Freeze

Type of Bug: CTD

Detailed Description**

1st crash: happened when I spoke to Adrienna, 2nd crash: happened when I exited out of Warmaiden's, 3rd crash: happened when I loaded a save near-ish the Blacksmith


Resolved by Linked Issue
R4

New updates of honed metal have chages in the DLL to prevent ctd's with large craft lists.

NPC

if a horse takes damage, and has healing potions in its inventory - it will automatically chug it (NPCs drink potions)




Resolved by Linked Issue
R4

Updating NPC's use potions will resolve.

Gameplay
Resolved by Linked Issue
R4

See Linked Wl-634

Follower

Argis the Bulwark & Calder - No weapon perks - Only HA - Inconstent with other housecarls.



Ahtar the Jailer, Cosnach, Lob, Ogol, Roggi Knot-Beard, Vorstag all of the Inconcequental Mercenarys, ICNs_Student_Sameth - No perks at all\!

Resolved by Linked Issue
R4

Resolved by issue Wl-1552

Items

Animal bladders = no use.


Resolved by Linked Issue
R4

WL-1857 will add a waterskin crafting recipe.

Gameplay

Rings found though this have too much value.


Troll skulls should maybe be replaced with bone fragments or made rarer than they are.


Resolved by Linked Issue
R4

See Wl-1659 (Altered fishing items to match requiem 5.4)

CTD/Freeze

Detailed Description**

If you equip the horse saddle by mistake, CTD. Don't ask me how I found out ;))

Maybe it needs a fix..so it doesnt appear in the Armor category if taken from horse inventory.


Resolved by Linked Issue
R4
Gameplay

Between the 2 images 3 hours of training took place.

Resolved by Linked Issue
R5

pop3 experimental tweak should fix this. needs testing with both stufying book and using a dummy.

NPC

STEPS TO REPRODUCE

1. Speak with Wuunferth the Unliving in Windhelm Keep about skill training at Destruction level 0


*RESULT*

Resolved by Linked Issue

since you shouldnt be zero on a skill due to training bugs - i'm linking this to the other training issues.

NPC
Resolved by Linked Issue
Audio

Type of Bug: Audio (E.g Sounds too loud)

Detailed Description**

When an NPC drinks a potion, the drinking sound is same volume as when I drink one, which is too loud to begin with, and definitely too loud when an NPC is far away from me (for example fornsworn fighting with guards and I'm not next to them).


Resolved by Linked Issue
R4

NPC’s drink potions Needs a update. I believe that’ll correct this issue

Gameplay
Resolved by Linked Issue

See Wl-168

Gameplay

This is a vanilla bug which deletes the door link if you enter the soul cairn, save, exit, then reload later




Resolved by Linked Issue
R4

See Linked Issue WL-1349 for fix

Gameplay


Resolved by Linked Issue
R4

Added Item Equip restrictor to prevent horses wearing player armor, or players wearing saddles.

Gameplay
Resolved by Linked Issue
R5

See Wl-644

Items

The fishing Unique items could all use a nerf as they seem really OP for requiem.


http://wiki.wildlandermod.com/11-Mod-Deep-Dives/Fishing---Deep-Dive.html#Unique_Apparel


Resolved by Linked Issue
R4

See See Wl-1659 for fix

Exploit

Type of Bug: Gameplay (E.g objects which cannot be activated or other game play related bugs)

Detailed Description**



Resolved by Linked Issue
R5

See Linked issue Wl-1004

Mod Addition
Resolved by Linked Issue
R4
Quest

Steps to reproduce:


Took Missive quest "Retrieve heirloom from Honeystrand Cave" in Riften. Grabbed the heirloom (ring) in the Honeystrand Cave. Quest marker tells you where Captain Valnir is in the mountains near Riften. Captain Valnir has no dialogue option to take the heirloom (ring) from you and complete the quest.

Resolved by Linked Issue
R4

See Wl-1654 for fix

Visuals
Resolved by Linked Issue

See Wl-168


DT- Outlaws refuge makes items loot able.

Gameplay
Resolved by Linked Issue
R4

See Wl-1936 for Fix

Horse

Detailed Description**


So unlike what I assume is thought, the horse isn't exactly spawning out of nowhere. The horse is getting instantly pulled from other nearby horses. So if you ride past a stable there's a chance the horses at the stable will spawn right on top of you. and then slowly walk back to where they spawned from (the stable). This does not create duplicate horses, it's as if they teleport to you. It is more of just a guess, but I'm actually thinking this may be cause by suspiscious city guards, as I've noticed several times that the horse' spawn on me, a guard or two will come running right next to me. I think there may be a correlation. Ride your horse around the Riften Stables, around the house right next to the stables etc..

Resolved by Linked Issue
R4

Likely resolved by the removal of FLP.

Homes


Resolved by Linked Issue
R4

See Linked wl-407

Gameplay
Resolved by Linked Issue
R4

See Wl-587 for Fix

Gameplay
Resolved by Linked Issue
R4

See Wl-464 for fix

Gameplay

As with Windhelm. the well next to the Jarl's longhouse in dawnstar is missing refill bottles activator

Resolved by Linked Issue
R4

See WL-222 Issue for fix

Gameplay

Type of Bug: Gameplay

Detailed Description

Medium Graphics


Resolved by Linked Issue
R4

See Wl-587.

Character Creation / Races / New Game

Console says user is in “default domain”

Resolved by Linked Issue
R4

See Wl-1432 (requires Skyrim unbound Updating)

Bug & QOL

This allows dragons to randomly spawn at word walls ignoring settings in Skyrim unbound

Resolved by Linked Issue
R4

See Wl-1432 (requires Skyrim unbound Updating)

Items

Type of Bug: Object

Detailed Description

Medium Graphics


Resolved by Linked Issue
R4

See Wl-492 for fix

Horse

Detailed Description**

Just running around doing my stuff and suddenly horses are spawning on my head.



Resolved by Linked Issue
R4

See linked issue

Homes

see Screenshots

Resolved by Linked Issue
R4

See Linked wl-407

Items

Type of Bug: Gameplay

Detailed Description


Hawk Disappears when shot, does not fall to the floor, does not appear on the floor to be looted

Resolved by Linked Issue
R4

See Linked Issue WL-1593 for fix

Exploit
Resolved by Linked Issue
R4
Homes

Type of Bug: Visuals


Detailed Description


Resolved by Linked Issue
R4

See Linked wl-407

Homes

Type of Bug: Visuals

Detailed Description

High Graphics


Resolved by Linked Issue
R4

See Linked wl-407

Homes

Type of Bug: Visuals

Detailed Description

Proudspire manor - Solitude, one fish plaque is flying in the air in the kitchen (misplaced)


Resolved by Linked Issue
R4

See Linked wl-407

Bug & QOL

Making Shout Style = 1 in character creation causes the shout projectile to spawn above the players head and way ahead of the player

Resolved by Linked Issue
R4

Resolved by WL-1331

Crafting

From the first community livestream.


Users felt they were forced into making shit potions because the Alchemy XP gain was so low from "normal" crafting.


Resolved by Linked Issue
R4
Items

If you wear any armor with CCOR's silver armor perk, undead creatures/werewolfs/vampires do almost no damage to you. Specifically, the numbers are inverted, meaning with CCOR's design, 4 piece of silver armor should have reduced your damage taken by 4%, but instead with the bug they reduce your damage taken TO 4%.

Resolved by Linked Issue
R4

See Wl-1102

Character Creation / Races / New Game

these Various options dont do anything.

Resolved by Linked Issue
R4

Resolved by WL-1331

Quest

Type of Bug: Quest bug

Detailed Description**

The lady from Dawnstar who runs the Pestle and Mortar does not give you a reward once you retrieve her ring from the shrouded grove. Her dialogue suggests you should gain levels in alchemy however I still have a level of 0 in it upon completion. I double-checked for any extra gold as well and saw nothing in return.


Resolved by Linked Issue
R4

See WL-1560

Bug & QOL

when you transform into vampire lord form you gain alot of bonus health. and when you transform back , you can die from losing said health bonus if you are injured. in normal skyrim you just return to your base form with 1 hp. this wouldnt be such a big issue if you could use potions / interact with anything in the world to heal in vampire lord form but currently in said form everything is uninteractable.

Resolved by Linked Issue
R4

See Linked Wl-935

Items

Detailed Description**

It is possible to add a info box on misc / clutter items ? A lot of new items added by mods need description...so we need what we're crafting, what for exactly. Thaks



Resolved by Linked Issue
R4

See Linked WL-861.

Bug & QOL


Resolved by Linked Issue
R4

Resolved By WL-675

Gameplay

Not specifically gamebreaking issue, though at random moments, when emotes are used and camera (eg. from 1st to 3rd person view) is switched right after the emote animation finishes, player may get teleported to the latest cell's entrance.This happened twice in my 60hrs playthrough


Few examples when it happened on my end:

1] I use INSERT key, then look for WORLD->SEARCH GROUND emote when I pick up plants for alchemy under one of the farms near Riften. Then I pressed INSERT->STOP and game initiated a loading screen, as if I have just exit the Riften through a door (the same door I used to leave from Riften to Skyrim

Resolved by Linked Issue
R4

See Wl-587

Crafting
Resolved by Linked Issue
R4

Most likely the switching stations bug from CCOR.

Will be resolved by WL-1102

NPC

Post says most. I've hired three mercenaries, and they typically die within 30 seconds of entering any dungeon.

Any tips for keeping these fools alive?  

Resolved by Linked Issue
R4
Gameplay

Reduce skill XP 20% for all skills and then make it so that the 6 skills you choose on character creation get a 20% XP gain boost. Moves away from Toddified RPG and back to RPG roots where initial choices mattered.


Make all remaining skills you have not chosen at character creation start at 0(ala YASH mod)and make the first perk in every skill need at least a 10 to take first perk. While Requiem is more geared for power levelling this change caters more to roleplay.

Feedback Denied
N/A

Unfortunately, this is out of scope for the project and generally an unwise idea with requiem in general.


Feedback Declined.

Gameplay

Make it so you can only save at an actual campfire, no torches or light sources but actual fireplaces, Ala dark Souls style games which is known to immerse players plenty.


Make the warming hands option be the trigger to save game.


Feedback Denied
N/A

Unfortunately, this is out of scope for the project.


We are happy with how campfires currently function and think this is in a good place right now


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