[AUTO] When an Aura is attached to your "Psychic" units, draw 1 card. (If 2 Auras are attached at the same time, draw 2 cards).
🌐 Territory: (Psychokinetic Dragon) [ACT] (Normal/Attach 1 Command card from your hand as a +1000 Power Aura to this unit without an Aura) Target up to 1 unit, deal it 3000 Damage.
🌐 Territory: (Psychokinetic Dragon) [ACT] (Normal/3 Blue) If this unit has an Aura, for the rest of this turn, it gets +2 Hit.
[CONT] This unit cannot be blocked.
Territory: [ACT] (Normal/Attach 1 Command card from your hand as a +1000 Power Aura to this unit without an Aura) For the rest of this turn, this unit gets +1 Hit.
[Berserk]
Territory: [CONT] This unit gets +3000 Power and [Decoy].
Choose 1 of the following:
- Target 1 of your opponent's units with a total cost of 4 or less, put it in the energy zone as Rest.
Target 1 unit, deal it 12000 Damage.
Target up to 1 unit, for the rest of the turn it gets -2 Hit. Draw 1 card.
[ACT] (Normal/Attach 2 Command cards from your hand as 2 +1000 Power Auras to this unit without an Aura) Deal 6000 Damage to all of your opponent's units
Target 1 unit, for the rest of this turn, it gets +2000 Power. You can attach this card as a +1000 Power Aura to your "Psychic" unit (Choose the target on this effect's resolution, not its activation).
You can also pay this card's cost by Removing 1 Blue card from your hand and paying (1 Blue).
Target 1 of your units, for the rest of this turn, it gets +4000 Power and it cannot be targeted by your opponent except by your opponent's commands that are played as triggers.
[ACT] (Normal/Attach 1 Command card from your hand as a +1000 Power Aura to this unit without an Aura) For the rest of this turn, this unit gets ➚+4000 Power.
Territory: ➚+3000 Power.
[CONT] This unit can open any Blue Territory (Pay the opening cost).
Shuffle your deck, put the top card of your deck to the front of your life zone.