Game Name
1
2 Degree Pathways
2
2030 SDGs GAME
3
AfroRithms from the Future
4
Decode the Future
5
Dreams and Disruptions Foresight
6
Foresight Engine
7
Future Disruptions Game
8
Future Geoscientists
9
FutureCast
10
FuturGov game
11
Hindsight 2030
12
Imagining Health Futures
13
IMPACT: A Foresight Game
14
Matrix Game Construction Kit
15
Money City
16
Our Futures
17
Peek: A game of science fiction storytelling
18
Positive AI Economic Futures
19
Present from the Future
20
Scenario Exploration System (SES)
21
SDG Boardgame
22
Senegal CORMAS land use game
23
Shocks to the System: Fast forward to 2028
24
Tenkuä
25
The Polak Game
26
The Thing From the Future
27
Threatcast 2020
28
Walking the Future
29
Working Futures
Drag to adjust the number of frozen columns
Game Designers
Game Description
Game URL
The Oxford Smith School, E3G, and Chatham House
The game explores how international oil companies might make decisions to align their business operations with global sustainability targets. Players make board-room decisions from the perspectives of major oil companies.
https://www.e3g.org/publications/what-happened-international-oil-companies-simulating-the-2c-transitition/
Imacocollabo
The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030. Players have goals and run projects that advance their goals and affect game state (economy, environment, society).
https://2030sdgsgame.com/2030-sdgs-game/
Dr. Lonny Brooks, Eli Kosminsky, Ahmed Best, Fathomers, Equitable Games Group, Jade Fabello
AfroRithms from the Future is a collaborative, design thinking, storytelling game that centers Black and BIPOC perspectives. You are travelers of the multiverse exploring possible futures and creating exciting new artifacts to send back out to all other parallel worlds.
https://www.afrorithmsfromthefuture.org/
Future Today Institute
Quickly generate future scenarios through stakeholder, tech, and situation cards. Then, explore them through a series of prompts.
https://futuretodayinstitute.com/wp-content/uploads/2023/02/Decode-The-Future-Game-1.zip
Shermon Cruz and the Center for Engaged Foresight
Dreams and Disruptions is a scenario-building game that uses time horizons, drivers of change, leadership and movements, as well as disruptors to create a stress-tested, anti-fragile vision of the future. The game incorporates inclusion and diversity of voices in emerging dreams of the future and overcoming/transcending disruptions. Values and ethics, ethnicity, cultural, and spiritual aspects are integrated into the game to arrive at holistic and anti-fragile scenarios.
https://www.dreamsanddisruptions.com/
Institute For The Future
A large scale cooperative play platform where the core action is posting and replying to Tweet-length ideas
https://www.iftf.org/what-we-do/foresight-tools/collaborative-forecasting-games/
Cornelia Daheim, Jonas Korn - Future Impacts Consulting
A board game that explores the disruptions caused by new interventions.
https://future-impacts.de/future-disruptions-game
Finn Strivens and Dr. Kathryn Hadler
Future Geoscientists is a pair of games to allow anyone to imagine the future of geoscience through randomly paired prompts.
https://futuregeoscientists.com/
Mike Masnick (Copia Institute), Randy Lubin (Leveraged Play)
A framework for quickly creating foresight games, developed by the United Nations. Used for exploring risks and opportunities around elections as well as many other topics.
https://foresight.unglobalpulse.net/futurecast/
Eckhard Stoermer, Lucia Vesnic-Alujevic, Aaron Rosa
The game uses people’s assumptions about what the future may look like to generate conversations, negotiations and collaborations. It allows participants to explore new power relations while offering spaces for critical reflections and deliberations. It uses participants’ hopes and expectations about the future to think strategically about future policy proposals and learn about the implications of today’s decisions. It generates structured conversations that can examine multiple viewpoints on a given policy and examine the landscape of socio-political actors.
https://knowledge4policy.ec.europa.eu/foresight/topic/futurgov-game_en
Mike Masnick (Copia Institute), Randy Lubin (Leveraged Play)
A lightweight game for envisioning possible tech trends and societal outcomes across the next decade. Players start with provocative headlines from 2030 and then fill in the blanks for how we get there from today.
https://blog.randylubin.com/serious-ish-games-hindsight-2030
Randy Lubin (Leveraged Play), Jason Morningstar (Bully Pulpit Games)
Imagining Health Futures is a foresight game in which participants explore the future of health in 2035, from adolescent perspectives. Designed in support of UNICEF’s Office of Innovation.
https://drive.google.com/file/d/1ZWTMnG3gqjG2R2Mc95uodPoNo-GnNR5V/view?usp=sharing
Idea Couture
A serious board game that teaches you to think critically and imaginatively about emerging technology and the future of society. Participants take on professions of the future and navigate change in order to achieve their character’s preferred future state.
https://www.cognizant.com/idea-couture/impact
Rex Brynen, Tom Mouat, Tom Fisher
Matrix games are structured narrative games widely used for facilitating foresight discussions in defence, intelligence, and public policy development. The Matrix Game Construction Kit contains everything you need to design and run your own matrix games.
https://paxsims.wordpress.com/magck/
Mike Masnick & Leigh Beadon (Copia Institute), Randy Lubin (Leveraged Play)
A game run at Mozilla's Mozfest that had players explore the future of money. It uses a frame story of a cyberpunk dystopia where players work to overthrow a powerful megacorporation by coming up with interventions that involve monetization, currencies, payments, and more.
https://drive.google.com/drive/folders/1jxSxpF8vAO54puua9hK20z3y6Ei_y9am
John Sweeney, Jose Ramos, NESTA
Our Futures, is meant to inspire and provoke new, and sometimes unusual, ways to unlock public imagination about alternative futures: how might emerging technologies be used in combination with participatory futures approaches and how might they help us find new ways to involve citizens in tackling 21st century challenges?
https://www.nesta.org.uk/feature/our-futures/
Evan Raskob & Paris Salinas
Peek is an entertaining game for exploring the complexities and twisted narratives of the future. Players can be smaller (2-4) or larger groups (6-12). For ages 12 and up, due to some adult themes (but you can always remove those cards if you wish).
https://thepeekgame.com/
Mike Masnick (Copia Institute), Randy Lubin (Leveraged Play)
A 4-hour workshop designed for the World Economic Forum to explore positive visions for the future in a world transformed by artificial intelligence. We led 90 economists, technologists, and sci-fi authors through a series of 5 games that built out different possible futures.
https://blog.randylubin.com/positive-ai-economic-futures-workshop
Daniel de Sant'anna Martins
“Present from the Future” is a card game for 2 to 5 players, inspired by a field of design called Futures Thinking. In addition, this game stimulates other positive and useful skills for the present and for the future: creativity, empathy and optimism, when developing future solutions to present problems.
https://www.linkedin.com/pulse/present-from-future-learning-game-speculative-design-optimism-daniel-frbzf/
Laurent Bontoux, John Sweeney, Daniel Bengtsson, Aaron Rosa
The SES is future simulation tool to explore scenario-based possible paths towards the future in relation to a selected topic. It is a solution-oriented approach that applies to any issue to stimulate engagement with stakeholders. It is used to make scenarios come to life in relation to any topic of interest to the participants. It is well-suited to policymaking and teaching environments but is applied widely.
https://knowledge4policy.ec.europa.eu/foresight/tool/scenario-exploration-system-ses_en
Finn Strivens
In this board game, focused around the 17 UN Sustainable Development Goals (SDGs), primary school students must both collaborate and compete to learn about balancing personal goals with the needs of the planet as a whole.
https://finnstrivens.com/sdg-boardgame
Patrick D'Aquino et al + stakeholders
An RPG, designed on the spot with stakeholders, and leveraging a multi-agent model and spatial data, to negotiate land use between factions in Senegal.
https://www.jasss.org/6/3/5.html
Game Design: Alisha Bhagat and Stephanie Stavropoulous | Project Team: Surabi Menon, Elin Matsumae, Casey Cronin, Siddhi Ashar, Christina Daniels-Freeman, and Sally Uren
Shocks to the System: Fast Forward to 2028 is a 30 – 40 min cooperative game for 2-5 people about time travelers making decisions that will determine the trajectory of the future. This game was a joint project between Forum for the Future, an international sustainability nonprofit, and ClimateWorks, a philanthropic platform innovating and accelerating climate solutions that scale.
https://www.thefuturescentre.org/shocks-to-the-system-fast-forward-to-2028/
Karla Paniagua & Paulina Cornejo
Game of problematization, ideation, and tactical tailoring for communities (neighbors, organizational collaborators, teachers, students, etc.) The process includes the analysis of cracks, human and non-human actors, ideation of scenarios in different formats, and tailoring tactics in the face of the possibilities. The model was developed at CENTRO, a higher education institution focused on creativity, with the collaboration of Design for Social Innovation and Futures Studies departments.
https://www3.centro.edu.mx/tenkua/
Frederik Polak
Players explore different attitudes about the future and about their own agency by spreading out into quadrants and having discussions.
https://oecd-opsi.org/toolkits/polak-game/
Stuart Candy and Jeff Watson(Situation Lab)
The Thing From The Future is an award-winning imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures.
http://situationlab.org/project/the-thing-from-the-future/
Mike Masnick (Copia Institute), Randy Lubin (Leveraged Play)
A brainstorm game focused on how bad actors might use technology to manipulate the 2020 election. Commissioned by a major tech company and run for internal and external experts.
https://www.techdirt.com/articles/20200825/17195245183/we-ran-our-online-election-disinformation-simulation-game-theres-plenty-to-be-worried-about.shtml
Randy Lubin (Leveraged Play)
An in-person game where participants will explore the future by walking through a neighborhood and using the sights as inspiration.
https://randylubin.itch.io/walking-the-future
Mike Masnick (Copia Institute), Randy Lubin (Leveraged Play)
A scenario planning game, involving a custom-made deck of cards to help explore different economic, social, political and technological trends. Run to investigate how the future of work might play out and to inspire a volume of sci-fi stories that further explore these scenarios.
https://workingfutur.es/
29 records

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