(Group Discussion) Enterprise XR/Wearable Hardware and Software ConsiderationsScott Burkey, Vince Hernandez, Thomas Weinlandt, Mark Sage, Said Bakadir, Ratnadeep PaulGroup DiscussionHow have enterprise hardware and software evolved and what are the pros and cons of various options? (e.g. un/tethered, tracking, inputs, outputs, web/cloud, un/powered, etc.). In this session, enterprise experts discuss what is required of enterprise- and industrial-grade wearable devices and applications.
Hardware
- Key features/capabilities of enterprise-ready hardware
- Human-centered design and ergonomic factors
- Capabilities and limitations of current generation of wearable hardware: Battery life, comfort, field of view, health risks, etc.
Software
- Considerations for building enterprise XR and wearable tech apps:
- UX/UI, especially in hazardous industrial environments
- Screen real estate, battery, processing power, and other device limitations
- Security and integration with existing systems
- Lack of standardization
- Content creation: Digital twins, BIM/CAD and other 3D models, machine data, digitizing ERPs, manuals, etc.
- To do or not to do: Work with an ISV (Independent Software Vendor), develop an internal team, or combination?
(Moderator) Mark Sage, Executive Director, AR for Enterprise Alliance (AREA)
Scott Burkey, XR Product Manager, WestRock
Vicente Hernandez, Technology Coordinator, American Bureau of Shipping (ABS)
Thomas Weinlandt, Architect, ASML
Said Bakadir, Augmented/Virtual/Mixed Reality product management and Business Lead, Qualcomm
Ratnadeep Paul, Technology Lead - Virtual and Augmented Reality (VR/AR), GE10/6/2021 14:30