When Player respawns, direction inputs are incorrect
2
Original Player death does not subtract from total lives
3
Character controller controls Player and enemy
4
Dead Player body controllable after death
5
Healing item not adding health to Player health
6
Respawned Player invisible to enemies
7
Enemy punch animation freezes upon animation end
8
Final power up does not spawn when all enemies defeated
9
Enemies only pursue or stand after Player respawn
10
Enemies not returning to patrol state, stuck in pursuit
11
Enemies are not locating waypoints after pursuing the Player
Drag to adjust the number of frozen columns
Created Date
Steps
Resolution
Resolved
Confirmed Resolved
Bug Category Link
11/2/2017
1. Initial Player dies
2. Player respawns
3. Input player movement keys (WASD) and direction is not relative to player (front/back/left/right)
Changed to 'main camera' as relative direction
Controls
Respawned Character
11/2/2017
1. Initial Player dies
2. Lives count remains the same
3. Respawned character dies
4. Lives count is subtracted by 1
Changed health UI manager update to manage all health actions (as opposed to health bar slider which had been managing health);
There was an issue for the initial Player where health did not send the -1 to the health UI manager upon death.
Health Manager
Respawned Character
11/2/2017
1. Player controller controls Player and enemies
Change enemies to use AI 3rd person controller as opposed to third person controller for Player
Controls
11/7/2017
1. Player dies
2. Player death animation plays
3. During animation and after, Player body still rotates upon direction input
Added action to death state to destroy the controller component upon death
Player Animations
11/16/2017
1. Player lost health due to enemy attack
2. Player picked up health power up
3. No health is added to Player health
Changed the 'Healing' Player state to include a lookup / find of the Player health manager
Health Manager
11/16/2017
1. Initial Player died
2. Ran to enemy area
3. Enemies do not pursue, stuck in patrol state
Added 'find player' to pursue state in enemy AI manager
Enemy Pursuit
Respawned Character
11/21/2017
1. Ran Player to enemy area
2. Enemy pursued Player to point of attack
3. Enemy punch animation plays, then freezes on last animation frame, still rotates to look at Player but stuck in punch animation.
Animation changed to particle spawning attack. Loop fixed so the animation does not freeze.
Enemy Animations
11/28/2017
1. Killed all enemies
2. Power up did not spawn
Changed to separate state machine to manage enemy count and trigger spawning of final power up to increase jump enough to get to next area
Power Ups
11/30/2017
1. Initial Player died
2. Ran Player to enemy area
3. Enemies pursue, reach pursuit distance to Player, and stand there.
4. No attacks are animated/performed
Changed distance check to closer to Player so that the animation for the attack is triggered but the enemy still stops away from the Player enough
Enemy Pursuit
Respawned Character
12/5/2017
1. Initial Player died
2. Ran respawned Player to enemy area
3. Enemies constantly running / pursuing Player
4. When out of sight/hiding behind building with Player, enemies just stand there.
Re-copied all enemies from prefab; issue fixed for initial Player and respawned Players
Respawned Character
Enemy Pursuit
12/7/2017
1. Initialized game
2. Ran to enemy area
3. Enemies in patrol state, but getting stuck where waypoints should be
4. Enemies pursue Player but still remain unable to find waypoints after returning to pursue state
Reset stopping distance in pursuit state, then set it again in in patrol state to find waypoints (with 0 stopping distance)