Wero is often commissioned to create bespoke games to suit an organization’s unique goals. Our games ask players think together, work together, and have fun. Our games prompt teamwork and leadership, to challenge groups and transform the individual.
online, hybrid, corporate, simulation, team,
https://werocreative.com/
adam@werocreative.com
Futurely
Adam is the founder of youth futures think tank Futurely and the designer of Population Collapse - a card game that helps anyone understand and create futures of population decline.
Amanda is a university-trained futurist and facilitator with a keen interest in designing facilitated games for in person and virtual workshops. She draws on a decade of experience improving process, services and systems in public healthcare.
Healthcare, process re-design, facilitated games
www.wabisabifutures.com
contact@wabisabifutures.com
Educational board game design - for in- and outside classroom
https://www.linkedin.com/in/qidi-zhu/
zhuqidi@iu.edu
Teach the Future
Father, ludologist, futurist, designer, educator and researcher. PhD student in Systems Engineering (UFRJ), master in Design (Escola CESAR), specialist in Futures Thinking (IFTF/Coursera), specialist in Strategic Design (ESPM) and graduated in Industrial Design (UNESA).
Fiction Futurist is a South African game development studio and publisher of foresight games, with an focus on exploration, emergent narrative, and foresight integration as a powerful storytelling and NPC decision-making mechanic.
foresight; gaming; storytelling
https://fictionfuturist.com
felipe@fkirsten.com
Futurall
I'm a designer, researcher, and futurist working to enable diverse groups of people to shape their futures. I create tangible tools and experiences (including games) that help people to imagine and implement their visions of a better future.
Board Games; Online; Foresight;
www.finnstrivens.com
finn@studiofuturall.com
I am a dot-connecting strategist with a toolkit that includes futures, design, systems, and economic thinking. I believe in games as the ultimate medium through which to help people *feel* possible futures. I would love to help you or your organization get your head(s) around the use of foresight games to address your thorniest challenges!
A collaboration designer and facilitator inspired by the potential of story games to spread collaborative capability to the edge in an accessible way. Co-founded Amble Studio to create gameful experiences that help people prepare and transform for new ways of being and existential challenges.
collaboration; facilitation; story games
http://amble.studio
hailey@amble.studio
Jenn is an award winning game designer, editor, project manager, and SFWA member. She developed Fiasco & Desperation for Roll20, and has credits from Bully Pulpit Games, Evil Hat Press, Hunters Entertainment, Laughing Kaiju, Thorny Games & more.
Online play
www.tenpenjenn.com
jenn@tenpenjenn.com
Komfortzonen.de
I am a former futures researcher, a group facilitator with a specialisation in Action Methods and transformation consultant. I design and facilitate workshops and interactive large-group conferences around futures, vision, strategy, organisational structures and how to change them.
Johannes has made a few larps and story games, mostly for competitions or anthologies. He's passionate about small larps and story games and likes playtesting other people's creations.
Game design, experience design, data strategy, larp design, consulting, workshops, game jams
Jordan Peacock is the principal of Sortilege Incorporated, and has done corporate and nonprofit game design work since 2018. Current projects in development include a three-volume roleplaying game campaign set, several digital games and game utilities, and a blockchain trading card game.
card games, abstract games, models, roleplaying
https://sortilege.online/
jordan@sortilege.online
Key & Crown
Josh is the founder and Chief Consulting Officer of Key & Crown, an independent strategic foresight consulting firm that specializes in serving businesses that want to be excellent employers and community members and want to create clever products and services.
Board games; scenario-based games; strategy games; non-traditional games
www.keyandcrownconsulting.com
josh@keyandcrownconsulting.com
Trained in foresight, but accidentally became a game designer. Interested in games for cultural, behavioural and organizational change.
Climate; complex systems; inclusivity
https://www.linkedin.com/in/kassie-miedema
krmiedema@hotmail.com
Leveraged Play
Randy Lubin, through his studio Leveraged Play, designs games that help organizations explore the future. He's worked with the UN, WEF, Mozilla, and others on games that are in-person, over video chat, and playable in the browser.
Startups, technology, elections, storytelling
leveragedplay.com
randy@leveragedplay.com
Wax Wings
Sidney is an Applied Games Designer with a focus on Systems Design and player engagement outcomes. Sidney has over a decade of experience in designing applied games for military and healthcare applications. Sidney also has experience in both tabletop and digital game design and delivery.
Systems; Analogue; Digital; Feedback; Playtesting; Prototyping; Player Experience; Facilitation;
waxwings.com.au
sidney@waxwings.com.au
WarPaths
WarPaths is an online tool for conducting fully customized team-based geopolitical matrix wargames. Supports synchronous or asynchronous play on laptops and smartphones.
online play; geopolitical games; matrix games
https://warpaths.io
tom@strategyconnections.com
Wishcraft Simulations
Trey Alsup is the founder of Wishcraft Simulations, Inc., a company devoted to writing and designing cinematic educational simulations. Projects include the Situation Room Experience at the Reagan Presidential Library, SRE: Washington's Cabinet at Mount Vernon, and the Decision Center at the Pearl Harbor Aviation Museum.