Name
Category
Medical Technnology
Count5
1
Stanford Medicine
2
Northeastern University
3
UN Omaha
4
University of Pennsylvania: Dental Medicine
5
UCLA
6
USC
7
Rochester Institute of Technology
8
Purdue University
9
Clarkson University
10
Michigan State University
11
Drexel University
12
Yale
13
University of Florida
14
VR for Change
Category
Military Training
Count1
Category
Gaming
Count6
Category
Social Good
Count2
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Notes
Attachments
Category
Focus
Link
Stanford Neurosurgical Simulation and VR Center
Stanford opened its Neurosurgical Simulation and Virtual Reality Center in 2016, the first institution in the greater Pacific Northwest to use patient-specific, 3-D virtual reality (VR) technology across the neurosurgery clinics, operating room, and classroom. We are also the first functional neurosurgery and spine clinics in the world to use patient-specific, 360-degree virtual reality for direct patient engagement. Since its opening, over 400 Stanford neurosurgery patients have had Surgical Th
Medical Technnology
Training
Education
Patient Care
Before and After Surgery
https://med.stanford.edu/neurosurgery/education/vr-lab.html
Regame Laboratory
The ReGameVR lab focuses on promoting the sustainable, evidence-based integration of virtual reality (VR) and active video gaming systems into rehabilitation. We explore how VR-based therapy can improve motor learning, balance, functional mobility and participation in children and adults with neuromotor impairments. We evaluate motor learning paradigms in virtual environments to understand how task practice conditions impact motor learning processes and outcomes. Our mission is to produce clinic
Medical Technnology
Rehabilitation
Video Game
http://www.northeastern.edu/regamevrlab/
VR Lab
Specialized equipment in the Virtual Reality Lab creates virtual reality environments to study variability in human movement. By manipulating these environments researchers examine walking patterns related to reduced stability. The lab also supports pioneering work helping patients who have suffered from a stroke or amputation, those living with Parkinson’s disease, and astronauts recovering from space missions.
Medical Technnology
Human Movement
Recovery
https://www.unomaha.edu/college-of-education/biomechanics-core-facility/facilities/virtual-reality-laboratory.php
DentSim Lab
Outfitted with 15 DentSim units, the Lab will now enable all incoming Penn Dental Medicine students to develop their preclinical skills using DentSim’s virtual reality technology.
Medical Technnology
Dental
Training
https://www.dental.upenn.edu/news_and_events/new_virtual_reality_lab_enhances_preclinical_instruction
UCLA VR Lab at the Laboratory of Neuromodulation & Neuroimaging
Our new Virtual Reality Motion Capture (VR-MoCap) laboratory combines sub-millimeter full body motion capture with immersive virtual augmented reality technology in participants who have high-density mobile EEG recording of brain activity and implanted neural electrodes for recording and stimulating of brain activity. The overall goal of the laboratory is to investigate brain mechanisms underlying real-world ambulatory behaviors.
Medical Technnology
Brain Mechanism
Behavioral Science
http://lonn.semel.ucla.edu/?page_id=56
Institute for Creative Technologies
At the University of Southern California Institute for Creative Technologies (ICT), leaders in the artificial intelligence, graphics, virtual reality and narrative communities are working to advance immersive techniques and technologies to solve problems facing service members, students and society.
Military Training
Military Training
Health Therapies
Education
http://ict.usc.edu/
Magic Spell Studios
MAGIC Spell Studios is a separate and distinct entity that allows us to engage as both a first party and third party publisher and distributor of games, apps, educational software, digital media, and associated services. It is intended to bridge the gap between academic research and commercial practice. It also serves as a fantastic ‘pre-incubator’ and educational environment for entrepreneurial students who have plans to found their own studios later on. By providing a small business they can b
Gaming
Games
Apps
Educational Software
https://magic.rit.edu/?page_id=396
Chopra Lab
Crowdsource disease-specific targets to identify and verify drugs based on our docking and design program as a 3D virtual reality game. VR Visualization and Manipulation to make chemistry simple to understand.
Gaming
Data Visualization
Chemistry
http://www.chopralab.com/index.html
Clarkson VR Lab
The Virtual Reality lab is a center for students conducting independent research in virtual environments, computer graphics, computer vision, and computer games. As of 2017, the lab has acquired cutting edge hardware including an HTC vive as seen in the picture. members have the opportunity to explore VR development with many tools such as CAD software, modern game engines such as Unity and Unreal, and plenty of other tools.
Gaming
Education
Games
http://cosi.clarkson.edu/vr.html
iVerse (VR) Lab
iVerse lab (immersive virtual environment/reality study and exploration) of Communication Arts and Sciences hopes that you will join its research and creative activity showcase on November 2nd!
Gaming
Games
Apps
https://comartsci.msu.edu/iverse-vr-lab-games-apps-showcase
RePlay Lab
Drexel's RePlay Lab is interested in all Game and Simulation research leveraging Digital Media (DIGM) and Computer Science (CS) skills in cooperation with other departments and majors including Mechanical Engineering, Electrical and Computer Engineering, Music Industry, and Screenwriting. Please contact us for sponsored research opportunities. Some such past and continuing projects include:
Gaming
Games
Digital Media
http://replay.drexel.edu/research.html
Play4Real - Center for Health & Learning Games
At the play4REAL Lab, our mission is to create evidence-based learning and behavior change experiences through the use of virtual and augmented reality (VR/AR). As one of the labs at the Center for Health & Learning Games, the play4REAL Lab utilizes processes we developed to build and evaluate video games that aim to prevent adverse outcomes and promote healthy lives in youth and young adults, using the most rigorous scientific methods available.
Gaming
Health
Games
http://play4rlab.org/
VR for the Social Good
The VR for the Social Good Initiative connects students who are seeking knowledge about virtual, augmented, and mixed reality with researchers and entrepreneurs who want to solve social good problems.
Social Good
Social Good
http://www.vrforthesocialgood.com/
by Games for Change (Non-Profit)
Discover how virtual technologies are advancing critical real-world causes in a day of talks, workshops, and demos. Meet developers, storytellers, educators, and researchers using VR, AR and other immersive technologies in radical new ways.
Social Good
Games
Conference
http://festival.gamesforchange.org/festival/festival-vr-for-change
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