(Essen SPIEL 24 version)
- align on high level goals, then each person figures out how to do it
- everybody can suggest ideas on how to synch on high level goals, i.e. non trivial
- there are occasional moments where one can help each other
- interesting perhaps if there are aspects of the mission where one is stronger. As long as that person has significant interesting decisions to make on how to take on that aspect. E.g. a wizard in a dnd session playing support
- need more time between synching moments high level goals
- need more clear things to take care of
Actions:
- remove personalized incentives, eg β if rescue π
- add abilities that make you more efficient at doing a certain aspect , e.g. π₯Ύ to ποΈ to solve it. As long as there's still planning involved in that activity
Possible solutions:
- more actions per turn
- return animals immediately, add choices on the build up
- don't activate nyx until later
- nyx action less disruptive
Keep an eye out for strategies and variations between games
from 8.x:
Achieved:
Really loved
from 7.x:
βπ½ Achieved
π§ What I noticed
Challenges:
Travelling to new region:
ππ Really loved